Anther
Smash Champion
I don't think a modern game designer would be oblivious to what people did with previous installments of a game. x_X.
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Actually, L-cancel is still in. To quote Gimpy...Well, wavedashing and L-cancelling were nowhere to be seen in the demo, so wavedashing into and out of combos and overall just linking them together via SHFFLing is impossible now.
Okay then...Next point...Gimpyfish said:L Canceling – Alright, the very last day we had the demo we finally figured this one out. You CAN L Cancel, and L Canceling removes all the lag from your aerials. Remember that L Cancel stands for LAG cancel, NOT the button that you press. You L Cancel in brawl by fast falling and then doing your aerials, it takes a bit of getting used to, but it’s obviously useful to have no lag after moves. You don't actually have to press a button, as long as you are fast falling before you do your aerial you should L Cancel.
I can't think of anything to say to this other than the simple fact that they probably weren't trying to get rid of WDing. I mean, wavelanding is in still, done differently to be sure, but if they wanted to get rid of wavedash, they'd've changed the landing engine in the way you said they should. It's not like WDing is a real move, anyways. It's a glitch. A bug in the game. Of course it's going to get rectified.They took away controllable air-dodges simply to eliminate wavedashing quickly.They could have still kept it in though and gotten rid of WDing just by making it so you can't airdodge the split second you jump off the ground. That's what ticks me off the most.
There's your f**king Wavedash.Gimpyfish said:To do this wave land you have to be in the air (obviously) and do a move that pulls your character in one direction. The best example was Mario’s back air, but it can also be done with his up air (and just to give more examples, Bowser’s back air, several of peach’s aerials, etc etc). If you do moves like these while you are close to the ground it pulls your character over very quickly and does basically the exact same thing a wave land does in melee. We know that it slides you along the ground, but as far as applications goes that’s up to you guys to discover. If you l cancel the aerial by fast falling first then doing the move it doesn't even come out and you just go sliding over.
What DEPTH? A very slow, short-ranged aerial dodge that lasts for, what, one second? And then you free fall helplessly? Compare that to the ability of an air dodge you can do multiple times, and you get your Up-B, second jump, attacks, and all that back after half a second. This new air dodge add depth, not skewing it.WDing is nice and all, but being able to control your momentum with airdodges is much more useful. In an attempt to take WDing out, they ****ed the game out of some depth.
Thank you for telling us something we already knew and admitted to. Now how about you actually discuss the topic at hand. L-cancelling is now automatic as long as you fast fall while doing an aerial. It is not the same thing as the L-cancel in SSB64 or SSBM. This is dumbing the game down because you do not have to have skill of any kind to perform it. Hell, you don't have to do anything other than attack and land. Timing is not an issue. My five year old brother will be performing l-cancels completely by accident. Now tell me how this is not making the game too simple when a 5-year old child can pull off what's considered an advanced technique?Actually, L-cancel is still in. To quote Gimpy...
Point one: WDing is a real move...or else you...you know, you wouldn't be able to do it. Because it wouldn't exist. It is not a glitch or a bug. The black hole trick is a glitch. Jigglypuff's shield break is a bug. WDing is a combination of jumping (a real move) and airdoding towards the ground (also a real move). The sliding is a result of the physics engine and traction of each character. It's simply an unforseen by-product of the Melee engine.I can't think of anything to say to this other than the simple fact that they probably weren't trying to get rid of WDing. I mean, wavelanding is in still, done differently to be sure, but if they wanted to get rid of wavedash, they'd've changed the landing engine in the way you said they should. It's not like WDing is a real move, anyways. It's a glitch. A bug in the game. Of course it's going to get rectified.
And, by the way, and I think this was overlooked by some...
There's your f**king Wavedash.
You know there's a pretty **** nice delay after airdodging before you can do anything, right? Anyone with half a brain can kick the **** out of you before you gain control of your character and it's made that much easier because they can predict where you will go because the airdodge is based on momentum. So this adds depth how? In Melee, you could control where you go, which added depth because you could mind-**** your opponent.What DEPTH? A very slow, short-ranged aerial dodge that lasts for, what, one second? And then you free fall helplessly? Compare that to the ability of an air dodge you can do multiple times, and you get your Up-B, second jump, attacks, and all that back after half a second. This new air dodge add depth, not skewing it.
I'm getting tired of people saying that just because a move is a bit easier to do, it automatically a lack of depth, when it's more about application of these moves than the controlling of it. If they want to make L Cancel a bit easier to do, then fine, no skin off my fat ***, but it's used in the same way as before. If they want to make the air dodge not suck, then don't let me stop them. And it's not like most of your techniques aren't still in, along with more that weren't before.
First, he was replying to another post, which stated there was no L-canceling in Brawl. Just because you, or even the majority know something doesn't mean everyone does.Thank you for telling us something we already knew and admitted to. Now how about you actually discuss the topic at hand. L-cancelling is now automatic as long as you fast fall while doing an aerial. It is not the same thing as the L-cancel in SSB64 or SSBM. This is dumbing the game down because you do not have to have skill of any kind to perform it. Hell, you don't have to do anything other than attack and land. Timing is not an issue. My five year old brother will be performing l-cancels completely by accident. Now tell me how this is not making the game too simple when a 5-year old child can pull off what's considered an advanced technique?
One: WD'ing was most likely not an intended use of the physics engine (whether its a bug or not). But again, it was a product of the Melee engine. Brawl has a different engine, with different characteristics, which obviously do not allow for the so-called WD-ing.Point one: WDing is a real move...or else you...you know, you wouldn't be able to do it. Because it wouldn't exist. It is not a glitch or a bug. The black hole trick is a glitch. Jigglypuff's shield break is a bug. WDing is a combination of jumping (a real move) and airdoding towards the ground (also a real move). The sliding is a result of the physics engine and traction of each character. It's simply an unforseen by-product of the Melee engine.
Point two: What gimpy mentioned in that quote is not a wavedash. Not sure if you know the difference between a wavedash and a waveland, but what you quoted happens to be a waveland. Know why? You're in the air, about to land, and you slide on the ground. Wavelanding isn't nearly as useful as wavedashing, but that isn't what this topic is about anyways.
You know you can't do absolutely anything after airdodging in Melee until you hit the ground (or get hit), right? Sure, you may trick your opponent by moving in a direction he does not expect, but then you can't do anything else. With the new airdodge, you can do absolutely anything after airdodging, including attack, jump or airdodge again. This adds depth because it gives you more freedom and allows for more tactics. For example, you run at someone who is about to receive you with a f-smash, but just before it hits, you short hop-airdodge past him and hit him with an attack of your own (say, bair). No depth you say? You just have to get creative.You know there's a pretty **** nice delay after airdodging before you can do anything, right? Anyone with half a brain can kick the **** out of you before you gain control of your character and it's made that much easier because they can predict where you will go because the airdodge is based on momentum. So this adds depth how? In Melee, you could control where you go, which added depth because you could mind-**** your opponent.
Did you actually read the first post of this thread? The OP has many points worth considering as for what you mentioned of auto-sweetspots and such, and there is also a latter contribution of Smooth Criminal, also presenting an interesting thing that adds depth to the game.It's not the fact that a move is easier that reduces depth. That just lowers the amount of skill needed to play the game well. What reduces depth is when a move is automatic (sweetspots, tether recoveries, l-cancel), predictable (new airdodge, sweetspots), or removed completely (DJC, WDing, controlling where you airdodge).
Most of the Melee techniques are in Brawl, but they are simplified or less useful. And now why the **** won't anyone tell me what techniques Brawl added that will contribute to the depth of the game? I've asked the question several times by now and I still haven't gotten a decent response (I can come up with only one, but let's see if anyone else can think of it).
You are right about this much. I did act very childish, and I apologize for that. However...Way to overreact and throw a tantrum like a child.
First of all, nobody is complaining about WDing being gone. Get that out of your head before you turn this into another ****ty WD topic. Now to address the rest of your so-called "arguments."
I did say that simplifying inputs would make it better without detracting from depth. Time to explain my reasoning. You see, Melee, even without all of these Advanced Techniques, was a pretty deep game. You could string any technique with any technique, thusly yielding different playstyles and different ways to play. Add the fact that the characters all (mostly played differently, and you've got even more variation. Now, start applying things such as Dash Dancing, Crouch Canceling, Sheild Grabbing, and all those other techniques you've got stored up here. Suddenly, you've got one of the, if not the, deepest fighting games ever.Thank you for telling us something we already knew and admitted to. Now how about you actually discuss the topic at hand. L-cancelling is now automatic as long as you fast fall while doing an aerial. It is not the same thing as the L-cancel in SSB64 or SSBM. This is dumbing the game down because you do not have to have skill of any kind to perform it. Hell, you don't have to do anything other than attack and land. Timing is not an issue. My five year old brother will be performing l-cancels completely by accident. Now tell me how this is not making the game too simple when a 5-year old child can pull off what's considered an advanced technique?
So....a glitch then.Point one: WDing is a real move...or else you...you know, you wouldn't be able to do it. Because it wouldn't exist. It is not a glitch or a bug. The black hole trick is a glitch. Jigglypuff's shield break is a bug. WDing is a combination of jumping (a real move) and airdoding towards the ground (also a real move). The sliding is a result of the physics engine and traction of each character. It's simply an unforseen by-product of the Melee engine.
The bolded part was the part that was meant to be paid attention to. He basicly explained something that could, conceivably, replace WD, considering that fastfall l cancel could work the same if not with a bit of delay/harder to do. Also, wavedashing is that little sliding move you do on the ground that lets you do crap. Wavelanding is also a slide, but you do it after jump and then, amazingly, land. It's not rocket science.Point two: What gimpy mentioned in that quote is not a wavedash. Not sure if you know the difference between a wavedash and a waveland, but what you quoted happens to be a waveland. Know why? You're in the air, about to land, and you slide on the ground. Wavelanding isn't nearly as useful as wavedashing, but that isn't what this topic is about anyways.
1: I don't have half a brain.You know there's a pretty **** nice delay after airdodging before you can do anything, right? Anyone with half a brain can kick the **** out of you before you gain control of your character and it's made that much easier because they can predict where you will go because the airdodge is based on momentum. So this adds depth how? In Melee, you could control where you go, which added depth because you could mind-**** your opponent.
Read the story above. I think it effectively explains what I'd say in this situation.It's not the fact that a move is easier that reduces depth. That just lowers the amount of skill needed to play the game well. What reduces depth is when a move is automatic (sweetspots, tether recoveries, l-cancel), predictable (new airdodge, sweetspots), or removed completely (DJC, WDing, controlling where you airdodge).
Actually, from what I've read, Dash Dance, DI, Sheild Grab, Pivot, and others were actually better than their Melee iterations. But then again, I'm just a stupid noob, what do I know, right?Most of the Melee techniques are in Brawl, but they are simplified or less useful. And now why the **** won't anyone tell me what techniques Brawl added that will contribute to the depth of the game? I've asked the question several times by now and I still haven't gotten a decent response (I can come up with only one, but let's see if anyone else can think of it).
Thank you for that insightful and off-topic post. Who was arguing with that?I can tell you Brawl's more fun than Melee.
One: Yeah, the Brawl isn't Melee 2.0 argument. I already understand that. I don't care about that. I care about having more control over my character. I like having more movement options (being able to turn around with B moves was nice).One: WD'ing was most likely not an intended use of the physics engine (whether its a bug or not). But again, it was a product of the Melee engine. Brawl has a different engine, with different characteristics, which obviously do not allow for the so-called WD-ing.
Two: I'm pretty sure he already knows what the difference is. Not sure if you actually read his post, which mentions wavelanding separately. He was just mentioning how the landing mechanics still allow for a potential wavedash, which means they were most likely not specifically targeting it for removal, as they could have just modified that aspect instead, without modifying the airdodge mechanics.
Your idea for the SH'd airdodge is nice and everything, but being realistic, there's no way you're going to be able to do that and BAir before you hit the ground again. The delay after the airdodge is way too long to allow it. I would personally love it if that wasn't the case (if it was just a bit shorter) because it would add more depth. No doubt about that. The nice delay messes that up though. It's a great idea on Nintendo's part, but the way I see it, it's executed poorly.You know you can't do absolutely anything after airdodging in Melee until you hit the ground (or get hit), right? Sure, you may trick your opponent by moving in a direction he does not expect, but then you can't do anything else. With the new airdodge, you can do absolutely anything after airdodging, including attack, jump or airdodge again. This adds depth because it gives you more freedom and allows for more tactics. For example, you run at someone who is about to receive you with a f-smash, but just before it hits, you short hop-airdodge past him and hit him with an attack of your own (say, bair). No depth you say? You just have to get creative.
I knew someone would bring this up. I'm arguing two different points though. I'm saying that Brawl is being simplified way too much (all of the mentioned auto-whatever moves) and that it's having depth taken away (airdodge, nearly every character having the same jump/fall speeds). They are two separate ideas. Sorry for the confusion there.Finally, skill is not only being able to perform a difficult move, it is also knowing when and how to use it to your advantage, depending on the situation. You already said an easier move does not reduce depth, but then you argue saying that many techniques were simplified; that's a bit contradictory. The key word in all this mess is to ADAPT and discover new depths, like you had to do for Melee some years ago. Don't expect all the "depth" to be lying before you in a silver plate just after a few days of playing brawl - and even less before it even comes out.
Just because it wasn't recognized by the developers before being released doesn't make it a glitch. My point is that it uses a string of real intentional moves to perform something that the developers never knew was possible. Just because they didn't know about it doesn't make it a glitch. The topic isn't about that anyways though, so that's as far as I'll go into that subject.So....a glitch then.
Yeah, I get what you're saying. But a WL cannot replace a WD. That's the point I wanted to get across. WLing isn't nearly as useful because you have to do jump, fall, and use an aerial before it's actually performed and because it cannot be used consecutively like WDing could. It doesn't have the same "mindgame" potential that WD does.The bolded part was the part that was meant to be paid attention to. He basicly explained something that could, conceivably, replace WD, considering that fastfall l cancel could work the same if not with a bit of delay/harder to do. Also, wavedashing is that little sliding move you do on the ground that lets you do crap. Wavelanding is also a slide, but you do it after jump and then, amazingly, land. It's not rocket science.
1. It's an expression.1: I don't have half a brain.
2: You'd also know that that delay gives them time to get situated to start beating the **** out of you. Against a slower character like Bowser or DK, maybe that'd work, but faster characters like Falco or Marth or even Roy would easily move in on your disabled form and eat your soul. Of course it'd work in a situation where you're about to get spiked, but then again, so does the new one, only you need to plan it out more.
Dash danceing was better for some characters (Sonic for the most part...didn't change for others), DI was made easier and more powerful (if this is better or not is debatable), and I don't see how Shield Grabs and Pivots are better in Brawl than Melee? What makes them better?Actually, from what I've read, Dash Dance, DI, Sheild Grab, Pivot, and others were actually better than their Melee iterations. But then again, I'm just a stupid noob, what do I know, right?
And to reply to your question, well, Tether Recovery seems nice, and Footstool Jump is also pretty cool, but I'd think the returning Shielding through platforms thing from ssbs6 or the moving while shooting thing would be good editions to the Tech arsenal.
Well, except that the people who used Wavedash are a minority (at least when compared to the casual crowd), so it would not make much change on the big picture. If I'm not mistaken, the core of the aerial combat now comes from the "increased floatiness", which allows for more aerial combo's. My main argument was that they could have removed wavedashing without modifying the airdodge mechanics. But like yours, that's only an opinion, and doesn't change the fact that it's gone; no point arguing over it.I also think wavedashing was removed on purpose and wavelanding was kept in intentionally. It makes sense when you think about the direction they wanted to take Brawl in. Sakurai always said he wanted to make the game more about aerial combat. You take wavedashing out, and people (AT users at least) are more likely to get away from ground combat. Wavelanding was still kept in because it's performed after being in the air. That's just my opinion though (and one that I formed 5 minutes ago).
Did you play the demo, or how do you know that the delay is too long to allow counter attacks? From what I read from Gimpy's thread, I only found "There is a short amount of time where you can't air dodge so that you can't just stay invincible in the air forever though.", which states nothing about how long do the dodging frames last.Your idea for the SH'd airdodge is nice and everything, but being realistic, there's no way you're going to be able to do that and BAir before you hit the ground again. The delay after the airdodge is way too long to allow it.
I still don't see how the new airdodge takes away depth; unless of course you mean the removal of wavedashing, which I'd rather not go into. If we just compare both, forgetting that wavedash exists, we have that the old one is moving into any direction briefly, then falling helplessly; while the new one is just dodging, but giving you full freedom afterwards.I'm saying that Brawl is being simplified way too much (all of the mentioned auto-whatever moves) and that it's having depth taken away (airdodge, nearly every character having the same jump/fall speeds).
Which is why you must know how and when to apply the airdodge correctly. Mindgames still apply here, in both ends.It's easy to know exactly where you'll go after you airdodge. Your opponent doesn't have to guess, making it that much easier for him to set up his attack.
I'll quote Gimpy for this one:I don't see how Shield Grabs and Pivots are better in Brawl than Melee? What makes them better?
Anyways, most techniques will require more testing when the game is out, so we can't mark any technique as being useless or ineffective just yet. Yes, there will surely be some of these, just like in melee, but many of them still have good potential.Shield Grab – If you read the shield hit stun description right above this one then you will already know about this. Shield grab is in and seems to be even more effective than it was in melee (at least in the point that getting the grab is going to be happening more often).
Pivot – Still in, and apparently you can do it while dashing somehow. It seems like it would be very effective with sonic. Inks was the first one that did that with Mario doing a reverse grab out of a dash, and I did it later by dashing across the screen into a reverse short hop back air.
Well, it's not like you're forced to do them.Also, I hate making these horribly huge replies.
a-****ing-menThe next god**** person that says Brawl is a new game is getting punched in the throat.
That is like them announcing brawl, but now it is a cooking simulator with Nintendo's mascots. Then I come here and start complaining about it and someone goes, "lol brawl is a new game lololol!!!11 it isnt melee 2.0 nintendooo noes wut they r doin lol!!!1eleven."
QFT.Just because it wasn't recognized by the developers before being released doesn't make it a glitch. My point is that it uses a string of real intentional moves to perform something that the developers never knew was possible. Just because they didn't know about it doesn't make it a glitch. The topic isn't about that anyways though, so that's as far as I'll go into that subject.
Yeah, I get what you're saying. But a WL cannot replace a WD. That's the point I wanted to get across. WLing isn't nearly as useful because you have to do jump, fall, and use an aerial before it's actually performed and because it cannot be used consecutively like WDing could. It doesn't have the same "mindgame" potential that WD does.
1. Whether or not the Footstool Jump could be good depends on your character, really. Short characters, like Fox, Mario and Metaknight will have an easy time pulling this off and finding ways to incorporate it into their game because they have to get close anyway. Especially Fox, since Fox players are already so used to getting as close as possible and to jumping onto an opponent. Characters with long legs, like Samus, might not have as good a use for it because it'll mean moving beyond the character's safe zone.Footstool jump could be a good technique and I'm hoping it will be. We don't know if it's that useful yet though or if it's just going to be one of those "omg I accidentally did it" kinds of techs. The tether recovery being automatic isn't better in my opinion, but I guess other people who may have had difficulty pulling it off may see an improvement there.
I'm rapidly becoming sick of you, as well as your five thousand, one hundred and fifty lapdogs.The next god**** person that says Brawl is a new game is getting punched in the throat.
That is like them announcing brawl, but now it is a cooking simulator with Nintendo's mascots. Then I come here and start complaining about it and someone goes, "lol brawl is a new game lololol!!!11 it isnt melee 2.0 nintendooo noes wut they r doin lol!!!1eleven."
Fix'd, because quite frankly this clown (5150, not sliq)) has some of the worst elitism I've seen since old Dylan_Tnga.I'm rapidly becoming sick of you, as well as your five thousand, one hundred and fifty tourney***s.
Welcome to Smashboards, DraginHikari.This is starting to get very old now.... This is all the same debates and points just under another topic title...
WTF who the **** would they be?I'm rapidly becoming sick of you, as well as your five thousand, one hundred and fifty lapdogs.
Welcome to humanity. It's highly recommended you depart immediately, as at the moment we're experiencing technical difficulties.This is starting to get very old now.... This is all the same debates and points just under another topic title...
1. Flaming is not "crazy and kooky antics". And I'm not threatening you. You were right when you said that you're free to be a **** if you choose, and your freedom is not something to be challenged. However, people like you have no place here. This topic was created for constructive intellectual debate, and people like you invite nothing constructive at all. Hence I'm rapidly becoming sick of you.Watch out guys, Psydon is getting sick of my crazy and kooky antics. If I keep it up, you all know what will happen!
Absolutely nothing.
New =/= Better you moron, so keep spouting "lol brawl is new," like that helps your argument any.
My problem is that anytime anyone mentions anything that is in Brawl and not Melee, they think all they have to do is say, "Brawl isn't melee. It is a new game," and suddenly my argument is completely null and void, despite the fact that I was never arguing the Brawl and Melee are the same game/should be the same.Welcome to humanity. It's highly recommended you depart immediately, as at the moment we're experiencing technical difficulties.
1. Flaming is not "crazy and kooky antics". And I'm not threatening you. You were right when you said that you're free to be a **** if you choose, and your freedom is not something to be challenged. However, people like you have no place here. This topic was created for constructive intellectual debate, and people like you invite nothing constructive at all. Hence I'm rapidly becoming sick of you.
2. Well, I've never said that just because Brawl is new, that it'll be better than Melee. I say that Brawl will be better than Melee because I'm optimistic concerning the game. I say "Brawl is a new game" because a great deal of the arguments made against Brawl adhere to the assumption that Brawl must be similar to, if not exactly like, Melee, because everybody knows Melee is perfect and the greatest fighting game ever made. Remove that assumption and a great deal of the argument become meaningless, since Brawl is like neither SSB64 or Melee, and we have no choice but to accept that and comment on the changes for what they are, not what we'd prefer was preserved from Melee.
QFT.*nods*
Even I, who doesn't play at the super-high technical level, can see that Brawl is being simplified in some areas. Easier recovery... ouch. Means guys like Sonic need to chase their foes off and finish them as opposed to simply knocking them away and edgeguarding.
It's nice to know that we're all talking sense here so far...
But Brawl is a new game!My problem is that anytime anyone mentions anything that is in Brawl and not Melee, they think all they have to do is say, "Brawl isn't melee. It is a new game," and suddenly my argument is completely null and void, despite the fact that I was never arguing the Brawl and Melee are the same game/should be the same.
I hate the new snap recovery mechanic, and I am currently not too fond of the new l-canceling system, but all I have to do is idly mention either one of them and get barraged with a bunch of ******* telling me the Brawl is a new game, as if I didn't already understand that.
MY POINT IS THAT I BELIEVE THESE CHANGES ARE NOT FOR THE BEST. When you change something, there has to be a reason for it.
New Air Dodge System:
-To reduce skill gap (eliminate WD'ing)
-To eliminate accidental deaths when people air dodge when trying to tech
-To augment aerial combat (I don't believe this system will do this, but some argue it will; furthermore, aerial combat is already dominant in melee)
-To keep things fresh (i.e. no reason because new =/= better)
Auto Sweetspot/Tether:
-To reduce skill gap (sweet spotting done for you)
-To reduce emphasis on edge guarding (i.e. eliminate one of the more unique aspects of the game)
-To make slow strong characters better (more kills off of the side means less edgeguarding outside of edge hogging, and less gimpability)
-To keep things fresh (i.e. no reason because new =/= better)
Since it is done for you, automatically, the ability to sweetspot is no longer a necassary skill. Also, this removes the option of NOT sweet spotting, reducing depth.
Auto L-cancel/Easier L-cancel (i.e. most aerials have standard Melee l-canceled lag, and to eliminate ALL lag you simply FF before attacking)
-To reduce the skill gap (no longer need to be as technically sound in order to do well)
-To emphasize aerial combat (which is already dominant in Melee)
-To keep things fresh (i.e. no reason because new =/= better)
While you still need to time the FF and aerial, the error gap for these commands are HUGE (i.e. attack ANYTIME after you FF (unless I misunderstand Gimpyfish's explanation)), as opposed to the frames right before you land (which varies depending on if you hit your opponent, if you miss, or if you hit their shield). Furthermore, this new l-canceling is counter intuitive for slow characters with slow aerials, as the move might not even come out in time because you are FF'ing (i.e. no more l-canceling DK's fair or probably ANY of Ike's aerials).
In the bulleted lists, those are the viable reasons that I could think of for these changes. Notice how all of them include reducing skill gap? This may or may not be the case, but it APPEARS that way to me.
I've posted "intelligently" before in these types of threads, only to be responded with, "lol brawl is a nu gaem!!!!!!1one"
I swear to God if anyone quotes this and replies with anything even remotely close to "brawl is a new game" I will find you and burn your house down.
Look, dude, he made good points but there's more to it than that. Brawl seems less technical, or "dumbed down" because of what we're so used to. We have to look at what those changes can actually mean for the metagame; how people are going to adapt to those changes and where they'll go from there.But Brawl is a new game!
But seriously, Sliq just owned this thread, I'd like to see anyone argue with the points he made. As far as we can tell from the demo (which may or may not be indicative of the final product), the game is being dulled down on the technical level on even more things that Sliq didn't even have to mention (i.e. game speed).
From what I saw and have read from non-pro players, the game speed is not actually slower. It was the lack of advanced techs like L-canceling and WDing that just made it seem slower.But Brawl is a new game!
But seriously, Sliq just owned this thread, I'd like to see anyone argue with the points he made. As far as we can tell from the demo (which may or may not be indicative of the final product), the game is being dulled down on the technical level on even more things that Sliq didn't even have to mention (i.e. game speed).
My point is that you have no idea what is for the best, because you never played brawl. So get off your stupid idiotic highhorse, and stup thinking you understand what brawl is, cause you have no freaking clue.My problem is that anytime anyone mentions anything that is in Brawl and not Melee, they think all they have to do is say, "Brawl isn't melee. It is a new game," and suddenly my argument is completely null and void, despite the fact that I was never arguing the Brawl and Melee are the same game/should be the same.
I hate the new snap recovery mechanic, and I am currently not too fond of the new l-canceling system, but all I have to do is idly mention either one of them and get barraged with a bunch of ******* telling me the Brawl is a new game, as if I didn't already understand that.
MY POINT IS THAT I BELIEVE THESE CHANGES ARE NOT FOR THE BEST. When you change something, there has to be a reason for it.
New Air Dodge System:
-To reduce skill gap (eliminate WD'ing)
-To eliminate accidental deaths when people air dodge when trying to tech
-To augment aerial combat (I don't believe this system will do this, but some argue it will; furthermore, aerial combat is already dominant in melee)
-To keep things fresh (i.e. no reason because new =/= better)
Auto Sweetspot/Tether:
-To reduce skill gap (sweet spotting done for you)
-To reduce emphasis on edge guarding (i.e. eliminate one of the more unique aspects of the game)
-To make slow strong characters better (more kills off of the side means less edgeguarding outside of edge hogging, and less gimpability)
-To keep things fresh (i.e. no reason because new =/= better)
Since it is done for you, automatically, the ability to sweetspot is no longer a necassary skill. Also, this removes the option of NOT sweet spotting, reducing depth.
Auto L-cancel/Easier L-cancel (i.e. most aerials have standard Melee l-canceled lag, and to eliminate ALL lag you simply FF before attacking)
-To reduce the skill gap (no longer need to be as technically sound in order to do well)
-To emphasize aerial combat (which is already dominant in Melee)
-To keep things fresh (i.e. no reason because new =/= better)
While you still need to time the FF and aerial, the error gap for these commands are HUGE (i.e. attack ANYTIME after you FF (unless I misunderstand Gimpyfish's explanation)), as opposed to the frames right before you land (which varies depending on if you hit your opponent, if you miss, or if you hit their shield). Furthermore, this new l-canceling is counter intuitive for slow characters with slow aerials, as the move might not even come out in time because you are FF'ing (i.e. no more l-canceling DK's fair or probably ANY of Ike's aerials).
In the bulleted lists, those are the viable reasons that I could think of for these changes. Notice how all of them include reducing skill gap? This may or may not be the case, but it APPEARS that way to me.
I've posted "intelligently" before in these types of threads, only to be responded with, "lol brawl is a nu gaem!!!!!!1one"
I swear to God if anyone quotes this and replies with anything even remotely close to "brawl is a new game" I will find you and burn your house down.
Yeah, skill isn't based on technical aspects of smash. That's why M2K is so good. He has h4x mindgamez lolz, right? So you're telling me that if his technical skills were as good as the average player, he would still be just as good as he is now?Skill Gap has never once been based on technical game. Skill is 90% mindgames. The techinical skill simply opened more possibilities to expand on mind games.
Right...so we have no idea about Brawl but you can make assumptions about how subtracting from something will add to something else?My point is that you have no idea what is for the best, because you never played brawl. So get off your stupid idiotic highhorse, and stup thinking you understand what brawl is, cause you have no freaking clue.
If they subtract from one area, it will add a totally new thing to the game.
First of all, it's auto as long as you fastfall. It's not auto in the sense that the game does it for you. So way to look like the ignorant *** you're trying to bash by making assumptions.We have no clue if there is an autoLcancel. For all we know, they simply changed the timing on moves. In fact... saying AutoLcancel is simply ********. There is no more Lcancel is its auto you stupid idiot.
Again, Gimpy wasn't the only one that tested Brawl out. I'd say it's pretty safe to assume that a large chunk of his info is pretty reliable.Im sorry gimpyfish, but you played the game for a few hours, you know NOTHING about this game. Not only do I laugh at how seriously he is taking all the attention hes getting, by spewing out ******** episodes, but i feel flat out sorry for all the idiots who are eating up all his bull**** like its freakin apple pie.
You do know that most of the people who are angered by the direction Brawl is going in are good players, right? Or maybe you're right and M2K and Dylan both suck real hard. New game or not, those players you described above will still be able to hand your *** over to you with little difficulty. Don't get your hopes up. Brawl won't make you any better of a player just because you're more welcome to the change.The ones who cant, the ones who stay fixated on the game in which they spent countless hours practicing just to be competitive; just to imitate others; people who lack any kind of quick thinking skills(mindgames), who can never hope to be pro, find the prospect of a new game infuriating.
That's exactly what we're doing. It can't be that we're trying to have an intelligent discussion here. How stupid of us it is to compare two games in the same series. That's as dumb as comparing two different Street Fighter games, or two different Halo games, or two different Final Fantasy games. Man, I wish I could be as smart as you are.Why dont we just stop comparing them? The more you compare, the more you are putting yourself into the description above. A stupid idiot who is afraid of change.
Again, this topic isn't about WDing. But dude, if you can't understand how much WDing adds to Melee and mind games in general, then you really can't talk.The saddest part of that statement, is so many people flat out disagree with that. They think "I can wave-dash, so of course i can do mindgames DURH DURH DURH"
Right, all of us opinionated people. And you are...not?Man, all this crying is so god **** annoying. All these terribly opinionated people with delusions of grandeur and vacuums with lips up their *** sucking up the bull**** and then telling them what to say.
Does anyone else see the irony here?do to the ignorance and stupidity of the members (and elitists) on this board
I was at EforAll, while it's a lot different than melee, it's still much more similar to melee than it is to 64. At a basic level, you won't have to learn as much new stuff. I'm assuming most people will easily be able to take a level 9 the day they get it, Melee's physics were so different the same couldn't be said (at least not to the extent that it can be said for brawl)You know what I would love the see? A comparison between Super Smash Bros. 64 and Brawl.
I get that it isn't Melee, nor 64, but I would like to see how big of a difference it is between the two.
1. Amen on the subject of 5150.this thread proves how utterly stupid, biased, and ignorant people are. AKA 5150. He's proved with every one of his posts that he is a stupid ignoramus.
Im sorry gimpyfish, but you played the game for a few hours, you know NOTHING about this game. Not only do I laugh at how seriously he is taking all the attention hes getting, by spewing out ******** episodes, but i feel flat out sorry for all the idiots who are eating up all his bull**** like its freakin apple pie.
Not to be hard on anyone, but honestly ... i doubt anyone who played at E4ALL knows the first thing about Brawl, yet they continually act as if they do.
the OP was very well stated, made great points, and yet, do to the ignorance and stupidity of the members (and elitists) on this board, it has been ignored by many.
The end truth is that brawl is a new game, and that 90% of the elitists on this board cannot and will not accept this. Most gamers (intelligent ones) can pick up a new game and get into the groove quickly. The ones who cant, the ones who stay fixated on the game in which they spent countless hours practicing just to be competitive; just to imitate others; people who lack any kind of quick thinking skills(mindgames), who can never hope to be pro, find the prospect of a new game infuriating.
Im sorry people i described above. Yes, youre going to have to start all over again. You will not be able to convince us all that Melee is a better game, especially before its out. We will be moving on, and you can stay in the past and mop around like little *****es as much as you want. Brawl is the new, Melee is the old.
Why dont we just stop comparing them? The more you compare, the more you are putting yourself into the description above. A stupid idiot who is afraid of change.
1. Taking away one aspect of the game =/= adding another. What you're saying is not optimism, it's just silly.If they subtract from one area, it will add a totally new thing to the game. If you add auto-tether, that means you will now have to know that its coming, youll have to understand how it works, when it happens, how to block it, how to not have it occur when you dont want... how to edgegaurd it.
We have no clue if there is an autoLcancel. For all we know, they simply changed the timing on moves. In fact... saying AutoLcancel is simply ********. There is no more Lcancel is its auto you stupid idiot. And what now? Now we have to increase our reflexes to account for quicker recoveries? OH NO! And who cares anyway? If youre better than a scrub its not because you LCANCEL. And when youre not playign a scrub, it doesnt matter either, because everyone who isnt a scrub already Lcancels.
Skill Gap has never once been based on technical game. Skill is 90% mindgames. The techinical skill simply opened more possibilities to expand on mind games.
The fact that you are so fixated on the fact that you could l-cancel and others couldnt puts you into a pathetic catetgory which is becoming the majority on this board. It is the people who believe that learning advanced techiniques is what made them better smash players, when in reality, that has SO LITTLE to do with it.
Being a good smash player is about knowing ALL the characters moves, learning reactions, predicting opponents strategies and reacting before them. The saddest part of that statement, is so many people flat out disagree with that. They think "I can wave-dash, so of course i can do mindgames DURH DURH DURH"
tl;drMy point is that you have no idea what is for the best, because you never played brawl. So get off your stupid idiotic highhorse, and stup thinking you understand what brawl is, cause you have no freaking clue.
And why are you listening to Gimpy Fish? Hes played the game for a total of ...MAYBE, an HOUR, assuming he played 30 times, which is a stretch. He has no clue what he is talking about.
If they subtract from one area, it will add a totally new thing to the game. If you add auto-tether, that means you will now have to know that its coming, youll have to understand how it works, when it happens, how to block it, how to not have it occur when you dont want... how to edgegaurd it.
We have no clue if there is an autoLcancel. For all we know, they simply changed the timing on moves. In fact... saying AutoLcancel is simply ********. There is no more Lcancel is its auto you stupid idiot. And what now? Now we have to increase our reflexes to account for quicker recoveries? OH NO! And who cares anyway? If youre better than a scrub its not because you LCANCEL. And when youre not playign a scrub, it doesnt matter either, because everyone who isnt a scrub already Lcancels.
Skill Gap has never once been based on technical game. Skill is 90% mindgames. The techinical skill simply opened more possibilities to expand on mind games.
The fact that you are so fixated on the fact that you could l-cancel and others couldnt puts you into a pathetic catetgory which is becoming the majority on this board. It is the people who believe that learning advanced techiniques is what made them better smash players, when in reality, that has SO LITTLE to do with it.
Being a good smash player is about knowing ALL the characters moves, learning reactions, predicting opponents strategies and reacting before them. The saddest part of that statement, is so many people flat out disagree with that. They think "I can wave-dash, so of course i can do mindgames DURH DURH DURH"
Man, all this crying is so god **** annoying. All these terribly opinionated people with delusions of grandeur and vacuums with lips up their *** sucking up the bull**** and then telling them what to say.