A lot of people have or have seen those virtual pets. And I'm sure that plenty of people have been annoyed to the point where they wanted to kill the little things, but due to a lack of features were unable to do so. So you tossed it in a closet or drawer and forgot about it. While this was happening the virtual being was being neglected, crying for food and companionship. Now, was it ethical to neglect and torture that virtual being? And to what extent is it ethical to treat a virtual being?
In some of those games there is an option to punish the virtual pets for doing bad things. For example, in the Black and White series, you could punish or coddle your creature to promote or halt certain behaviors. Is it ethical to mistreat or torture a virtual being like that?
Then again, what if a virtual being was created specifically to torture? There are plenty of flash games to hurt and/or kill your least favorite celebrities. And I've seen a few torture the stick dude games on Newgrounds. I don't really think stick dudes qualify for human rights. But is it unethical to torture and kill virtual beings created specifically to be tortured and killed? And why?
-> Link to a stick dude torture game. Not for the faint of heart. <-
In certain competitive games, the entire goal is to kill your opponent. Mortal Kombat, Killer Instinct, Counter Strike, Mario Kart. The player behind the avatar might get upset, annoyed, determined or amused by the destruction of their avatar. Since they are their avatar, do they have a say in how it is treated or is it the avatar itself that determines whether it is being tortured or unduly treated? In MMOs, you have literally millions of people playing. In games such as second life, is it ethical to mistreat its inhabitants?
And I know that empathy in humans is important. But what about creating systems that simulate emotional and physical responses. Like in Fable, is it unethical to abuse a simulated person with simulated emotions? Where do we draw the line between simulation and actualization?
I personally don't see the problem with it, due to the fact that they are only emulating a response that they were programmed to. If we ever created a system that actually felt pain and emotions, I might have to re-evaluate that position.
In some of those games there is an option to punish the virtual pets for doing bad things. For example, in the Black and White series, you could punish or coddle your creature to promote or halt certain behaviors. Is it ethical to mistreat or torture a virtual being like that?
Then again, what if a virtual being was created specifically to torture? There are plenty of flash games to hurt and/or kill your least favorite celebrities. And I've seen a few torture the stick dude games on Newgrounds. I don't really think stick dudes qualify for human rights. But is it unethical to torture and kill virtual beings created specifically to be tortured and killed? And why?
-> Link to a stick dude torture game. Not for the faint of heart. <-
In certain competitive games, the entire goal is to kill your opponent. Mortal Kombat, Killer Instinct, Counter Strike, Mario Kart. The player behind the avatar might get upset, annoyed, determined or amused by the destruction of their avatar. Since they are their avatar, do they have a say in how it is treated or is it the avatar itself that determines whether it is being tortured or unduly treated? In MMOs, you have literally millions of people playing. In games such as second life, is it ethical to mistreat its inhabitants?
And I know that empathy in humans is important. But what about creating systems that simulate emotional and physical responses. Like in Fable, is it unethical to abuse a simulated person with simulated emotions? Where do we draw the line between simulation and actualization?
I personally don't see the problem with it, due to the fact that they are only emulating a response that they were programmed to. If we ever created a system that actually felt pain and emotions, I might have to re-evaluate that position.