KirbyandSonicrock14
Smash Ace
I've been playing Kirby since Melee where he wasn't great. But now in Brawl he awesome. But my question is there any down side for Brawl Kirby? Like, I know he light but what else is there he isn't so great at?
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Orly? Hammer/Aerial Hammer, F-Smash, Up-Smash, Stone, Bair, Dair Spikes, even Up-Throw and Down-Smash to an extent... sounds like plenty of powerful moves to me. Then you get the ability to copy other powerful kill moves.lightweight, he doesn't have very many powerful moves, he technically does not have a projectile, his throws aren't good, and he doesn't have very good defense. Other than that, he's perfect!!!
When most hits of the dair hit, it's counted as a semi-spike, or a move that sends the opponent downwards at approximately the same speed as their fastfall. Not technically a spike, but it usually gets the job done.Dair Spike wtf are u talking about?
Actually every single hit spikes I believe. I recall situations where I have only gotten a hit off with the dair and it sent them quite a ways down. Also remember the distance it sends the opponent is based on their damage, however you can still get early kills (yay for 8% kill lol) by doing a dair into a footstool since if you fastfall the dair into them you will be right above them and when you jump it will footstool. Especially true on larger characters.When most hits of the dair hit, it's counted as a semi-spike, or a move that sends the opponent downwards at approximately the same speed as their fastfall. Not technically a spike, but it usually gets the job done.
Oh yeah, I temporarily forgot about those in a lapse of judgment. Cutter is a useless attack (attack) unless you're really lucky and managed to spike with it (and even then it's just a suicide KO) and Hammer is godawfully slow.Actually, Hammer and Cutter are disjointed IIRC.
His feet just have huge priority and possibly invincible parts. They're not disjointed.Some people also argue that in his kick attacks his feet are also disjointed (F-smash, F-tilt, etc...). I do agree with him lacking range.
Dair Meteor Smashes. A Semi-spike is something else entirely. Think Sheik's Fair.Dair definitely spikes, or "semi-spikes" I guess since I always hear there are no real spikes in Brawl. It is much less risky than Cutter.
Aerial hammer is still one of his slowest moves.Aerial hammer is not godawfully slow, not hard to hit with by any means, and you can DI during and in between hits. It tears through air dodgers.
Really? I thought spikes were meteor smashes that couldn't be canceled, and meteor smashes were all "spikes" in Brawl (thus making spike a useless term, right?) and semi-spikes were weaker than spikes but still sent the opponent downward, and Sheik's fair was just a horizontal-trajectory move.Dair Meteor Smashes. A Semi-spike is something else entirely. Think Sheik's Fair.
If "term" was a verb, then I just got "termed"Really? I thought spikes were meteor smashes that couldn't be canceled, and meteor smashes were all "spikes" in Brawl (thus making spike a useless term, right?) and semi-spikes were weaker than spikes but still sent the opponent downward, and Sheik's fair was just a horizontal-trajectory move.
hmm, that's exactly what's good about it People frequently do dodge, expecting a faster move, and they get hammered in the face. Kirby's side B in the air is probably my favorite change from melee to brawl...the melee one sucked so much :/No guys yuna is right Aerial hammer is slow, but at the same time its so slow that if your opponent airdodges as if they were going to dodge one of your quicker aerials, the hammer will still hit them.
What also makes up for the slowness is being able to DI while using it, and the two swings gives kirby a lot of time to move while being dangerous. Also landing just as the second hitbox comes out mimizes lag.
But its still slow.
With all due respect, that's completely wrong.When most hits of the dair hit, it's counted as a semi-spike, or a move that sends the opponent downwards at approximately the same speed as their fastfall. Not technically a spike, but it usually gets the job done.
No, the vast majority of Meteor Smashes can be canceled in Brawl. It was discovered a while ago why so many people kept failing at Meteor Canceling. It's just different now, but it's still there.Really? I thought spikes were meteor smashes that couldn't be canceled, and meteor smashes were all "spikes" in Brawl (thus making spike a useless term, right?) and semi-spikes were weaker than spikes but still sent the opponent downward, and Sheik's fair was just a horizontal-trajectory move.
ya but because its slow your opponent will airdodge and avoid the first swing but after the animation they are vulnerable to the second. also it works as a great recovery method.No guys yuna is right Aerial hammer is slow, but at the same time its so slow that if your opponent airdodges as if they were going to dodge one of your quicker aerials, the hammer will still hit them.
What also makes up for the slowness is being able to DI while using it, and the two swings gives kirby a lot of time to move while being dangerous. Also landing just as the second hitbox comes out mimizes lag.
But its still slow.
ya but because its slow your opponent will airdodge and avoid the first swing but after the animation they are vulnerable to the second. also it works as a great recovery method.
Are you guys not reading the whole thing? You make it sound like you are disagreeing but then you repeat what I just said o.o I pointed out that if your opponent airdodges quickly the hammer will still hit them...hmm, that's exactly what's good about it People frequently do dodge, expecting a faster move, and they get hammered in the face. Kirby's side B in the air is probably my favorite change from melee to brawl...the melee one sucked so much :/
naw, I know exactly what you're saying. Most of Kirby's moves are pretty fast, which is why the slow hammer is so useful. If people try to dodge expecting a fast attack, sucks to be them. Unless they're on the ground and roll away.Are you guys not reading the whole thing? You make it sound like you are disagreeing but then you repeat what I just said o.o I pointed out that if your opponent airdodges quickly the hammer will still hit them...
I am confused o.O
Ever wonder how people land Bowser Fsmashes? It's because they can bait people into situations or find a good situation to use it. A good example of this would be a Falco recovering with Phantasm, not sweet spotting the edge. You set up the proper distance, hammer and you most likely get a KO if he's at decent %.hammer. it's slow as hell on the ground. and in the air. and still has no range. no amount of "mindgames" and "timing" will make it stop being a bad move. if you play against predictable people and they run into it sure i guess? but it's still slow and no range, so... yeah. even if you time it against half the cast unless they're trying to grab you their move will probably beat your hammer pretty easily unless they epic fail their spacing.
Seriously, do you have Melee dash attack and Brawl's mixed up? Melee's was easily punishable because there was pretty much no knockback. Brawl traps you in for most of the hits and then good players can't get out of the last hit. There's barely enough time to be punished, the Kirby has to be very slow to just sit there.his dash attack is like "LOLOLOL PUNISH ME FOR DOING THIS PLEASE" and while it is improved it's still mediocre. oh no 8% and i'm launched but you can't follow-through so w/e.
I'll say confidently that the only times I've died at 90% is from an Ike or Ganon. It's not that hard to play it safely once you get up in high percentages, and yes, we have light weight. That's why you adapt your play style at that point.his recovery is better i guess but when you die at 90 that's not as great as it sounds.
Okay, you have a point on MK. The throw combos don't do ---- against him. But on Snake, you've got to be joking me. He's one of the heavies that can be throw combo'd easily. You can pull off a full Gonzo combo or change the Fsmash to Fair/hammer if he jumps.throw combos are mediocre because the good amount of the cast also tends to be the bad part of the cast for the most part. exceptions are there like falco i guess but your throw combos do like maybe 30 to meta? and maybe 40 to snake? meanwhile their safer, longer range moves are ****** you. yay.