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Her short hop enables her to do platform missile cancelling, which is pretty practical.But... Wouldn't it be nice?
If she had an actual, practical short hop like the rest of the cast?
I feel like I can't advance with standard aerials though, and that's what I'd really like to do. Not rely on projectiles alone... Albeit I have made use of the Ice Fair by fast falling, L canceling...Her short hop enables her to do platform missile cancelling, which is pretty practical.
Geez. Sorry mate.Sharpman5000.... are you serious?!?!? Samus's aerials basically lose to every other character... they just come out fast... which is great for countering... if she had a lower short hop, samus's couldn't missile cancel on a number of stages... ESPECIALLY IN PM... SAMUS IS A ZONING CHARACTER..... we make opponent approach, and then punish them for doing so. We cant make them approach if samus can't outcamp them.
I see. Are there any guides up yet on how to play her? I'd love to learn what she can do at the moment.Doesn't really mean Samus can't play aggressively. Samus' moveset leans towards a zoner's, but it doesn't mean a player has to use it exclusively as such.
Ya that different type of aggression is called zoning... and counter attack aggressivelyIce Beam, imo, seems to kind of help with playing aggressively. Though I think you'd be overall getting more out of her fire because that F-Smash is so good.
Aggressive Samus is a weird Samus to play though since her toolkit has much stronger zoning capabilities. If you want to play aggressive, you'll have to try to shift to a different type of aggressive I would think.
I find her above average WD length is better for approaching than air-to-ground with aerials since she's far from fluid and graceful in the air. Aggression with Samus and zoning characters in general is more about putting on pressure than going in and wrecking face because they care so much about their spacing. Samus will never be a pure rushdown character but she has efficient ways to start her rushdown via projectiles.I feel like I can't advance with standard aerials though, and that's what I'd really like to do. Not rely on projectiles alone... Albeit I have made use of the Ice Fair by fast falling, L canceling...
I wanna be super aggressive with her, but her jump height won't allow it. Keep her full jump height, but just make her short hop... shorter, is what I'm saying. I'm sure there's a way to do that and keep in the missile techs as well. If anyone could do it, I know the PMBR could.
*edit*
But I understand, No Johns.
A man can dream, though~...
This doesn't even make sense with what I was trying to say. Zoning isn't "being aggressive."Ya that different type of aggression is called zoning... and counter attack aggressively
Depending on what kind of zoning your doing, it can be.This doesn't even make sense with what I was trying to say. Zoning isn't "being aggressive."
I agree wholeheartedly. Alongside this, two different types of missiles changes how you can pressure moves based on speed of projectile and punish accordingly.Zoning can and most definitely is aggressive
http://sonichurricane.com/?p=356
Imagine a samus Missile spamming on yoshi's story. How does the opponent react to all these missiles without being hit? This move is inherently aggressive because the missiles put a giant pressure onto the other opponent to make a move, because otherwise he gets hit in the face. You dont have to be shoving nairs in someone's face to be aggressive, it's all about using the character's tools to gain control of more space on the stage
Thank you.You can play samus aggressively with a lot of success…
Ice beam makes that a lot easier.
basically, use missiles to force your opponent into shield, then run in and do stuff.
It's really not that hard.
Zoning can and most definitely is aggressive
http://sonichurricane.com/?p=356
Imagine a samus Missile spamming on yoshi's story. How does the opponent react to all these missiles without being hit? This move is inherently aggressive because the missiles put a giant pressure onto the other opponent to make a move, because otherwise he gets hit in the face. You dont have to be shoving nairs in someone's face to be aggressive, it's all about using the character's tools to gain control of more space on the stage
Sharpman5000.... are you serious?!?!? Samus's aerials basically lose to every other character... they just come out fast... which is great for countering... if she had a lower short hop, samus's couldn't missile cancel on a number of stages... ESPECIALLY IN PM... SAMUS IS A ZONING CHARACTER..... we make opponent approach, and then punish them for doing so. We cant make them approach if samus can't outcamp them.
GeZ... the point of me posting that was to completely shut him down, not to discuss why we should or should not change the name of the SWD... just as I am posting this to completely shut you down.... shut up, this is not a place to share feelings but to ask questions and give answers. If I do it in an abrasive way, that is my choice.
Still makes you a ****. Quit acting like an asshole.If I do it in an abrasive way, that is my choice.
To stay on topic, how do you guys implement SWD? I use it to follow my super missiles for some surprise pressure, and occasionally to chase down those far off edge guards, but I haven't found much application besides that.Nope lol, it really is meant to trail off passive aggressively each time... lol, and aww thats cute an english major... try taking on a Master in Industrial organizational psych... then talk to me kid ^_^
I didn't play/sucked with her in Melee even though watching Ihavespaceballs along with Hax inspired me to just get better movement in general, so finding she feels really awesome in P:M I enjoy her more than I thought I would (thanks residual Brawl physics? And definitely light press air dodge) but I forgot her SH was super high and made me too feel the same way like she's got everything to wreck but only moon jumps to do it in. It would be cool if they somehow had another like 3rd jump somehow but I don't think that'll happen: and the information from using bombs from Vanguard is useful. It's too character defining, along with the techniques primarily with missiles are great for her SH with platforms; although with a short SH I do think she'd be better and maybe even broken cus then you'd just have missile cancels easily in a SH without relying on platforms (I don't know how missile cancels frame windows work but it's essentially landing right after a missile is fired and u get like normal landing lag or close to it so it's like Falco's laser)I wanna be super aggressive with her, but her jump height won't allow it. Keep her full jump height, but just make her short hop... shorter, is what I'm saying. I'm sure there's a way to do that and keep in the missile techs as well. If anyone could do it, I know the PMBR could.
But I understand, No Johns.
A man can dream, though~...