Special note: Isaac can move while a lot of his attacks are still in progress, encouraging him to act as a mobile combo focused combatant,
Colors
Blue: Standard
Red: Red tunic with brown armor
Green: Brown pants and green armor
Special: Matthew
Special 2: Felix
Entrance: Reforms as if at the end of retreat or teleport.
Taunt 1: Isaac uses Scoop and the floaty hand digs in the ground. When items are on, this may rarely find something
Taunt 2: Isaac tries to use Cloak, but, lacking shadows, the Cloak fails instantly.
Taunt 3: A ! appears over Isaac and he jumps up and down.
Win Music: GS victory fanfare
Win pose:
Lose pose: Isaac kneels as though at critical HP
A+a+a: Isaac's weapon glows and unleashs combat dance (
http://www.youtube.com/watch?v=WveU9_07vz0 @1:50).
Right Tilt: .Spire: A pointy piece of rock appears above and in front of Isaac and drops down: Grass damage
Up Tilt: Growth: Plants appear from the ground and attack above Isaac's head : Grass damage.
Down Tilt: Gale: A small tornado appears in front of Isaac. Enemies near its sides are launched to the sides, but ones in the center are launched upward: Electric damage
Right Smash: Fire ball: Isaac sticks out his hand: When charging is released, fireball(s) flow from his hand depending on how long the charge was held, with distance and vertical size of the hitbox also increasing with charge: Fire damage
Up Smash: Frost: A frozen pillar emerges from the ground, with size and length the pillar remains increasing with charge, Isaac and allies may use the pillar as a platform while it remains. Ice Damage
Down Smash: Gaia appears centered at Isaac's feet, hitting targets up to at least his waist with upward flying rocks. Charges increase sizes and residual effect of the blast: Grass damage
Dash Attack: A leaping slash (standard attack)
Grab: The big white hand from various utility psynergy appears, grabs the opponent, then hovers slightly above the ground
Pumel: The hand crushes the person it is holding
Down Throw: Pound: A 2nd hand appears and slams down on the foe as a fist.
Up Throw: Carry: A 2nd hand appears and with the first hand they do an upward chuck
Back Throw: Slap: A 2nd hand appears and slaps the foe
Forward Throw: Ragnarok: Ragnarok's sword comes and impales the foe: Grass Damage
Nair: Planet Diver: Isaac gets covered in flames/reentry GFX, damaging what he runs into while keeping his momentum. Fire Damage
Dair: Helm Splitter: A "sex kick" with Isaac's sword
Uair: Quick Strike: Isaac disappears briefly and a horizontal slash appears above him. He then reppears (the disappear lacks any mechanical effect and Isaac can still be damaged during this time): Electric damage
Bair: Saber Dance: A cloud of blades appear behind Issac and travel with him.
Fair: Annihilation: Isaac strikes forward with his sword, if it connects, horobiru/to destroy; appears. Sometimes "critical" and korosu/to kill will appear with higher damage/knockback
Neutral Special: Megiddo: A small planatoid appears, growing in size as long as b is held. When b is released, the object is launched. Moving the control stick while b is held adjust the angle launched at. (A guideline appears showing what direction it will go in): Grass damage.
Right Special: Thorny Grave: A ghost flys away from Isaac. Normally travels right and disppears if it hits a solid object, it has limited homing abilitiy, but can't make sharp turns. Does no damage, but "haunts" the foe, dealing damage every time they attack
Down Special: Titan Blade: A large blade crashes down from the sky, similar to Pikachu's thunder: Grass damage.
Up special: Hover: The hover graphic appears at Isaac's feat and allows him to walk on air for some time. Can be ended (double jump off it or up-b again) and restarted in the same jump, but maintains the same timer. WHen in hover, ground moves are used instead of aerials.
Final Smash: Iris: Iris appears and all enemies are launched into the sky with heavy fire damage, while Isaac is restored to 0%.