The moveset will be based
mostly on Psynergy and Djinn from the first game (there is too much for me to draw from in the second game), as I really believe that is how it should be. It will focus on Isaac's primary element, earth. I guess that having a moveset with other elemental psynergies would represent the other characters a little more, but seeing how Isaac is a Venus adept, i'll leave him
almost entirely as one:
Ground A moves:
Neutral A:A simple punch slash kick combo
Forward Tilt:Isaac slashes with his sword using his standard attack command from the game.
Up Tilt:Isaac slashes in an arc above his head
Aerial A moves:
Aerial Neutral A: Demon Night - Some ghosts fly around Isaac (tightly hugging him, similar to Mewtwos Neutral Aerial A except different animation for the attack).
Aerial Forward A:Condemn - slashes in large arc with a red demonic light.
Aerial Back A:Isaac kicks backwards.
Aerial Up A:Whirlwind - throws up a hand, with a mini whirlwind appearing just above it.
Aerial Down A:Annihilation - Isaac swipes his sword downwards.
Dash Attack:
Dash Attack:Helm Splitter - Isaac charges through the foe with a mighty slash, dealing good damage and knockback.
Smash Moves:
Forward Smash:Flint - The Djinn Flint appears and deals a crushing blow.
Up Smashunji Strike - The opponent is launched into the air by an explosion of Bamboo from the ground. When being charged, Isaac does a cool summoning stance. Only the tip of the Bamboo damages and launches upwards.
Down Smash:Nettle - Isaac points his hands down at the ground in front of the opponent and it explodes in a group of sharp plants. Good damage, bad knockback.
Grab and Throws:
Grab:Isaac puts one hand out and the Djinn "Ground" appears instantly holding the foe in front of Isaac using gravity.
Grab A:The Djinn Bane instantly appears and wacks the opponent doing a little damage then just as quickly dissappears.
Forward Throw:Force - The opponent is sent flying forward by a white fist.
Back Throw:The familiar white hand/glove tosses the enemy backwards
Up Throw:Lift-Opponent is launched into to the air by two white gloves. (no not like Master and Crazy Hand
)
Down Throw:Stone Spire - Stalactites materialise above the opponent and then crash down into them.
B moves:
Netural B:Grand Gaia - Isaac does that cool summoning stance from the official art and the ground begins to tremor without doing damage. When fully charged it can be stored (this is to make the move actually useful!) or unleashed straight away. When unleashed the ground rips open below Isaac and many rocks come flying up in a bright light doing major damage (the rocks will fade into nothing slightly above Isaac's head) Note: the move has a relatively long charge time (think Roy's flareblade) which is why it can be stored.
Side B:Ragnarok - A giant sword comes slamming down into the ground from an angle above Isaac's head. Sword materialises above his head and disappears slightly below his feet(obviously further away from him) Attack has an explosive effect when used on the ground and does more damage + knockback.
Up B:Retreat - Isaac teleports (similar to Mewtwo's teleport but with the animation from Golden Sun, as mentioned by OP).
Down B:Halt - Isaac sticks a hand out and a ghostly clock appears around his arm, temporarily freezing the opponent in his tracks.
Final Smash:
Final Smash:Judgement.