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Can Marth even be considered the worst of the FE characters with Lucina in this game?I don't know who the best FE character is out of the bunch. Maybe it's Roy, maybe it's not.
But I do think Robin is underrated for sure and think that he has potential. And I don't think Marth is the absolute worst like some have been claiming either. Out of all the FE characters I play, I feel like I'm personally the best with Roy and Marth/Lucina. I'm sure Ike is good too, I just don't play a lot of him for some reason.
Tough to say really. My boyfriend thinks that Lucina is faster and does more damage but he could be wrong.Can Marth even be considered the worst of the FE characters with Lucina in this game?
Um....I'm pretty sure Lucina isn't faster than Marth in terms of frame data AND air/ground speed. She only does more damage than Marths non-tipped moves but kills later while Marth does more damage at the tip and kills earlier(and his f-tilt is actually a stupid good kill move compared to Lucinas). Pretty sure he's feeling a placebo.Tough to say really. My boyfriend thinks that Lucina is faster and does more damage but he could be wrong.
Lucina's frame data and speed is identical to Marth's, and her damage output and knockback values fall somewhere between Marth's tipped and non-tipped moves. If Marth gets tippers frequently enough, he should both deal more damage than Lucina, and kill earlier than her.Tough to say really. My boyfriend thinks that Lucina is faster and does more damage but he could be wrong.
What do Ness and Link have to do with Fire Emblem? Also, you're missing Ike.
I think you copied those from my signature, dude.
Exactly, this is what I told him. He didn't really believe me at first but for a while he stopped talking about it. He doesn't even play Lucina much and plays Marth more so I don't understand him sometimes lol.Lucina's frame data and speed is identical to Marth's, and her damage output and knockback values fall somewhere between Marth's tipped and non-tipped moves. If Marth gets tippers frequently enough, he should both deal more damage than Lucina, and kill earlier than her.
Why do you think that Marth and Lucina have "drastically different playstyles"?I am a Marth main, and this is not a bash on Lucina players, but this is for all the people who think Lucina is BETTER than Marth: Lucina is really just easier. I don't care what you say about shield-stun, range, blah blah blah, she has an easier time landing her kill moves and getting sufficient damage done. Marth has more kill options (but are more difficult to land) and potentially higher damage output (which is up to player skill).
People define "tier list" and then make these exceptions. For example, people who say Peach and Pac-Man are high tier because of "potential", and acknowledge that they are difficult characters to play; but in the case of Marth and Lucina, this concept is thrown out the window.
Lucina cannot be higher on a tier list than Marth. It doesn't make any sense. However, you can be more successful with Lucina than you are with Marth. I've played a healthy amount of both, and they do boast pretty drastically different playstyles, and which one your playing does change how you approach the game quite significantly. But regardless, when talking about "character potential" and tier lists, putting Lucina above Marth is simply nonsensical.
Keeping ideal distance from your enemy with Marth means that the way you approach your enemy is going to be a bit different. How good your spacing is overall will effect the outcome of the entire game; if you're racking up a bunch of weak hits, you start to notice that your opponent isn't quite at kill percent as early as you'd like. Although, one nicely placed fsmash can make up for it.Why do you think that Marth and Lucina have "drastically different playstyles"?
Just curious, I'm not trying to start an argument here.
This.They do not have different playstyles. Lucina mains play different due to their misconceptions about the character and mental blocks they create because of their own weaknesses.
Everything else you said is pretty spot on though.
I don't really agree with you here, but I didn't want to start an argument, so I'm just going to leave it at that.Keeping ideal distance from your enemy with Marth means that the way you approach your enemy is going to be a bit different. How good your spacing is overall will effect the outcome of the entire game; if you're racking up a bunch of weak hits, you start to notice that your opponent isn't quite at kill percent as early as you'd like. Although, one nicely placed fsmash can make up for it.
Lucina is more of a bait-and-punish character. She is able to punish missteps much more severely, with less intensive spacing required. You often see Lucina fishing for grabs much more than Marth, because she doesn't have to keep at this ideal-range that ultimately plays a big part in the outcome of the game.
Marth can't always punish things with tippers, sometimes the enemy will sneak into your space, make a mistake, and are too close to you, so you don't have time to reposition for a tippered fsmash, in which case, Marth will have to settle for getting a grab and putting down some extra damage at mid-percents (70-100%). Lucina doesn't tolerate slipups like that as much.
I guess it's not so much the playstyle in general that changes, it's how you approach your enemy; it's mostly the neutral game and punishing. Essentially, Lucina wants more grabs in the neutral game, as they result in more damage and put you in a more desirable position (or rather, your enemy in a less desirable position), and is able to punish mistakes with fatal smashes more frequently and at lower percents. Marth on the other hand, is generally rewarded more for ideal spacing in neutral; however, when this is not possible (particularly for close-range punishes), grabs are a much more ideal punish because of how good his pummel and release is.
I totally understand if none of this makes any sense. It's really just me trying to put into words how I feel my gameplan changes depending on which of the two I decide to play. They feel quite different to me in the grand scheme of things, when I play them.
Robin can handle Falcon just fine. I think it's 50/50 at worst.This.
=
No one really knows how good Roy is because hes so new and there arent any popular mains out for him. Hes ok imo but every move he uses feels unsafe. Put him=marth because of this.
Robin can really hold space well since hes stupidly slow. This would make sense if his Elfire and Thunder were faster zoning tools. He does terrible against aggressive characters (etc) and cant camp/zone as hard as etc. He needs some buffs.
Lucina is just a worse version of Marth.
Roy wins.I'm thinking Roy and Ike are pretty even as of right now but I can't help but think Roy's got the upper hand in the match-up.
I think this should also depend on how good their match-ups are against the top tiers because against each other, they seem pretty dead even.
You can't look at one move and say that makes them stronger than character Y. Roy fsmash only does that much damage point blank while Ike only has to worry about not hitting the tip while swinging his sword in a big arc. The vast majority of Ike's moves are stronger than Roy's, particularly in the air. He, as well as Marth to an extent also have better range and can play footsies to maximum benefit unlike Roy who gets small potatoes until he gets an opportunity to go in. Given that disadvantage it's only natural he has better mobility to make it easier to pull off, as well as marginally better frame data.Roy is sort of ridiculous.
He's faster than Marth and stronger than Ike. He also has better airspeed than either.
Roy is kind of OP in that regard, since his f-smash does more damage than Ike's. (Ike's early 19% vs Roy's 20%). His frame data is unbelievable, really good chance of being high/top tier.
This is kind of upsetting in a way, since I wanted to pick up Roy....but he's just so much better than Ike, Lucina and Marth in pretty much every way. C'mon mashpotato, give us the buffs. THE BUFFS. THE BUFFS.
He's not just faster; his strength is on par with Ike and with some moves he has slightly more range and utility.Ike seems to have a much better time in the air while Roy excels with ground attacks. All of Ike's air attacks are very powerful kill moves that can kill pretty early. Ike's B-air specifically is god-like. Even Ike's tilts are basically unchargeable smash attacks (besides D-tilt). F-tilt was even made faster. And now Ike's dash attack kills. Ike is pretty formidable now.
Can you really say Roy is better just because he's faster? He's got better frame data but I think even Ike is high tier now at this point. He definitely seems even to Roy.
Disadvantage state is kind of a thingRoy is sort of ridiculous.
He's faster than Marth and stronger than Ike. He also has better airspeed than either.
Roy is kind of OP in that regard, since his f-smash does more damage than Ike's. (Ike's early 19% vs Roy's 20%). His frame data is unbelievable, really good chance of being high/top tier.
This is kind of upsetting in a way, since I wanted to pick up Roy....but he's just so much better than Ike, Lucina and Marth in pretty much every way. C'mon mashpotato, give us the buffs. THE BUFFS. THE BUFFS.
Can't, sorry.Exactly, I like Roy a lot but to say he's better in every way is not very realistic.
Ike was never really meant to be a rush down character. Ike excels when he plays defensively while Roy thrives off of aggressive play. As a result, Ike has much better spacing tools and has incredible weight. Meanwhile, Roy can kill easy and is very fast. Both have great combo capabilities.
m8Simple Ike Combos:
Upthrow >> Fair (0-60/70%)
Upthrow/Dthrow >> Bair/Nair/Uair
Falling Nair back hit >> bair
Falling Nair Front Hit >> Fair
Falling Nair Front Hit >> jab >> dtilt >> fair
Dtilt >> Fair
If he's shielding, dtilt, pivot ftilt, empty short hops. You must not know much about Ike because these are the basics.
That disadvantage is almost universal tho (annoys the hell out of me how 6 characters just annihilate almost 50 others).Roy has another weakness: His garbage disadvantage state.
In terms of numbers sure he has a few weaknesses, but the weaknesses he does have are pretty big and they lead to him getting bopped by characters that matter(Sheik,Rosalina ect).
Roy gets wrecked 10 times harder. I'm surprised the Roy hype hasn't died yet this is remarkable.Ike will get down-thrown by Luigi and fair'd by Shiek till the cows come home,
They get rekt the same. If anything, Ike has a larger frame, so he receives rek the most.Roy gets wrecked 10 times harder. I'm surprised the Roy hype hasn't died yet this is remarkable.