CRASHiC
Smash Hero
You are confusing DI during combos with counterplay. What little counterplay it provides is harmful to the game's integrity. What it essentially is, is a coin flip after each chess piece is taken to see if the defender gets the piece back.
When a player makes a mistake, there is a consistent and non-variable outcome to their decisions.
This gives their decisions weight.
Without this consistency, the decisions the players make are devalued. If taking a pawn with your knight didn't have a defined outcome, if the player had a chance to get the piece back by guessing a number 1-5, the game would suffer. Sure, could he predict my number based on my habbits? Of course, but to sit there and pretend that this is anymore than an illusion of added depth is silly.
I've stated all of this very clearly several times over,you just have a very severe case of confirmation bias.
When a player makes a mistake, there is a consistent and non-variable outcome to their decisions.
This gives their decisions weight.
Without this consistency, the decisions the players make are devalued. If taking a pawn with your knight didn't have a defined outcome, if the player had a chance to get the piece back by guessing a number 1-5, the game would suffer. Sure, could he predict my number based on my habbits? Of course, but to sit there and pretend that this is anymore than an illusion of added depth is silly.
I've stated all of this very clearly several times over,you just have a very severe case of confirmation bias.