This is exactly what happened when I tested an all-stage striking system years ago with Brawl and exactly what happened when an adjoining state I would frequently travel to utilized a very open Stage List:
"Agree to Smashville?" became the mantra for every competitive player.
Why? Because it was too dang taxing to remember about 20 Stages and keep track of which ones were struck and which remained. And the TO ended up letting that go every time because agreeing to a stage was much quicker for the event.
But the experiment was successful in that I found out players really want to agree to something first and foremost ("Agree to Smashville?") and the Agreement Method was born.
From the FLSS-style experiments (and years of hosting) I've come to find the Competitive Standard Ruleset has the greatest acceptance rate among competitors as it stays true to the familiar Stage Striking method but includes other possibilities while maintaining an efficient system for the TO:
- Hiearchial Procedure
- Attendees content with Stage Choice
- More Open Stage List (absolutely no bans unless they impact the schedule of the tournament)
- Nearly impossible to create an "illegitimate" win due to Stage Hazard/jank
Check it out:
Competitive Standard Ruleset