Baby_Sneak
Smash Champion
Ssb64 has touch of deaths with suicidal shields and rolls and super weak and bad recovery options, making it super punishing for mistakes. 5 stocks since you can die so so easy in that game.
Melee had near ToD with tech chasing and edge guarding, not to mention chain grabbing, and shield pressure being a option for all characters in the game. Again, very punishing so 4 stock with how easy it is to take stocks and the added and better defensive options only help slightly.
Brawl came and everything changed. Defensive options became bonkers, offense was weakened a bit, recoveries are buffed up heavily, Hitstun canceling, and more. The game looked to be super forgiving until MetaKnight showed his true colors and killed everyone not MetaKnight himself offstage. Snake, diddy, Olimar, Marth, and Falco became known as characters that deal heavy amounts of damage and that takes control of the entire stage if not engaged quickly enough. However, out of all the top tiers ICs came out and just gave the ultimate sentence to anyone that messed up around them; death. So, with all of this, brawl took 3 stock since they spent more time in the neutral and was harder up take stocks than previous smash games. Reasonable
Now here we are with smash 4. We don't have nearly as a developed meta as those games before us and we're still figuring things out. I think in order to do this, we must be in environments where it's less stressful and are open to experimentation and testing on real opponents. I suggest 3 stock as the game RIGHT NOW isn't on the level of brawl in punishment (customs off, that is. And customs are a different mater as a whole), but who knows what may happen? Nobody expected brawl to be the game it is at a top tevel (9B vs nairo/.ZeRo match), nobody knew that ICs would develop into the beast they are, and nobody thought that ZSS could pull a kill setup off of Dsmash like Salem did at apex, so again let's compare: smash 4 removed Hitstun canceling, edge trump and removed edge invincibility after repeated use, air dodge lag, weaker shields/stronger attack, but gave a time limit on how much can you grab, removing chain grabs. However, sheik, greninja, little Mac, capt. Falcon, Luigi, ZSS (Down-B kill setups), sheik (ZeRo), and more characters are coming soon to be very punish heavy and brutal for when you make a mistake.
So TL:DR, 3 stocks since the game is still evolving and characters are doing much more than a few strings when you mess up.
Melee had near ToD with tech chasing and edge guarding, not to mention chain grabbing, and shield pressure being a option for all characters in the game. Again, very punishing so 4 stock with how easy it is to take stocks and the added and better defensive options only help slightly.
Brawl came and everything changed. Defensive options became bonkers, offense was weakened a bit, recoveries are buffed up heavily, Hitstun canceling, and more. The game looked to be super forgiving until MetaKnight showed his true colors and killed everyone not MetaKnight himself offstage. Snake, diddy, Olimar, Marth, and Falco became known as characters that deal heavy amounts of damage and that takes control of the entire stage if not engaged quickly enough. However, out of all the top tiers ICs came out and just gave the ultimate sentence to anyone that messed up around them; death. So, with all of this, brawl took 3 stock since they spent more time in the neutral and was harder up take stocks than previous smash games. Reasonable
Now here we are with smash 4. We don't have nearly as a developed meta as those games before us and we're still figuring things out. I think in order to do this, we must be in environments where it's less stressful and are open to experimentation and testing on real opponents. I suggest 3 stock as the game RIGHT NOW isn't on the level of brawl in punishment (customs off, that is. And customs are a different mater as a whole), but who knows what may happen? Nobody expected brawl to be the game it is at a top tevel (9B vs nairo/.ZeRo match), nobody knew that ICs would develop into the beast they are, and nobody thought that ZSS could pull a kill setup off of Dsmash like Salem did at apex, so again let's compare: smash 4 removed Hitstun canceling, edge trump and removed edge invincibility after repeated use, air dodge lag, weaker shields/stronger attack, but gave a time limit on how much can you grab, removing chain grabs. However, sheik, greninja, little Mac, capt. Falcon, Luigi, ZSS (Down-B kill setups), sheik (ZeRo), and more characters are coming soon to be very punish heavy and brutal for when you make a mistake.
So TL:DR, 3 stocks since the game is still evolving and characters are doing much more than a few strings when you mess up.