DrizzyDrew
Smash Ace
We finally have a release window! The 3DS game is coming out first. Is this a smart move? I think it is an ingenious move. What do you think? Will you still get both?
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Why? Neither version is holding the other back. The roster size is just what Sakurai wants, regardless of any limitations.Nintendo has something up their sleeves. I would've honestly preferred a bigger roster for the Wii U version, but oh well.
That's something I want more than anything right now. I believe Sakurai has stated that the 3DS and Wii U will some how connect in the direct video (really hoping he doesn't mean just the transferring of custom characters from the 3DS to the Wii U). Sakurai has done so many things in this smash that I wanted but I thought wouldn't even have a chance to happen, so I hope he can just do this one too.In order to solve both problems, I would prefer that the Wii U version let you use your 3DS as a controller if you wanted to, or they had a controller set up similarly to the 3DS version, with a circle pad (wishful thinking, I know). Really, all we need is any sort of Wii U-3DS interfacing. Those with 3DS copies would be able to use the 3DS as a controller to control their characters, and then also be able to play online with others when they're not near a Wii U. Just my two cents though.
I did NOT want to buy the 3DS version
MechaWave, but now I probably will just because (the 3DS version will come first)
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VictoryIsMudkipzIt tempts me to buy both versions, I know how I am with waiting for releases, and with 3DS being revealed first in the Summer, I'll have to get it. But I really prefer the Wii U version better, so I'll probably get both.
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I had originally intended to ignore the 3DS version, but given the recent developments and knowing the fact that it will be released before the Wii U version, I might buy it just to get a leg up on the competition and get a feel for what the movesets are like for characters. That is assuming Sakurai doesn't make any development or balance changes to the cast in between game releases.
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I thought stage creation was confirmed? Anyway, I don't know what you really wanna get more out of a smash game, that can make the difference.If the 3DS version will only have Versus, Local Download, Online Play, and Smash Run, then we'll have enough content to hype for the Wii U version.
This.I can't believe the ignorance of the users on this forum; I am going to try to be constructive (as opposed to pretentious). There is no reason to call anyone incompetent, something I initially thought about doing. However, I realize that many are simply excited for the game. Many members are merely children, they don't understand business.
1. The game is released at 3DS retail price; this is a detriment to the total gross income as the retail of the 3DS version is only $40. This is a 33% percent decrease in potential profit, if we were to hypothetically assume that the same number of individuals would have purchased the game on the Wii U version. So the first negative aspect of releasing the title during the second quarter whilst retaining the Wii U version for quarter four is an overt decreased potential profit.
Note: The 3DS was always going to make much more money. This only affirms that notion.
2. The game is the same game. Despite Sora Ltd.'s efforts to convince consumers that the two titles are literally different games, both are Smash 4. The rosters, the most important aspect of any fighting game, are exactly the same. What does this do to hurt the Wii U version? Everything about the game is already known and experienced aside from whatever exclusive modes they offer for the Wii U version. Most consumers are not dedicated enough to purchase the same title twice.
3. Smash 4 was Nintendo's definitive console-seller. It is no secret that the Wii U sales are horrendous, if I recall correctly, the Xbox One outsold it within the first month. You cannot sell a console-seller on a different console 4-6 months earlier. That is why Titanfall didn't release the Xbox 360 version until... you guessed it... after, after they sold their consoles. Again, this is touching on the second point once more, most consumers are not going to purchase the same game that they have already experienced. Why would you purchase a console for a game that you already own (dat 1080p r glrious)?
4. Smash is a multi-player title. Releasing the game on a console designed to be an individual's system is counter-intuitive. Of course there is an online mode, but if you want to play with friends, they are required to purchase their own 3DS and copy of the game. This isn't as overt in a modern era, but there are still a lot of players that enjoy playing with their friends in real life. That being said, most fans of Smash probably already own a 3DS, that isn't entirely relevant though. The idea is that you can always pick up and play Smash with your buddies, they don't have to be a Nintendo fan or a fighting game player to enjoy the game with you.
5. The 3DS version is probably incomplete. Releasing 4-6 months ahead of schedule is a telltale sign that the game isn't necessarily finished yet. It certainly isn't going to be as polished as the Wii U version. Only EXTREME development complications would hinder the Wii U version over the 3DS version for that long. I doubt something so extreme would happen without resulting in a delay. The 3DS version is probably much easier to develop, there is no doubt, but 4-6 months easier? I am positive that we are going to get an incomplete game.
"But why Morbid? Why would they release the game early, you are just cynical, the game is fine and done. The Wii U version takes longer to develop." Here is why it is smart to release the 3DS version before the Wii U version. It seems inherently contradictory that I would support the other side of the argument, but there is a good reason. The 3DS title, the console that people ACTUALLY own is the more ideal console to launch a blockbuster title. The reason is obvious, most are not keen on purchasing a console for one game they like. I think we can all agree that Smash 4 is an exception to the rule. However, would you buy a console for Smash during the holiday season, the most competitive market? Probably, you are on a Smash forum after all. But most analysts probably figure that Smash isn't going to perform well against the other established consoles and triple a titles. So why not expand your potential audience, release the game early (during one of the least competitive seasons) and state that it is no lesser than the Wii U version? Give it an exclusive game-mode! So they are just ensuring that they get the initial sales to make a profit. It is actually really smart, but it attenuates the value of the Wii U version. Think about it, if you have a 3DS, and the game, marketed as an equal, is only $40 dollars (compared to the $60 on a console you have yet to own)... which version are you going to buy?
6. Smash is a home-console game. It always has been, I would state that it always will be, but clearly that would be fallacious. The game is a fighting game, I don't think I need to point out the obvious, but the 3DS is hardly a fighting game console. The controls aren't necessarily built for optimal performance. That being said, I suppose most of Nintendo's controllers weren't either. So the point is moot.
7. The lack of faith in the Wii U version. It isn't ideal to show consumers that you have no faith in your console. It is as simple as that, people are not entirely blind. Most will, once the game launches and the holiday titles are announced, realize that Nintendo did this to secure a consumer base. There is nothing inherently wrong about that. It just isn't favorable to the people that dropped a couple hundred on that POS console.
tl;dr: The 3DS version attenuates the value of the Wii U version, this is a detriment to the sales of Wii U consoles, this is obviously negative for Nintendo. However, the game will obviously perform exceptionally well on the 3DS, so in that regard, releasing it on the 3DS first is a great move.
I also like to add in that there is a lot more people who own a 3DS than a Wii U so people don't need to buy a new console for the "same" game.This.
They'll just think, "Why will I buy this for $60 and a Wii U when I can just buy this one for $40 and a 3DS?"
I would just like to point out all the idiots buying The Last of Us for PS4 after experiencing everything the game had to offer on PS3. It's in the tens of thousands at least.most consumers are not going to purchase the same game that they have already experienced. Why would you purchase a console for a game that you already own (dat 1080p r glrious)?
That is honestly a great point; we will always have idiotic consumers. The box office is an even greater example; every weekend.I would just like to point out all the idiots buying The Last of Us for PS4 after experiencing everything the game had to offer on PS3. It's in the tens of thousands at least.