StrikeBlade
Smash Apprentice
- Joined
- Apr 4, 2015
- Messages
- 135
I actually thought that if he were to be included he'd work a lot like Shulk does now. Swapping Djinn on the fly to change his moveset and properties.
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I actually thought that if he were to be included he'd work a lot like Shulk does now. Swapping Djinn on the fly to change his moveset and properties.
That's how I'd want Isaac to play, all his specials be his earth psyenery, and all his basic attacks be with his sword, and all his smash attacks could be weapon/Djinn unleashes.Personally I feel it would be better to put a focus on Isaac's hand (utility) psynergy and earth manipulation abilities. That's what is really going to set Isaac apart.
Then have a few extra things like weapon unleashes from his sword, summoning Djinn (in fact I think it might be better if he just uses Djinn to attack rather than get some kind of boost since Shulk has already got that covered) and of course having an epic final smash with Judgement/Catastrophe.
Well, his basic A attacks/tilt attacks could be sword attacks, smash attacks could be Djinn/ weapon unleashes, and his specials could be his earth psyenergy.I just got Golden Sun for free from Club Nintendo. So far, I really like it and so I really want to see Isaac as DLC. Can anyone tell me a simple way Isaac's moveset could work?
In one moveset I wrote, Isaac's neutral special is slightly similar to Shulk's--in that Isaac can swap between Djinn--but is a little different. Instead of changing his abilities, Isaac's Djinn unleash devastating attacks. To switch between Djinn, you just hold down the special button and the Djinn will appear in a diamond formation, then you tilt the control stick toward the Djinni you want to use. To unleash the Djinni, press the special button twice quickly. After the Djinn is unleashed, it enters "stand by" mode. In standby mode, you can either reset the Djinni or unleash it as a Summon. If you use the Djinni for a Summon, the Djinni will have to take time to recover, and you won't be able to use it again until it does. When a Djinni is in Stanby Mode, certain properties of Isaac's moveset are weakened. Lastly, you can switch between set and standby mode whenever you want--just hold down the special button and with the control stick select the desired Djinni twice quickly.I actually thought that if he were to be included he'd work a lot like Shulk does now. Swapping Djinn on the fly to change his moveset and properties.
Probably with a sword ratio of 20% and a Psynergy ratio of 80% (used to think of 40/60, but 20/80 might make Isaac stand out more). Probably some of his basics and some aerials with sword, the remaining basics, aerials, specials and smash attacks with Psynergy (his side Smash with Flint though).I finally got around to getting Golden Sun (managed to download it off of Club Nintendo). Haven't gotten very far yet (just killed the tree boss), but I'm enjoying it so far. The Psynergy and Djinn mechanics are quite fun to use and experiment with, and look forward to being able to collect more of them and see what kind of strategic possibilities they open up.
Now, in regards to Smash, one thing I'm curious about (which you all seem to be discussing at the moment) is what Isaac's move set would be like if he was in Smash. I haven't seen all of what he can do yet, but it appears that there are a variety of ways you could make a move set for him. How exactly do you all envision him working?
Is there a notable place in Golden Sun that could be used for a stage? I haven't gotten very far but the Sol Sanctum area with the statues and the Sol and Luna symbols seems pretty simple.
If you think the first Golden Sun is vast, just wait until you play the second game.I finally got around to getting Golden Sun (managed to download it off of Club Nintendo). Haven't gotten very far yet (just killed the tree boss), but I'm enjoying it so far. The Psynergy and Djinn mechanics are quite fun to use and experiment with, and look forward to being able to collect more of them and see what kind of strategic possibilities they open up.
Now, in regards to Smash, one thing I'm curious about (which you all seem to be discussing at the moment) is what Isaac's move set would be like if he was in Smash. I haven't seen all of what he can do yet, but it appears that there are a variety of ways you could make a move set for him. How exactly do you all envision him working?
Though I honestly don't think we need a second Marth clone, I wouldn't be the least bit surprised if Roy did return. Not only is he popular, he would also be easier to make than a whole new character. He would probably be like Lucina, only his sword blows would have a fire effect.Voted for Isaac first, then Roy, then K Rool. Did I do good?
Get a little bit further and you've reached the Elemental Stars Chamber. The Elemental Stars Chamber would be the best place to use for Isaac if you wanted to focus on a stage that as many people as possible would know about.Is there a notable place in Golden Sun that could be used for a stage? I haven't gotten very far but the Sol Sanctum area with the statues and the Sol and Luna symbols seems pretty simple.
Not to mention that being the final dungeon of a game hasn't stopped us from getting stages like Fountain of Dreams, New Pork City, Find Mii, Wily Castle, and (to an extent) Paper Mario. Venus Lighthouse would sound ideal in my opinion.On the other hand, the more commonly suggested idea is Venus Lighthouse, the only problem is its the final dungeon of Golden Sun. However, as Isaac IS a Venus adept, Venus Lighthouse would fit Isaac specifically better, and the lighthouses are central locations in GS1-2.
Well, the advantage is that it is the final dungeon of the first game.Not to mention that being the final dungeon of a game hasn't stopped us from getting stages like Fountain of Dreams, New Pork City, Find Mii, Wily Castle, and (to an extent) Paper Mario. Venus Lighthouse would sound ideal in my opinion.
Hope you're doing it on different computers!Hey guys! Super pumped to see Isaac now has a third chance of getting into the Smash series! I already voted for him twice giving two different reasonings and I'm thinking I'll do my third one now.
As long as you did it on separate computers!Voted for Isaac first, then Roy, then K Rool. Did I do good?
Xenoblade cries every night because of thatSmash does not shy away from final boss locations. Or spoilers, for that matter.
Oh my. Seems like things got messier in a way.Well, some less than ideal news came out.
http://mynintendonews.com/2015/04/0...e-character-is-eligible-for-super-smash-bros/
Nintendo rep said that they would accept votes for any character.
I know that third parties are still less likely in general, but a lot of them are going to be getting a LOT of votes.
I must say, that would suck for the Smash fans whom live in the same house or flat, and share a computer--especially if each of them want to vote for a different character. That's the only reason I can think of why Nintendo might not limit the Ballot to one vote per IP. [Shrugs] In the end, though, I don't even know whether that's the case. All it says on the website is "one vote per person". So for all we know, people could submit as many votes as they wanted, so long as the submissions do not share the same nickname.I'm guessing votes are not about separate computers, but separate IP addresses. Meaning if they share the internet, then it doesnt work. Or something.
Well, it's not like people had stopped voting for third parties anyway. If that survey is any indication, Isaac is more popular than most of them.Well, some less than ideal news came out.
http://mynintendonews.com/2015/04/0...e-character-is-eligible-for-super-smash-bros/
Nintendo rep said that they would accept votes for any character.
I know that third parties are still less likely in general, but a lot of them are going to be getting a LOT of votes.
The American site doesn't ask for your nickname or age, oddly enough.I must say, that would suck for the Smash fans whom live in the same house or flat, and share a computer--especially if each of them want to vote for a different character. That's the only reason I can think of why Nintendo might not limit the Ballot to one vote per IP. [Shrugs] In the end, though, I don't even know whether that's the case. All it says on the website is "one vote per person". So for all we know, people could submit as many votes as they wanted, so long as the submissions do not share the same nickname.