How idiotic can one person be?
People didn't declare Melee uncompetitive after one day, they experimented with it for months before many of the advanced techniques were discovered. But yeah, who cares about that?
And my God, are you implying that floatiness, which harms no one and helps every one, is a bad thing? That because it's more balanced between characters, it harms competitive play? No, see, fun fact - it harms your competitive play, because you, likely, played with a top tier in Melee, and now that bottom tier characters are improved, you're upset and feel "cheated".
Right, I'm sure that random, mediocre Smash fans can determine how competitive Brawl will be based on almost nothing.
Almost every single advanced technique was discovered many, many months after Melee. In no universe will Melee be better for competitions.
Quit flaming man and try to understand what I'm saying here.
I'M NOT TALKING ABOUT ADVANCED TECHS OR CHARACTER BALANCE. Stop trying to assume how I feel about the game and just go by what I say.
I'm talking about the GAMES MECHANICS. They are more restrictive than in Melee in a number of ways and there's a good chance that that may reduce the playability of Brawl at a competitive level.
Again, Brawl will be competitive, but probably not as much as Melee.
1. And you don't have much to compare Melee's deepness with since you, aswell as M2K have no idea about Brawl's deepness which will take years to unravel.
2. Assuming that everyone will have mastered Brawl in one year?
3. The focus has simply changed. How do you know that Sakurai's inclination on developing aerial battles and thus developing the engine with such mindset won't have tremendous positive impacts later on? Lengthy aerial fights were practically unheard of in Melee, why is this aspect suddenly overshadowed by what Melee had that Brawl does not have? Why aren't you looking into the newer features of Brawl and the potential said changes could have in the future?
4. Appears. Appears. None of you people are even giving it time.
1. I'm saying that Brawl probably wont be
as deep due to the inherent restrictions in the game engine such as the reduced hit stun from all attacks among other things.
2. I never said that anyone would master Brawl in a year. I'm saying that it could take way less time to master it, which would reduce its longevity as a competitive game.
3. Granted Brawl has its new features that we will have to get accustomed to, but the restrictions present may mitigate the meaningfulness of those features.
And honestly, the aerial combat in Brawl hasn't improved all that much. Being more floaty actually makes you
more vulnerable to attack from players on the ground, especially since landing lag can no longer be reduced. Shield grabbing will screw over aerial attacks in most cases. Also, since hit stun is generally reduced, the extra floatiness doesn't help you to combo all that much. It actually makes combos harder.
If all aerials had 0 lag or they were all just beastly for combo or KOs then I'd say that the aerial game has improved.
4. Please don't think I'm writing Brawl off. I highly anticipate this game and I'll definitely play it competitively, but I just don't think that it will be as great as Melee is in terms of competition in the long run. It's not that serious for me really.