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Introduction to Competitive Battling -Sariku and shadydentist merger

shadydentist

Smash Lord
Joined
Feb 4, 2006
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Location
La Jolla, CA
This thread is a merged thread combining shadydentist's and Sariku's sticky threads, although both JesiahTEG and myself (Umbreon) feel that this would be a better source of information if it were unified into one post. I have not altered the content of either original post in any way.

shadydentist's Section:

Lately, I've been seeing a lot of people post RMTs with no EVs, natures, or even items. Clearly these people are new to competitive battling, and thats great, but really you should try to learn a bit more before posting a team. This is meant as a short guide to get you going.

Preface: Stats
There are 6 relevant stats: Hit Points, Attack, Defense, Special Attack, Special Defense, and Speed.

HP determines how many hit points you have.
Attack determines the power of physical moves given.
Defense determines the damage of physical moves received.
Special Attack determines the power of special moves given.
Special Defense determines the damage of special moves received.
Speed determines who gets to go first.


Part One: Creating the strongest pokemon.

Natures:
Okay, clearly not all pokemon of the same type share the same stats. Part of the reason is because of natures. In D/P, there are 25 different natures, some of which have identical effects. What these natures do is to raise one stat by 10 percent, and lower another by 10 percent. For instance, the Adamant nature raises attack and lowers special attack, while the Timid nature raises speed and lowers attack. Since these stats work by percentage, the highest stat will see the largest benefit from a favorable nature. If you're serious about battling, you need to find a nature that helps you the most.

Serebii Natures List

EVs (Effort Values):
Everyone knows that trained pokemon are stronger than wild ones. Why? Because of EVs. Every time you defeat another pokemon and receive exp. points, you get a certain number of EVs in a stat. By controlling which pokemon you face, you can control which stat receives the boost. For instance, defeating a Graveller will get you 2 defense EVs, while defeating a Starly will get you 1 speed EV. For every 4 evs in a stat, you will get +1 in your stat by level 100. You can only get 255 EVs per stat, and only 510 EVs total.

For a more detailed description, go here.

IVs:
Even with identical natures and EVs, pokemon will still be different. This is because each one is assigned a random value between 0 and 31 in every stat when it is created. This will determine how strong your pokemon will be in that particular stat. This value is known as its Individual Value, or IV.
Serebii IV guide

Knowing those 3 things allows you to make your pokemon as powerful as possible.


Part 2: Attacks

There are 3 kinds of moves: Physical, special, and support. A physical move deals damage based on attack, a special move deals damage based on special attack, and a support move doesn't deal direct damage. Therefore, you usually want to give your pokemon attacks based on its strongest statistic. So that means giving your Gyarados waterfall instead of surf, or giving Weavile Ice Punch instead of Ice Beam.

A short list of commonly used support moves:
Stealth Rock: Deals 1/8 of your HP when you switch in. Can do more or less depending on whether your weak or resistant to rock.
Spikes: Does 12, 18, or 25 percent damage when a pokemon is switched in based on how many times you use it. Does not affect flying types or pokemon with the ability Levitate.
Rapid Spin: A really weak attack, but gets rid of spikes and stealth rock.
Baton Pass: Switches to another pokemon. Useless, you might think, until you consider that it also passes stat boosts.
Swords dance: Increases your attack by 100 percent.
Nasty Plot: Increases your special attack by 100 percent.
Dragon Dance: Increases speed and attack by 50 percent.
Curse: Increases attack and defense by 50 percent, decreases speed by 50 percent
Haze: Eliminates stat changes
Thunder Wave: paralyzes the opponent
Toxic: heavily poisons the opponent
Will-O-wisp: burns the opponent
Hypnosis: sleeps the opponent
Substitute: Creates a substitute with 1/4 of your HP. While the substitute is up, you cannot be status'd or flinched.
Leech Seed: Every turn, the attacking pokemon is healed by 1/8 while the seeded pokemon loses 1/8 hp.

Part 3: Abilities
Some pokemon have only one ability, while others may have more than one to choose from. What ability your pokemon has can vastly affect its use. For a list of abilities and their effects, go here.

Part 4: Items
Items are a huge part of competitive battling, and the item a pokemon is holding can determine its role. A defensive pokemon typically goes with a healing item like Leftovers, while an attacking pokemon has many different options to inrease its attack.

A note on Choice items: These items limit your pokemon to one move every time its switched in, but at a huge benefit. Choice band increases your attack by 1.5, Choice Specs increase your special attack by 1.5, and Choice Scarf increases your speed by 1.5.

Part 5: Statuses
A pokemon can be statused by a variety of moves.
Burn: Attack is reduced by half, and the user takes 1/8 hit points per turn. Fire pokemon can't be burned.
Sleep: The pokemon can't use any moves (except snore and sleep talk) until it wakes up in 1-7 turns.
Paralyze: Speed is reduced to 25 percent, and cannot attack 25 percent of the time.
Freeze: Cannot attack (except with Flame Wheel or Sacred Fire) until it thaws, with a chance of 25 percent each turn. Ice pokemon cannot be frozen.
Poison: The pokemon loses 1/8 every turn. If the opponent is badly poisoned, the damage begins at 1/16 but grows by an additional 1/16 every turn. Poison and steel types are immune to poisoning.
Confusion: Attacks itself 50 percent of the time. Cures in 1-4 turns, or when switched out.
Attract: Cannot attack 50 percent of the time. Cured upon switching out.

Part 6: Rules
When battling competitively, there are several rules that people like to play by. It is usually a good idea to know what kind of rules you are going to be using before you start.

6a: Tiers
Pokemon are divided into tiers, based on their stats and movesets. Some people enjoy battling with ridiculously unbalanced pokemon in the Ubers tier, while others prefer playing with the rarely seen pokemon of the Never Used tier. Most people, however, battle in the standard metagame, also known as the Over Used tier. You can always use pokemon from a lower tier, but never from a higher one. The tiers are as follows:
Ubers: These pokemon all have ridiculous stats and movesets. The pokemon of this tier dominate to the extent that they are usually banned from competitive play. Examples include: mewtwo, rayquaza, and Ho-oh.
Over Used (OU): This is the tier in which most people play. The pokemon in this tier all have fairly strong stats and movepools, and are widely regarded as 'good' pokemon. Common examples: skarmory, tyranitar, blissey.
Borderline (BL): Defined solely as 'good, but not quite OU,' these pokemon are also fairly strong, but aren't as common as OU pokemon. Examples: empoleon, regirock, staraptor.
Under Used (UU): For one reason or another, these pokemon have fairly serious weaknesses. Perhaps a bad movepool, or a very unfortunate stat, prevent these pokemon from being as good as the upper tiers. Examples: abomasnow, vespiqueen, luxray.
Never Used (NU): There is nothing good about these pokemon. They're just straight-up awful. Examples: Bibarel, farfetch'd, pachirisu.

6b: Other Rules
There are other rules that people use when they play. These are:
-Sleep clause: a maximum of 1 pokemon can be asleep on each team. Not including resting pokemon.
-Freeze clause: Only one pokemon can be frozen per team.
-Self-KO clause: If there is only one pokemon left per team, you cannot use moves like perish song, destiny bond, explosion, or selfdestruct. This is to prevent ties.
-Evasion Clause: Moves like double team or minimize are banned.
-OHKO Clause: One-hit kill moves, like horn drill, fissure, or sheer cold, are banned.

Sariku's Section:

First off, this was originally my thread from SmashBoards, but I decided it would benefit here more. I mean, this is a competitive Pokemon forum, so why not repost it? Now let me clear up one more issue. This is how I learned to EV Train, and there are different ways. I believe this is the easiest way to do it as this is how I learned it, but I can understand how it may be confusing. If you need help or are confused, just ask me or anyone else who knows what they are doing.

Another note, some of this may have typo's or unintended misinformation. I do apologize if you find anything, and will change it if you point it out (And have a viable reason of course.) Moderators and Administrators may edit this thread if they find necessary.​

~ Index

( 1.1 ) EV Training - The Basics​
( 1.2 ) The Benefits​
( 1.3 ) What You Need​
( 2.1 ) Pokemon Roles - What You Will Need​
( 2.2 ) Sweepers​
( 2.2.1 ) Physical Sweepers​
( 2.2.1.1 ) Bulky Waters​
( 2.2.2 ) Special Sweepers​
( 2.2.3 ) Mixed Sweepers​
( 2.3 ) Walls​
( 2.3.1 ) Physical Walls​
( 2.3.2 ) Special Walls​
( 2.3.3 ) Tanks​
( 2.4 ) Supporters​
( 2.4.1 ) Spikers / Stealth Rockers​
( 2.4.2 ) Spinners​
( 2.4.3 ) Baton Passers​
( 2.4.4 ) Hazers / Phazers​
( 2.4.5 ) Clerics / Healers​
( 2.4.6 ) Trappers​
( 3.1 ) EV's and IV's​
( 3.2 ) IV's - What They Are​
( 3.2.1 ) Checking IV's​
( 3.3 ) EV's - What They Are​
( 3.3.1 ) Use of Items during EV Training.​
( 3.3.2 ) Raising a Pokemon in HP​
( 3.3.3 ) Raising a Pokemon in Attack​
( 3.3.4 ) Raising a Pokemon in Defense​
( 3.3.5 ) Raising a Pokemon in Special Attack​
( 3.3.6 ) Raising a Pokemon in Special Defense​
( 3.3.7 ) Raising a Pokemon in Speed​
( 4.1 ) Breeding and Natures​
( 4.2 ) Why Breed?​
( 4.2.1 ) Egg Moves​
( 4.2.2 ) Natures​
( 5.1 ) Pokerus​
( 5.2 ) My Pokerus Formula​



( 1.1 ) EV Training - The Basics
So many people will usually ask first, "What is EV Training?" EV Training is an advanced way of Training your Pokemon that Nintendo hid inside the game. Unlike regular training, EV Training takes a lot of works and specifics. Doing it means you must raise a Pokemon from scratch to make it reach it's full potential. Yes, you must breed to get the best Pokemon possible. This Guide will show you How To EV Train, how it will help you, and what it could turn into in the future. Hope you have fun with it!​
( 1.2 ) The Benefits
As mentioned, EV Training is A LOT of hard work. Depending on how dedicated you are to your Pokemon Games, you may or may not do this. If you choose not to, don't read on, and find a new thread to look at. If you are, you will be sure to wonder what it will do for you. How it will benefit you.

One thing you'll find is your Pokemon will be much stronger. Say you caught a Houndour, L. 23. Your goal is to raise it to be a Fire Type, Houndoom. It's Special Attack will probably be around 288. Well that seems good, a FULLY EV Trained Houndoom, raised from Lv. 1, can have a max of 350. That's a BIG Difference.

The other thing would be this. Recognition. In Pokemon Diamond and Pearl, as well as Pokemon Battle Revolution, you can play online against people all over the world. In SmashBoards and WiFi Wars you can find many different people to play, most who have also EV Trained their Pokemon. You win, and others will want to play you. As this continues, you'll see how much more fun you will be having. Not saying Pokemon wasn't fun before :D​
( 1.3 ) What You Need.
You will need many things to EV Train, some very easy to find, others you'll have to work for. Firstly is the species you want raise. A new very common Pokemon you'll find people using is Garchomp, the new Tyranitar. You will need to catch a Gible first, which is hidden deep in a cave with a low Appearance Chance. Unless your lucky, it could take a while to get him. Then to the items aspect, the Power Items is the most used and needed ones for EV Training. Unfortunately, you can only get these by beating the Battle Tower... many, many times. After that other items would include Leftovers, Focus Sash, and Choice Spec, Choice Band, and others.

Also, throughout this guide I treat these Pokemon as if they had Pokerus and a Power Item. If you need it, PM me. Pokerus is also nice to have.

Now to the easiest thing many people will use. Action Replay. We all know what it is, a cheating device. Now that's not a bad thing, as it can drastically cut the amount of time you take to EV Train you Pokemon. And many people don't care if you use it, AS LONG AS YOU DON'T USE IT TO HACK POKEMON FOR BATTLE. This means don't hack a Pokemon with Max EV's, EV's, and 999 Stats. No one will want to play with you and you will most likely lose all your reputation. Hacking for Pokemon to breed and items and such are fine. For most people.​
( 2.1 ) Pokemon Roles
In order to build a Successful team, you Pokemon must each have a different role. These Roles will define you team, each giving a Pokemon a different point. Some common roles you may of already heard of is a Sweeper. They are your main offense, and there should be about 2-3 on a team. Others you may not of heard of are Phazers, which are Pokemon who use moves like Haze or Whirlwind to keep Pokemon from raising there stats. Here I'll show you the many different roles a Pokemon has, and a star Pokemon to fit in that role.​
( 2.2 ) Sweepers
These are Pokemon that Hit Hard, leaving a nasty mark on its Pray. As stated before, they are your main means of offense, so you must choose your sweepers wisely. The Three different Kinds of Sweepers are Physical, Special, and Mixed. You want too choose Pokemon that Max in the stat of the style you want to sweep in.​
( 2.2.1 ) Physical Sweepers
These are Pokemon that Max out in Speed and Attack. The best one have high IV's in both of these, and are fully EV'd in it. An example of a Physical Sweeper would be Garchomp.


Garchomp @ Choice Band
Nature - Adamant
EV 252 Atk / 252 Speed

Dragon Claw
Earthquake
Brick Break
Crunch


This Garchomp specializes in strong Physical Moves. Dragon Claw to take out other fellow Dragons, Earthquake because is a very common, yet strong move. Brick Break to destroy the annoying Blisseys, and finally Crunch as your common battle move. You might be able to get an Ice Move instead of others. This is the essence of a Physical Sweeper.​

( 2.2.2 ) Special Sweepers
A Special Sweepr is a Pokemon that maxes in Speed and Special Attack to "sweep" your opponent. Meaning taking down multiple Pokemon. These are essential, as are Physical sweepers, to have on your team. All the moves should be Special Moves, with the exception of possibly a Status Move raising your Speed or Special Attack. A good Pokemon for a Special Sweeper is Alakazam.


Alakazam @ Life Orb
Nature - Modest / Timid
EV 252 Sp. Atk / 252 Speed

Calm Mind
Shadow Ball
Psychic
Focus Blast


As I said before, sometimes sweepers will have a move that raises their Attack or Speed. In this case, Calm Mind will raise its Special Attack and Special Defense. We don't NEED Special Defense, but it's always nice to be more fortified. Now the following moves will do around double the affect, so that's a nice way to sweep.​
( 2.2.3 ) Mixed Sweepers
Yes, though you would think there's only two types of sweepers, Mixed Sweepers also exist inside the Pokemon Realm. These are Pokemon that Specialize in not only Special Attack, but also Attack. They generally have High Speed along too, making them a force to be reckoned with. While they normally don't do as much damage as Sweepers meant for only one type of Attack, they get the job done with mindgames. You opponent won't expect it. A good Mixed Sweeper is Infernape.


Infernape @ Quick Claw/Life Orb
Nature - Naive
EV 228 Atk / 252 Speed / 24 Special Attack

Nasty Plot
Flame Thrower
Close Combat
Grass Knot


This set does very well against most all Pokemon. Start off using Nasty Plot, then all your other attacks get extra juice added to them. Watch out for Psychics such as Gardevoir, but most Pokemon will be no Problem for it.​
( 2.3 ) Walls
Walls are a Sweepers worst nightmare. Obviously, these are Pokemon that have high Defense and HP, keeping attacks from hitting your other Pokemon. Or stalling for Time. Walls are used for many things, and are often incorporated to also be Supporters, like Blissey is a Wall and a Healer. The three types of Walls are Physical Walls, Special Walls, and Tanks.​
( 2.3.1 ) Physical Walls
As stated earlier, and just like Sweepers, Walls also get categorized. First up is the Physical Wall. This is best suited for a Pokemon with High HP and Defense, taking Physical Hits. They won't do well against Special Sweepers, so make sure that the Pokemon is not one.One of the best known Physical Walls is Steelix.


Steelix @ Wide Lens
Nature - Impish
EV 252 HP / 252 Defense

Block
Roll Out
Defense Curl
Giga Impact / Explosion / Screech


Right here is a great Physical Wall Steelix. Though 400x weak to Earthquake, a very common move, it holds fairly well to everything else. When you find a target you want you attack with Steelix, use Block. It acts like Mean Look, making them unable to escape until Steelix faints or you switch Pokemon. Then use Rollout until you miss, but Wide Lens will help that, as it keeps getting stronger. Finally, when things look bleak for Steelix, us something like Explosion for Max Damage.​
( 2.2.1.1 ) Bulky Waters
This is a Role that isn't mentioned much, or known about really. The Pokemon that is in this category is used all the time though. Who are these? These are the Water Type Pokemon with abnormally high stats. An Example of that is Milotic. Who is VERY Common among EV Trainers. A well known moveset for a Milotic would be as follows:


Milotic @ Leftovers
Nature - Bold
EV 148 HP / 240 Def / 120 Sp. Atk

Surf
Ice Beam
Recover
Hypnosis


This marveled Milotic can put your opponent to sleep, to keep it from attacking. Then attack it while its asleep. Or switch. It's massive defenses will keep it from getting OHKO'd my most attacks, but Critical hits can happen. Have fun with this evil Milotic!​
( 2.3.2 ) Special Walls
Like a Physical Wall, except meant to take Special Attacks. These are moves like Ice Beam, Surf, Fire Blast, and so on. The best, and most well known Pokemon to cover Special attacks is the infamous Blissey.


Blissey @ Leftovers
Nature - Bold
EV 152 HP / 252 Def / 104 Sp. Atk

Seismic Toss
Thunder Wave / Sing
Soft Boiled
Ice Beam / Blizzard


The basic Blissey is show right above you. First using ThunderWave or Sing, to give you a Status Ailment. Remember if the Pokemon already has one, these won't work. Then you can use Physical moves, such as Seismic Toss and Earthquake. When it's feeling weak, use Soft Boiled to annoy your enemy, as this is the essence of Blissey.​
( 2.3.3 ) Tanks
A Tank. No no, not the army kind. A Tank is a Pokemon with High Defenses in both Defense and Special Defense. Now while these are very useful, most of them lack Attack and Speed, so they rely on Healing themselves and setting Status Ailments on the enemy. A great Special Wall would be Dusknoir.


Dusknoir @ Leftovers
EV 252 Sp. Def / 200 Def / 52 Atk

Shadow Sneak
Will-O-Wisp
Pain Split
Brick Break / Other Move


In this set we see Dusknoir being a major hassle. Using Will-O-Wisp to Burn the foe, and Pain Split to steal life. Shadow Sneak ALWAYS moves first and doesn't miss, unless the enemy used Fly or Dig of course. Its always nice to OHKO Gengars and Alakazams this way. The last move is yours to choose, it just depends on it's strategy of battle.​
( 2.4 ) Supporters
Supporters are Pokemon that don't necessarily attack your enemy nor Wall against them, but use Status Affects and Stat Changes to your advantage. There are a few different types, with newer ones being discovered all the time. So far the most useful ones are the ones listed below, but there are others.​
( 2.4.1 ) Spikers / Stealth Rockers
This is a Pokemon that uses the moves Spikes, Toxic Spikes, or Stealth Rock to damage you foe when they come into play. They can also use a combination of the moves, such as Spikes and Toxic Spikes so they take multiple layers of damage. A Pokemon that uses this needs to have High Defenses, HP, or many resistants. My personal favorite Spiker would be Cloyster.


Cloyster @ Leftovers / Life Bell
Nature - Relaxed
EV - 252 Defense / 252 HP / 6 Sp. Defense

Spikes
Toxic Spikes
Rapid Spin
Surf / Ice Beam / Explosion


This set utilizes the Double Spikes concept. Use Toxic Spikes two times to give it the Toxic affect. Then use Spikes. If your still alive use any move EXCEPT Spikes or Toxic Spikes, there will be no effect. Rapid Spin takes out the Spikes if you need too. I prefer Explosion over the others, that way if your about do die you can take your enemy with you, but it's not always legal, so find out the rules before the match.​
( 2.4.2 ) Spinners
These are the counter to Spikers/Stealth Rockers, as they are Pokemon that use Rapid Spin to clear the field and discard the Spikes, meaning there will no longer be any. This Pokemon shouldn't be in every party unless you know the person your battling is using a Spiker as a main part of their strategy. The most famous example of a Spinner is Starmie is:


Starmie @ Leftovers
Nature - Timid
EV - 172 HP / 120 Sp. Atk / 216 Speed

Recover
Thunder Bolt
Rapid Spin
Surf


Starmie is a very effective Pokemon in the Spinner aspect, as if it was made for it. When someone uses Spikes, Toxic Spikes, or Stealth Rock, use Rapid Spin to negate them and make them disappear. Recover when your health is low, and Thunder Bolt and Surf for damage. You can switch Thunder Bolt with an Ice or Psychic type move too.​
( 2.4.3 ) Baton Passers
One of the most wildly used Supporter Pokemon would be Baton Passers. They are Pokemon that raise their Attack, Special Attack, Speed, or other stats, then use the move Baton Pass to switch to another Pokemon, the new one getting all the added stats. A wildly affective Pokemon, due to its ability, would be Ninjask.


Ninjask @ Leftovers
Nature - Jolly
EV - 176 HP / 252 Atk / 80 Speed

Substitue
Swords Dance
Baton Pass
X - Scissor / Aerial Ace


Thanks to Ninjasks amazing ability, Speed Boost, which Raises it's speed every turn, Ninjask is the best choice as a Baton Passer. Use Substitute. If it doesn't get broken, use Swords Dance to raise your attack. Keep doing that strategy until your about to die, or are ready to switch. So basically you could add an extra 4,000 Speed to the Pokemon you switch out on, if you last that long.​
( 2.4.4 ) Hazers / Phazers
Just as Spikers have a Counter, so do Baton Passers. Only makes it fair, right? A Hazer is a Pokemon that uses Haze, a move which negates all status effects, such as Ninjask's Speed Boost ability or moves like Nasty Plot and Swords Dance. They only last a certain amount of time though, so don't lose track. I think you know who the best Hazer would be, here's a clue, First Generation.


Weezing @ Black Sludge
Nature - Bold
EV - 252 HP / 252 Def. / 4 Speed

Smudge Bomb
Will-O-Whisp
Haze
Pain Split


Use Haze when your Enemy starts with the annoying Status Affect Moves. Otherwise, this Pokemon acts like a Physical Wall, Using Smudge Bomb to deal damage, Will-O-Wisp to Burn enemies, and Pain Split to gain life.​
( 2.4.5 ) Clerics / Healers
This is blatantly obvious, isn't it? A Healer is a Pokemon that heals itself or the entire team, using multiple moves and items. Not much I really can say here, and as much as I hate to use Legends as examples, the best is easily Celebi.


Celebi @ Leftovers
Nature - Bold
EV - 252 HP / 220 Def / 36 Speed

Grass Knot
Leech Seed
Recover
Heal Bell


Obviously use it to heal Celebii and your other Pokemon when needed. Leech Seed can be used to gain life by all your team, not just Celebii.​
( 2.4.6 ) Trappers
Trappers, my favorite type of supporter. They are Pokemon that use moves to screw your opponent over, such as Toxic then Mean Look or something. There are multiple kinds, so I can't just name them all... but I'll name my Trapper Crobat. It's amazing.


Crobat @ Quick Claw / Razer Fang
Nature - Jolly
EV - 252 HP / 252 Speed / 4 Attack

Hypnosis
Poison Fang
Mean Look
U-Turn


Put your Enemy asleep, then use Mean Look so they can't run. U-Turn to switch to a Pokemon who has an advantage over them. Hopefully they stay sleeping before you lay the hit on them. If sleep clauses are enabled though, you won't be able to use it more than once, so find out the rules.​
( 3.1 ) EV's and IV's
EV's and IV's are the general concept of EV Training. Using these are what makes one Pokemon's stats far different than the other. The difference between the two are one is at Random, and one is what you choose. In the follow sections, you'll find out everything you need to know about these two most important things.​
( 3.2 ) IV's - What They Are
IV's, or Individual Values are special increases in Stats all Pokemon have at Random. They can be bred over to other Pokemon also, but otherwise its all random. What I mean is Every stat has extra bonus's it can get, which are IV's. The max amount of IV's a Pokemon can have in each Stat is 31, while the least is 1. Meaning if a Pokemon with 100 Attack has an IV of 31 in Attack, it will be 131. Then again, the lower, the less. This can be done in any stat, Defense, Speed, HP, and so on. Use these to your advantage.​
( 3.2.1 ) Checking IV's
In all truth, there is no way WE can manually check the IV's of our Pokemon, not that I know of anyways. The easiest way to do it is to use the Serebii IV Calculator. Follow the instructions by filling in each of the Boxes with the CORRECT info. I find it easiest to do it if your Pokemon is LVL 25 when you do this, but it can truthfully be any level to check it. Do this to check your IV's, and I hope you have fun with it. Serebii Individual Value Calculator.
( 3.3 ) EV's - What They Are
EV's, or Effort Values. These are similar to IV's, to the extent that they both affect your Pokemon's Stats, and can increase them to an extent. The difference is you choose which Stats get the boost, and what doesn't. These are added just by battling Pokemon, each Pokemon giving it different EV Points. Below I'll show you how to EV Train Your Pokemon the way I learned. There may be many to do this, but this is exceptionally easy. Just do exactly what I say. I will make it very easy to do, saying exactly where to go and what to do.

Also, EV's are based on Points. If you look at an Online Pokedex, like Serebii, it'll say on the Pokemon "Effort Points - 1 Sp. Atk." It can be any of the stats, but that is how many points it gives. Each Point is worth 10 EV Points, so to get 252 EV in Special Attack, you must defeat 25-26 Gastly. If a Pokemon is worth 2 Points, thats 12 EV Points. If you have any questions, ask me, but this should be fairly understandable.​
( 3.3.1 ) Use of Items during EV Training
There are certain Items introduced in Pokemon Diamond and Pearl, which increase the amount of Stat Gain you get when defeating a Pokemon. The first one was introduced in Pokemon Ruby and Sapphire, you know it as the Macho Brace. But now we got what we know as the Power Items. You get these at the Battle Tower for 16 Battle Points each. There is one for each stat, HP, Defense, Sp. Attack, all of them. If you choose to use them, you can, but it's not necessary. Unless you want to win. Give the appropriate Item to the Pokemon to hold as it defeats the Pokemon for that EV Point.​
( 3.3.2 ) Raising a Pokemon in HP
If you want to Raise your Pokemon to 252 EV in HP (Hit Points), follow these steps exactly.

~ Breed your Pokemon for a Beneficial Nature. You can find a Natures guide at www.psypokes.com.
~ Put the Pokemon in the Daycare. Come back when it is Level 25. (Any Egg Moves may be deleted.)
~ Give your Pokemon the Power Weight. (Can be gotten at the Battle Tower for 16 Battle Points.)
~ Infect your Pokemon with Pokerus. If you don't have a way to get it, PM me and I can send you a Pokemon with it.
~ Once it's Level 25, go to Twinleaf Town. Walk North to Route 201.
~ Walk around in the grass. You must kill 26 Bidoof only. Do not kill the Starly or any other Pokemon you may find.
~ Once you killed all 26 Bidoofs, you have 252 EV Points in HP.​
( 3.3.3 ) Raising a Pokemon in Attack
If you want to Raise your Pokemon to 252 EV in Attack, follow these steps exactly.

~ Breed your Pokemon for a Beneficial Nature. You can find a Natures guide at www.psypokes.com.
~ Put the Pokemon in the Daycare. Come back when it is Level 25. (Any Egg Moves may be deleted.)
~ Infect your Pokemon with Pokerus. If you don't have a way to get it, PM me and I can send you a Pokemon with it.
~ Give your Pokemon the Power Bracer. (Can be gotten at the Battle Tower for 16 Battle Points.)
~ Once it's Level 25, go to Sandgem Town. Walk north to Route 202.
~ Walk around in the grass. You must kill 26 Shinx only. Do not kill the Starly or any other Pokemon you may find.
~ Once you killed all 26 Shinx, you have 252 EV Points in Attack.​
( 3.3.4 ) Raising a Pokemon in Defense
If you want to Raise your Pokemon to 252 EV in Defense, follow these steps exactly.

~ Breed your Pokemon for a Beneficial Nature. You can find a Natures guide at www.psypokes.com.
~ Put the Pokemon in the Daycare. Come back when it is Level 25. (Any Egg Moves may be deleted.)
~ Give your Pokemon the Power Belt. (Can be gotten at the Battle Tower for 16 Battle Points.)
~ Infect your Pokemon with Pokerus. If you don't have a way to get it, PM me and I can send you a Pokemon with it.
~ Once it's Level 25, go to Mt. Coronet.
~ Walk around in the cave. You must kill 26 Geodude only. Do not kill the Zubat or any other Pokemon you may find. If you kill a Gravlercount it as you just killed two Geodudes.
~ Once you killed all 26 Geodude, you have 252 EV Points in Defense.​
( 3.3.5 ) Raising a Pokemon in Special Attack
If you want to Raise your Pokemon to 252 EV in Special Attack, follow these steps exactly.

~ Breed your Pokemon for a Beneficial Nature. You can find a Natures guide at www.psypokes.com.
~ Put the Pokemon in the Daycare. Come back when it is Level 25. (Any Egg Moves may be deleted.)
~ Give your Pokemon the Power Lens. (Can be gotten at the Battle Tower for 16 Battle Points.)
~ Infect your Pokemon with Pokerus. If you don't have a way to get it, PM me and I can send you a Pokemon with it.
~ Once it's Level 25, go to the Old Chatou.
~ Walk around in the building. You must kill 26 Gastly only. Do not kill any other Pokemon you may find. If you kill a Haunter, count it as you just killed two Gastlys.
~ Once you killed all 26 Gastly/Haunter, you have 252 EV Points in Special Attack.​
( 3.3.6 ) Raising a Pokemon in Special Defense
If you want to Raise your Pokemon to 252 EV in Special Attack, follow these steps exactly.

~ Breed your Pokemon for a Beneficial Nature. You can find a Natures guide at www.psypokes.com.
~ Put the Pokemon in the Daycare. Come back when it is Level 25. (Any Egg Moves may be deleted.)
~ Give your Pokemon the Power Band. (Can be gotten at the Battle Tower for 16 Battle Points.)
~ Infect your Pokemon with Pokerus. If you don't have a way to get it, PM me and I can send you a Pokemon with it.
~ Once it's Level 25, go to Valley Windworks. Surf in the water.
~ Surf around in the water. You must kill 26 Tentacool only.Do not kill the Magikarp or any other Pokemon you may find. If you kill Tentacruel, add 2 EV Points, instead of 1.
~ Once you killed all 26 Tentacool, you have 252 EV Points in Special Defense.

( 3.3.7 ) Raising a Pokemon in Speed
If you want to Raise your Pokemon to 252 EV in Speed, follow these steps exactly.

~ Breed your Pokemon for a Beneficial Nature. You can find a Natures guide at www.psypokes.com.
~ Put the Pokemon in the Daycare. Come back when it is Level 25. (Any Egg Moves may be deleted.)
~ Give your Pokemon the Power Bracer. (Can be gotten at the Battle Tower for 16 Battle Points.)
~ Infect your Pokemon with Pokerus. If you don't have a way to get it, PM me and I can send you a Pokemon with it.
~ Once it's Level 25, go to Sandgem Town. Walk left to Route 201.
~ Walk around in the grass. You must kill 25 Starys only. Do not kill the Bidoof or any other Pokemon you may find.
~ Once you killed all 26 Starly, you have 252 EV Points in Speed.​
( 4.1 ) Breeding and Natures
Breeding is a key part in the world of EV Training. Instead of catching random Pokemon in the Wild, you breed certain Pokemon to get a stronger, better version of it. People breed for Natures, IV's, Egg Moves, and other things among that category. Here I'll go over the basics of EV Breeding.​
( 4.2 ) Why Breed?
As stated before, you breed for certain Moves, Natures, and IV's. People do this in order to get the best Pokemon for EV Training there is.​
( 4.2.1 ) Egg Moves
Egg Moves are moves a Pokemon can only learn from Breeding, by having their father know that particular move, such as getting an Electivire with Fire Punch for example. If you want to get a Pokemon to have a certain move, make sure it can learn it first. Once you know it can, find a Male Pokemon that will Breed with the Female of the Pokemon you want. So if you wanted to get Electivire with Fire Punch, make sure you have a Male Magmar with Fire Punch, and have it breed with a Female Electribuzz. The baby will have Fire Punch, but will be an Elekid. If you want more info about this, ask me, by posting in here.​
( 4.2.2 ) Natures
We are all familiar with Natures, they are personalities that Pokemon have. Every Pokemon has a nature, and all Pokemon can have any nature. Each Nature affects the Pokemon in it's stats.

What I mean is the natures are all different. One Nature may Raise the Base Attack of a Pokemon, while it lowers the Base Defense of it also. A few natures have no affect whatsoever. People breed Pokemon for certain Natures. The best players will do that. If you need any tips or tricks, ask me.

Also, a natures Guide can be found on www.psypokes.com.​
[/INDENT

( 5.1 ) Pokerus
Pokerus is a rare condition that appeared in all the Pokemon games since Pokemon Gold and Pokemon Silver. There is a 1 in 21,845 chance that one of your Pokemon will catch the virus; by defeating a wild Pokemon with the ability. What it does is double all the stat gain your Pokemon earns while leveling up. In Diamond/Pearl, a Pokemon infected with Pokerus will have a image in their summary that says "Pokerus", meaning that Pokemon is currently infected and may share it with other Pokemon in your party. The virus only has about a day before a Pokemon's immune system fights it off, but you can stall the time by placing the Pokemon in the PC. Even if your game is off, if an infected Pokemon is in your party it still counts as the time has passed.​

( 1.2 ) My Pokerus Formula
Some people has asked me how all my EV Stats say kill 26 Pokemon, instead of 252.Well this is due to the formula I use to train all my Pokemon, and I will now share how it works. If you don't know the basics of EV Training you may want to look over that before jumping into this, but anyways, here it is.

Let's say you want to raise a Pokemon in Special Attack. Normally you would need to kill 252 Pokemon who give you EV Points for this stat, but I use Power Items and Pokerus. Doing this only makes me have to kill 26 Pokemon, which makes the job much less painstaking. Whenever you kill a Gastly, you will gain 1 EV Point. If your Pokemon is holding the Power Lens, the Special Attack Power Item, it will make it 5 EV Points. This is because Power Items always add four to current gain.

With Pokerus infected in your Pokemon as well, it will double. That's right, Pokerus doubles the ammount of EV Points gained during the process. So your Kadabra now will receive ten EV Points for every Gastly you kill (12 Per Haunter :cool:), which is much better than one. For those who are still confused though, all I can do is show you the formula.

1 (Standard) + 4 (Power Item) = 5. 5 (While holding Power Item) x 2 (Pokerus) = 10.

1 + 4 = 5 x 2 = 10.
 

victra♥

crystal skies
Joined
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Messages
14,275
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Edmonton
Slippi.gg
victra#0
This is insanely helpful, i just started and i learned a lot from this. Thanks man. xD
 

Aryman

Smash Master
Joined
Feb 24, 2007
Messages
3,142
Location
Arlington, VA
3DS FC
1934-0665-4529
Good guide, though I think paralysis prevents a pokemon from moving 1/3 of the time. Same with defrosting, 1/3 chance of thawing out.

This should be stickied.
 

IC3R

Smash Lord
Joined
Aug 27, 2007
Messages
1,623
Location
Fayetteville, GA
Good guide, though I think paralysis prevents a pokemon from moving 1/3 of the time. Same with defrosting, 1/3 chance of thawing out.

This should be stickied.
I believe the chance is 1/4...

And yes, someone stickie it, HURRY!!
 

Metadour-2

Smash Apprentice
Joined
Oct 8, 2006
Messages
198
Location
Orlando, FL
yeah, a few of the numbers were off.
other than that, good job.

ask chill for the stickie guys, but who knows what he'll say...he might not like that you put so many links to serebii, and will likely say "might as well have made a page with all links to serebii. Write it yourself or don't bother" or something to that effect.

I might slightly agree. but it works for me. =)
 

shadydentist

Smash Lord
Joined
Feb 4, 2006
Messages
1,035
Location
La Jolla, CA
Whoops, my bad for paralysis. I'm not sure about freeze, though, i can't seem to find another source.

Its true, serebii does have all this, but my version is massively condensed.
 

Chill

Red
BRoomer
Joined
Sep 21, 2001
Messages
9,010
Location
Viridian City
This is something else people should read before posting. I know a lot of people don't like that you need to learn so much about the game. But if you want to seriously use a team and you need advice there's really no way around it. Rating team where the OP is compeletely clueless is not fun. If you don't even know the basics (ie. natures) you won't be able to utilize any advice given to you anyways.
 

jigglyppuff8

Smash Lord
Joined
Oct 10, 2006
Messages
1,241
Location
PA, USA ⊂(゚ヮ゚)⊃
I think that there should be a subject on battle tactics such as switching out.
Example: Electivire vs. your Blissey
This is where strategy comes into play. Are you going to leave your low defense blissey out there when you know it is going to be cross chopped while there is a high defense skarmory that can take it or (ugh) a ghost type Gengar that wouldn't be affected? Most Likely not. You'd switch out to the high def skarmory or more likely (ugh) the ghost type gengar, making your opponent's move inaffective.
However, this can apply for your opponent as well, they can anticipate the switch and use a thunderbolt to OHKO that skarmory you just sent out or use thunderpunch to (YES) severely damage that gengar.

This is an example. A battle is unpredictable. But don't be a "Gym Leader". You can call back your pokemon at anytime and that can be very important to your strategy.
 

outofdashdwz

Smash Lord
Joined
Mar 29, 2006
Messages
1,128
Location
La Jolla, CA
I think that there should be a subject on battle tactics such as switching out.
Example: Electivire vs. your Blissey
This is where strategy comes into play. Are you going to leave your low defense blissey out there when you know it is going to be cross chopped while there is a high defense skarmory that can take it or (ugh) a ghost type Gengar that wouldn't be affected? Most Likely not. You'd switch out to the high def skarmory or more likely (ugh) the ghost type gengar, making your opponent's move inaffective.
However, this can apply for your opponent as well, they can anticipate the switch and use a thunderbolt to OHKO that skarmory you just sent out or use thunderpunch to (YES) severely damage that gengar.

This is an example. A battle is unpredictable. But don't be a "Gym Leader". You can call back your pokemon at anytime and that can be very important to your strategy.
While you're right, the basics of prediction can only come with experience and at least decent knowledge of current metagame. For example, a Jolteon starter facing a Gyarados should almost always Substitute first for the inevitable Electivire/Blissey switch in, and if one were not familiar with common counters, a badly placed Thunderbolt can lead to a 6-0 from Life Orb Electivire. Now, with the advent of new revenge killers, knowledge of the metagame is more important than ever, espeically for Pokemon like Azelf or Alakazam, who simply cannot afford for Weavile or Pursuit Ttar/Houndoom to switch in on them.
 

shadydentist

Smash Lord
Joined
Feb 4, 2006
Messages
1,035
Location
La Jolla, CA
While prediction/switching is a huge part of the game, I feel like explaining it would be unnecessarily complicated.

Maybe I should add a section about specific roles...
 

Sariku

Smash Master
Joined
May 24, 2007
Messages
4,384
Location
Biloxi, Mississippi
.:: EV Training - The Guide How To ::. (COMPLETELY REMADE)

First off, this was originally my thread from SmashBoards, but I decided it would benefit here more. I mean, this is a competitive Pokemon forum, so why not repost it? Now let me clear up one more issue. This is how I learned to EV Train, and there are different ways. I believe this is the easiest way to do it as this is how I learned it, but I can understand how it may be confusing. If you need help or are confused, just ask me or anyone else who knows what they are doing.

Another note, some of this may have typo's or unintended misinformation. I do apologize if you find anything, and will change it if you point it out (And have a viable reason of course.) Moderators and Administrators may edit this thread if they find necessary.​

~ Index

( 1.1 ) EV Training - The Basics​
( 1.2 ) The Benefits​
( 1.3 ) What You Need​
( 2.1 ) Pokemon Roles - What You Will Need​
( 2.2 ) Sweepers​
( 2.2.1 ) Physical Sweepers​
( 2.2.1.1 ) Bulky Waters​
( 2.2.2 ) Special Sweepers​
( 2.2.3 ) Mixed Sweepers​
( 2.3 ) Walls​
( 2.3.1 ) Physical Walls​
( 2.3.2 ) Special Walls​
( 2.3.3 ) Tanks​
( 2.4 ) Supporters​
( 2.4.1 ) Spikers / Stealth Rockers​
( 2.4.2 ) Spinners​
( 2.4.3 ) Baton Passers​
( 2.4.4 ) Hazers / Phazers​
( 2.4.5 ) Clerics / Healers​
( 2.4.6 ) Trappers​
( 3.1 ) EV's and IV's​
( 3.2 ) IV's - What They Are​
( 3.2.1 ) Checking IV's​
( 3.3 ) EV's - What They Are​
( 3.3.1 ) Use of Items during EV Training.​
( 3.3.2 ) Raising a Pokemon in HP​
( 3.3.3 ) Raising a Pokemon in Attack​
( 3.3.4 ) Raising a Pokemon in Defense​
( 3.3.5 ) Raising a Pokemon in Special Attack​
( 3.3.6 ) Raising a Pokemon in Special Defense​
( 3.3.7 ) Raising a Pokemon in Speed​
( 4.1 ) Breeding and Natures​
( 4.2 ) Why Breed?​
( 4.2.1 ) Egg Moves​
( 4.2.2 ) Natures​
( 5.1 ) Pokerus​
( 5.2 ) My Pokerus Formula​



( 1.1 ) EV Training - The Basics
So many people will usually ask first, "What is EV Training?" EV Training is an advanced way of Training your Pokemon that Nintendo hid inside the game. Unlike regular training, EV Training takes a lot of works and specifics. Doing it means you must raise a Pokemon from scratch to make it reach it's full potential. Yes, you must breed to get the best Pokemon possible. This Guide will show you How To EV Train, how it will help you, and what it could turn into in the future. Hope you have fun with it!​
( 1.2 ) The Benefits
As mentioned, EV Training is A LOT of hard work. Depending on how dedicated you are to your Pokemon Games, you may or may not do this. If you choose not to, don't read on, and find a new thread to look at. If you are, you will be sure to wonder what it will do for you. How it will benefit you.

One thing you'll find is your Pokemon will be much stronger. Say you caught a Houndour, L. 23. Your goal is to raise it to be a Fire Type, Houndoom. It's Special Attack will probably be around 288. Well that seems good, a FULLY EV Trained Houndoom, raised from Lv. 1, can have a max of 350. That's a BIG Difference.

The other thing would be this. Recognition. In Pokemon Diamond and Pearl, as well as Pokemon Battle Revolution, you can play online against people all over the world. In SmashBoards and WiFi Wars you can find many different people to play, most who have also EV Trained their Pokemon. You win, and others will want to play you. As this continues, you'll see how much more fun you will be having. Not saying Pokemon wasn't fun before :D​
( 1.3 ) What You Need.
You will need many things to EV Train, some very easy to find, others you'll have to work for. Firstly is the species you want raise. A new very common Pokemon you'll find people using is Garchomp, the new Tyranitar. You will need to catch a Gible first, which is hidden deep in a cave with a low Appearance Chance. Unless your lucky, it could take a while to get him. Then to the items aspect, the Power Items is the most used and needed ones for EV Training. Unfortunately, you can only get these by beating the Battle Tower... many, many times. After that other items would include Leftovers, Focus Sash, and Choice Spec, Choice Band, and others.

Also, throughout this guide I treat these Pokemon as if they had Pokerus and a Power Item. If you need it, PM me. Pokerus is also nice to have.

Now to the easiest thing many people will use. Action Replay. We all know what it is, a cheating device. Now that's not a bad thing, as it can drastically cut the amount of time you take to EV Train you Pokemon. And many people don't care if you use it, AS LONG AS YOU DON'T USE IT TO HACK POKEMON FOR BATTLE. This means don't hack a Pokemon with Max EV's, EV's, and 999 Stats. No one will want to play with you and you will most likely lose all your reputation. Hacking for Pokemon to breed and items and such are fine. For most people.​
( 2.1 ) Pokemon Roles
In order to build a Successful team, you Pokemon must each have a different role. These Roles will define you team, each giving a Pokemon a different point. Some common roles you may of already heard of is a Sweeper. They are your main offense, and there should be about 2-3 on a team. Others you may not of heard of are Phazers, which are Pokemon who use moves like Haze or Whirlwind to keep Pokemon from raising there stats. Here I'll show you the many different roles a Pokemon has, and a star Pokemon to fit in that role.​
( 2.2 ) Sweepers
These are Pokemon that Hit Hard, leaving a nasty mark on its Pray. As stated before, they are your main means of offense, so you must choose your sweepers wisely. The Three different Kinds of Sweepers are Physical, Special, and Mixed. You want too choose Pokemon that Max in the stat of the style you want to sweep in.​
( 2.2.1 ) Physical Sweepers
These are Pokemon that Max out in Speed and Attack. The best one have high IV's in both of these, and are fully EV'd in it. An example of a Physical Sweeper would be Garchomp.


Garchomp @ Choice Band
Nature - Adamant
EV 252 Atk / 252 Speed

Dragon Claw
Earthquake
Brick Break
Crunch


This Garchomp specializes in strong Physical Moves. Dragon Claw to take out other fellow Dragons, Earthquake because is a very common, yet strong move. Brick Break to destroy the annoying Blisseys, and finally Crunch as your common battle move. You might be able to get an Ice Move instead of others. This is the essence of a Physical Sweeper.​

( 2.2.2 ) Special Sweepers
A Special Sweepr is a Pokemon that maxes in Speed and Special Attack to "sweep" your opponent. Meaning taking down multiple Pokemon. These are essential, as are Physical sweepers, to have on your team. All the moves should be Special Moves, with the exception of possibly a Status Move raising your Speed or Special Attack. A good Pokemon for a Special Sweeper is Alakazam.


Alakazam @ Life Orb
Nature - Modest / Timid
EV 252 Sp. Atk / 252 Speed

Calm Mind
Shadow Ball
Psychic
Focus Blast


As I said before, sometimes sweepers will have a move that raises their Attack or Speed. In this case, Calm Mind will raise its Special Attack and Special Defense. We don't NEED Special Defense, but it's always nice to be more fortified. Now the following moves will do around double the affect, so that's a nice way to sweep.​
( 2.2.3 ) Mixed Sweepers
Yes, though you would think there's only two types of sweepers, Mixed Sweepers also exist inside the Pokemon Realm. These are Pokemon that Specialize in not only Special Attack, but also Attack. They generally have High Speed along too, making them a force to be reckoned with. While they normally don't do as much damage as Sweepers meant for only one type of Attack, they get the job done with mindgames. You opponent won't expect it. A good Mixed Sweeper is Infernape.


Infernape @ Quick Claw/Life Orb
Nature - Naive
EV 228 Atk / 252 Speed / 24 Special Attack

Nasty Plot
Flame Thrower
Close Combat
Grass Knot


This set does very well against most all Pokemon. Start off using Nasty Plot, then all your other attacks get extra juice added to them. Watch out for Psychics such as Gardevoir, but most Pokemon will be no Problem for it.​
( 2.3 ) Walls
Walls are a Sweepers worst nightmare. Obviously, these are Pokemon that have high Defense and HP, keeping attacks from hitting your other Pokemon. Or stalling for Time. Walls are used for many things, and are often incorporated to also be Supporters, like Blissey is a Wall and a Healer. The three types of Walls are Physical Walls, Special Walls, and Tanks.​
( 2.3.1 ) Physical Walls
As stated earlier, and just like Sweepers, Walls also get categorized. First up is the Physical Wall. This is best suited for a Pokemon with High HP and Defense, taking Physical Hits. They won't do well against Special Sweepers, so make sure that the Pokemon is not one.One of the best known Physical Walls is Steelix.


Steelix @ Wide Lens
Nature - Impish
EV 252 HP / 252 Defense

Block
Roll Out
Defense Curl
Giga Impact / Explosion / Screech


Right here is a great Physical Wall Steelix. Though 400x weak to Earthquake, a very common move, it holds fairly well to everything else. When you find a target you want you attack with Steelix, use Block. It acts like Mean Look, making them unable to escape until Steelix faints or you switch Pokemon. Then use Rollout until you miss, but Wide Lens will help that, as it keeps getting stronger. Finally, when things look bleak for Steelix, us something like Explosion for Max Damage.​
( 2.2.1.1 ) Bulky Waters
This is a Role that isn't mentioned much, or known about really. The Pokemon that is in this category is used all the time though. Who are these? These are the Water Type Pokemon with abnormally high stats. An Example of that is Milotic. Who is VERY Common among EV Trainers. A well known moveset for a Milotic would be as follows:


Milotic @ Leftovers
Nature - Bold
EV 148 HP / 240 Def / 120 Sp. Atk

Surf
Ice Beam
Recover
Hypnosis


This marveled Milotic can put your opponent to sleep, to keep it from attacking. Then attack it while its asleep. Or switch. It's massive defenses will keep it from getting OHKO'd my most attacks, but Critical hits can happen. Have fun with this evil Milotic!​
( 2.3.2 ) Special Walls
Like a Physical Wall, except meant to take Special Attacks. These are moves like Ice Beam, Surf, Fire Blast, and so on. The best, and most well known Pokemon to cover Special attacks is the infamous Blissey.


Blissey @ Leftovers
Nature - Bold
EV 152 HP / 252 Def / 104 Sp. Atk

Seismic Toss
Thunder Wave / Sing
Soft Boiled
Ice Beam / Blizzard


The basic Blissey is show right above you. First using ThunderWave or Sing, to give you a Status Ailment. Remember if the Pokemon already has one, these won't work. Then you can use Physical moves, such as Seismic Toss and Earthquake. When it's feeling weak, use Soft Boiled to annoy your enemy, as this is the essence of Blissey.​
( 2.3.3 ) Tanks
A Tank. No no, not the army kind. A Tank is a Pokemon with High Defenses in both Defense and Special Defense. Now while these are very useful, most of them lack Attack and Speed, so they rely on Healing themselves and setting Status Ailments on the enemy. A great Special Wall would be Dusknoir.


Dusknoir @ Leftovers
EV 252 Sp. Def / 200 Def / 52 Atk

Shadow Sneak
Will-O-Wisp
Pain Split
Brick Break / Other Move


In this set we see Dusknoir being a major hassle. Using Will-O-Wisp to Burn the foe, and Pain Split to steal life. Shadow Sneak ALWAYS moves first and doesn't miss, unless the enemy used Fly or Dig of course. Its always nice to OHKO Gengars and Alakazams this way. The last move is yours to choose, it just depends on it's strategy of battle.​
( 2.4 ) Supporters
Supporters are Pokemon that don't necessarily attack your enemy nor Wall against them, but use Status Affects and Stat Changes to your advantage. There are a few different types, with newer ones being discovered all the time. So far the most useful ones are the ones listed below, but there are others.​
( 2.4.1 ) Spikers / Stealth Rockers
This is a Pokemon that uses the moves Spikes, Toxic Spikes, or Stealth Rock to damage you foe when they come into play. They can also use a combination of the moves, such as Spikes and Toxic Spikes so they take multiple layers of damage. A Pokemon that uses this needs to have High Defenses, HP, or many resistants. My personal favorite Spiker would be Cloyster.


Cloyster @ Leftovers / Life Bell
Nature - Relaxed
EV - 252 Defense / 252 HP / 6 Sp. Defense

Spikes
Toxic Spikes
Rapid Spin
Surf / Ice Beam / Explosion


This set utilizes the Double Spikes concept. Use Toxic Spikes two times to give it the Toxic affect. Then use Spikes. If your still alive use any move EXCEPT Spikes or Toxic Spikes, there will be no effect. Rapid Spin takes out the Spikes if you need too. I prefer Explosion over the others, that way if your about do die you can take your enemy with you, but it's not always legal, so find out the rules before the match.​
( 2.4.2 ) Spinners
These are the counter to Spikers/Stealth Rockers, as they are Pokemon that use Rapid Spin to clear the field and discard the Spikes, meaning there will no longer be any. This Pokemon shouldn't be in every party unless you know the person your battling is using a Spiker as a main part of their strategy. The most famous example of a Spinner is Starmie is:


Starmie @ Leftovers
Nature - Timid
EV - 172 HP / 120 Sp. Atk / 216 Speed

Recover
Thunder Bolt
Rapid Spin
Surf


Starmie is a very effective Pokemon in the Spinner aspect, as if it was made for it. When someone uses Spikes, Toxic Spikes, or Stealth Rock, use Rapid Spin to negate them and make them disappear. Recover when your health is low, and Thunder Bolt and Surf for damage. You can switch Thunder Bolt with an Ice or Psychic type move too.​
( 2.4.3 ) Baton Passers
One of the most wildly used Supporter Pokemon would be Baton Passers. They are Pokemon that raise their Attack, Special Attack, Speed, or other stats, then use the move Baton Pass to switch to another Pokemon, the new one getting all the added stats. A wildly affective Pokemon, due to its ability, would be Ninjask.


Ninjask @ Leftovers
Nature - Jolly
EV - 176 HP / 252 Atk / 80 Speed

Substitue
Swords Dance
Baton Pass
X - Scissor / Aerial Ace


Thanks to Ninjasks amazing ability, Speed Boost, which Raises it's speed every turn, Ninjask is the best choice as a Baton Passer. Use Substitute. If it doesn't get broken, use Swords Dance to raise your attack. Keep doing that strategy until your about to die, or are ready to switch. So basically you could add an extra 4,000 Speed to the Pokemon you switch out on, if you last that long.​
( 2.4.4 ) Hazers / Phazers
Just as Spikers have a Counter, so do Baton Passers. Only makes it fair, right? A Hazer is a Pokemon that uses Haze, a move which negates all status effects, such as Ninjask's Speed Boost ability or moves like Nasty Plot and Swords Dance. They only last a certain amount of time though, so don't lose track. I think you know who the best Hazer would be, here's a clue, First Generation.


Weezing @ Black Sludge
Nature - Bold
EV - 252 HP / 252 Def. / 4 Speed

Smudge Bomb
Will-O-Whisp
Haze
Pain Split


Use Haze when your Enemy starts with the annoying Status Affect Moves. Otherwise, this Pokemon acts like a Physical Wall, Using Smudge Bomb to deal damage, Will-O-Wisp to Burn enemies, and Pain Split to gain life.​
( 2.4.5 ) Clerics / Healers
This is blatantly obvious, isn't it? A Healer is a Pokemon that heals itself or the entire team, using multiple moves and items. Not much I really can say here, and as much as I hate to use Legends as examples, the best is easily Celebi.


Celebi @ Leftovers
Nature - Bold
EV - 252 HP / 220 Def / 36 Speed

Grass Knot
Leech Seed
Recover
Heal Bell


Obviously use it to heal Celebii and your other Pokemon when needed. Leech Seed can be used to gain life by all your team, not just Celebii.​
( 2.4.6 ) Trappers
Trappers, my favorite type of supporter. They are Pokemon that use moves to screw your opponent over, such as Toxic then Mean Look or something. There are multiple kinds, so I can't just name them all... but I'll name my Trapper Crobat. It's amazing.


Crobat @ Quick Claw / Razer Fang
Nature - Jolly
EV - 252 HP / 252 Speed / 4 Attack

Hypnosis
Poison Fang
Mean Look
U-Turn


Put your Enemy asleep, then use Mean Look so they can't run. U-Turn to switch to a Pokemon who has an advantage over them. Hopefully they stay sleeping before you lay the hit on them. If sleep clauses are enabled though, you won't be able to use it more than once, so find out the rules.​
( 3.1 ) EV's and IV's
EV's and IV's are the general concept of EV Training. Using these are what makes one Pokemon's stats far different than the other. The difference between the two are one is at Random, and one is what you choose. In the follow sections, you'll find out everything you need to know about these two most important things.​
( 3.2 ) IV's - What They Are
IV's, or Individual Values are special increases in Stats all Pokemon have at Random. They can be bred over to other Pokemon also, but otherwise its all random. What I mean is Every stat has extra bonus's it can get, which are IV's. The max amount of IV's a Pokemon can have in each Stat is 31, while the least is 1. Meaning if a Pokemon with 100 Attack has an IV of 31 in Attack, it will be 131. Then again, the lower, the less. This can be done in any stat, Defense, Speed, HP, and so on. Use these to your advantage.​
( 3.2.1 ) Checking IV's
In all truth, there is no way WE can manually check the IV's of our Pokemon, not that I know of anyways. The easiest way to do it is to use the Serebii IV Calculator. Follow the instructions by filling in each of the Boxes with the CORRECT info. I find it easiest to do it if your Pokemon is LVL 25 when you do this, but it can truthfully be any level to check it. Do this to check your IV's, and I hope you have fun with it. Serebii Individual Value Calculator.
( 3.3 ) EV's - What They Are
EV's, or Effort Values. These are similar to IV's, to the extent that they both affect your Pokemon's Stats, and can increase them to an extent. The difference is you choose which Stats get the boost, and what doesn't. These are added just by battling Pokemon, each Pokemon giving it different EV Points. Below I'll show you how to EV Train Your Pokemon the way I learned. There may be many to do this, but this is exceptionally easy. Just do exactly what I say. I will make it very easy to do, saying exactly where to go and what to do.

Also, EV's are based on Points. If you look at an Online Pokedex, like Serebii, it'll say on the Pokemon "Effort Points - 1 Sp. Atk." It can be any of the stats, but that is how many points it gives. Each Point is worth 10 EV Points, so to get 252 EV in Special Attack, you must defeat 25-26 Gastly. If a Pokemon is worth 2 Points, thats 12 EV Points. If you have any questions, ask me, but this should be fairly understandable.​
( 3.3.1 ) Use of Items during EV Training
There are certain Items introduced in Pokemon Diamond and Pearl, which increase the amount of Stat Gain you get when defeating a Pokemon. The first one was introduced in Pokemon Ruby and Sapphire, you know it as the Macho Brace. But now we got what we know as the Power Items. You get these at the Battle Tower for 16 Battle Points each. There is one for each stat, HP, Defense, Sp. Attack, all of them. If you choose to use them, you can, but it's not necessary. Unless you want to win. Give the appropriate Item to the Pokemon to hold as it defeats the Pokemon for that EV Point.​
( 3.3.2 ) Raising a Pokemon in HP
If you want to Raise your Pokemon to 252 EV in HP (Hit Points), follow these steps exactly.

~ Breed your Pokemon for a Beneficial Nature. You can find a Natures guide at www.psypokes.com.
~ Put the Pokemon in the Daycare. Come back when it is Level 25. (Any Egg Moves may be deleted.)
~ Give your Pokemon the Power Weight. (Can be gotten at the Battle Tower for 16 Battle Points.)
~ Infect your Pokemon with Pokerus. If you don't have a way to get it, PM me and I can send you a Pokemon with it.
~ Once it's Level 25, go to Twinleaf Town. Walk North to Route 201.
~ Walk around in the grass. You must kill 26 Bidoof only. Do not kill the Starly or any other Pokemon you may find.
~ Once you killed all 26 Bidoofs, you have 252 EV Points in HP.​
( 3.3.3 ) Raising a Pokemon in Attack
If you want to Raise your Pokemon to 252 EV in Attack, follow these steps exactly.

~ Breed your Pokemon for a Beneficial Nature. You can find a Natures guide at www.psypokes.com.
~ Put the Pokemon in the Daycare. Come back when it is Level 25. (Any Egg Moves may be deleted.)
~ Infect your Pokemon with Pokerus. If you don't have a way to get it, PM me and I can send you a Pokemon with it.
~ Give your Pokemon the Power Bracer. (Can be gotten at the Battle Tower for 16 Battle Points.)
~ Once it's Level 25, go to Sandgem Town. Walk north to Route 202.
~ Walk around in the grass. You must kill 26 Shinx only. Do not kill the Starly or any other Pokemon you may find.
~ Once you killed all 26 Shinx, you have 252 EV Points in Attack.​
( 3.3.4 ) Raising a Pokemon in Defense
If you want to Raise your Pokemon to 252 EV in Defense, follow these steps exactly.

~ Breed your Pokemon for a Beneficial Nature. You can find a Natures guide at www.psypokes.com.
~ Put the Pokemon in the Daycare. Come back when it is Level 25. (Any Egg Moves may be deleted.)
~ Give your Pokemon the Power Belt. (Can be gotten at the Battle Tower for 16 Battle Points.)
~ Infect your Pokemon with Pokerus. If you don't have a way to get it, PM me and I can send you a Pokemon with it.
~ Once it's Level 25, go to Mt. Coronet.
~ Walk around in the cave. You must kill 26 Geodude only. Do not kill the Zubat or any other Pokemon you may find. If you kill a Gravlercount it as you just killed two Geodudes.
~ Once you killed all 26 Geodude, you have 252 EV Points in Defense.​
( 3.3.5 ) Raising a Pokemon in Special Attack
If you want to Raise your Pokemon to 252 EV in Special Attack, follow these steps exactly.

~ Breed your Pokemon for a Beneficial Nature. You can find a Natures guide at www.psypokes.com.
~ Put the Pokemon in the Daycare. Come back when it is Level 25. (Any Egg Moves may be deleted.)
~ Give your Pokemon the Power Lens. (Can be gotten at the Battle Tower for 16 Battle Points.)
~ Infect your Pokemon with Pokerus. If you don't have a way to get it, PM me and I can send you a Pokemon with it.
~ Once it's Level 25, go to the Old Chatou.
~ Walk around in the building. You must kill 26 Gastly only. Do not kill any other Pokemon you may find. If you kill a Haunter, count it as you just killed two Gastlys.
~ Once you killed all 26 Gastly/Haunter, you have 252 EV Points in Special Attack.​
( 3.3.6 ) Raising a Pokemon in Special Defense
If you want to Raise your Pokemon to 252 EV in Special Attack, follow these steps exactly.

~ Breed your Pokemon for a Beneficial Nature. You can find a Natures guide at www.psypokes.com.
~ Put the Pokemon in the Daycare. Come back when it is Level 25. (Any Egg Moves may be deleted.)
~ Give your Pokemon the Power Band. (Can be gotten at the Battle Tower for 16 Battle Points.)
~ Infect your Pokemon with Pokerus. If you don't have a way to get it, PM me and I can send you a Pokemon with it.
~ Once it's Level 25, go to Valley Windworks. Surf in the water.
~ Surf around in the water. You must kill 26 Tentacool only.Do not kill the Magikarp or any other Pokemon you may find. If you kill Tentacruel, add 2 EV Points, instead of 1.
~ Once you killed all 26 Tentacool, you have 252 EV Points in Special Defense.

( 3.3.7 ) Raising a Pokemon in Speed
If you want to Raise your Pokemon to 252 EV in Speed, follow these steps exactly.

~ Breed your Pokemon for a Beneficial Nature. You can find a Natures guide at www.psypokes.com.
~ Put the Pokemon in the Daycare. Come back when it is Level 25. (Any Egg Moves may be deleted.)
~ Give your Pokemon the Power Bracer. (Can be gotten at the Battle Tower for 16 Battle Points.)
~ Infect your Pokemon with Pokerus. If you don't have a way to get it, PM me and I can send you a Pokemon with it.
~ Once it's Level 25, go to Sandgem Town. Walk left to Route 201.
~ Walk around in the grass. You must kill 25 Starys only. Do not kill the Bidoof or any other Pokemon you may find.
~ Once you killed all 26 Starly, you have 252 EV Points in Speed.​
( 4.1 ) Breeding and Natures
Breeding is a key part in the world of EV Training. Instead of catching random Pokemon in the Wild, you breed certain Pokemon to get a stronger, better version of it. People breed for Natures, IV's, Egg Moves, and other things among that category. Here I'll go over the basics of EV Breeding.​
( 4.2 ) Why Breed?
As stated before, you breed for certain Moves, Natures, and IV's. People do this in order to get the best Pokemon for EV Training there is.​
( 4.2.1 ) Egg Moves
Egg Moves are moves a Pokemon can only learn from Breeding, by having their father know that particular move, such as getting an Electivire with Fire Punch for example. If you want to get a Pokemon to have a certain move, make sure it can learn it first. Once you know it can, find a Male Pokemon that will Breed with the Female of the Pokemon you want. So if you wanted to get Electivire with Fire Punch, make sure you have a Male Magmar with Fire Punch, and have it breed with a Female Electribuzz. The baby will have Fire Punch, but will be an Elekid. If you want more info about this, ask me, by posting in here.​
( 4.2.2 ) Natures
We are all familiar with Natures, they are personalities that Pokemon have. Every Pokemon has a nature, and all Pokemon can have any nature. Each Nature affects the Pokemon in it's stats.

What I mean is the natures are all different. One Nature may Raise the Base Attack of a Pokemon, while it lowers the Base Defense of it also. A few natures have no affect whatsoever. People breed Pokemon for certain Natures. The best players will do that. If you need any tips or tricks, ask me.

Also, a natures Guide can be found on www.psypokes.com.​
[/INDENT

( 5.1 ) Pokerus
Pokerus is a rare condition that appeared in all the Pokemon games since Pokemon Gold and Pokemon Silver. There is a 1 in 21,845 chance that one of your Pokemon will catch the virus; by defeating a wild Pokemon with the ability. What it does is double all the stat gain your Pokemon earns while leveling up. In Diamond/Pearl, a Pokemon infected with Pokerus will have a image in their summary that says "Pokerus", meaning that Pokemon is currently infected and may share it with other Pokemon in your party. The virus only has about a day before a Pokemon's immune system fights it off, but you can stall the time by placing the Pokemon in the PC. Even if your game is off, if an infected Pokemon is in your party it still counts as the time has passed.​

( 1.2 ) My Pokerus Formula
Some people has asked me how all my EV Stats say kill 26 Pokemon, instead of 252.Well this is due to the formula I use to train all my Pokemon, and I will now share how it works. If you don't know the basics of EV Training you may want to look over that before jumping into this, but anyways, here it is.

Let's say you want to raise a Pokemon in Special Attack. Normally you would need to kill 252 Pokemon who give you EV Points for this stat, but I use Power Items and Pokerus. Doing this only makes me have to kill 26 Pokemon, which makes the job much less painstaking. Whenever you kill a Gastly, you will gain 1 EV Point. If your Pokemon is holding the Power Lens, the Special Attack Power Item, it will make it 5 EV Points. This is because Power Items always add four to current gain.

With Pokerus infected in your Pokemon as well, it will double. That's right, Pokerus doubles the ammount of EV Points gained during the process. So your Kadabra now will receive ten EV Points for every Gastly you kill (12 Per Haunter :cool:), which is much better than one. For those who are still confused though, all I can do is show you the formula.

1 (Standard) + 4 (Power Item) = 5. 5 (While holding Power Item) x 2 (Pokerus) = 10.

1 + 4 = 5 x 2 = 10.
 

Sariku

Smash Master
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4 things

1. Very nice
2. Skarmory =/= Steelix
3. Celebi is not Uber
4. I though EVs were Effort Values?
Thanks for your corrections, I will take any help, its not all perfect. I'll change that right away.

I'll fix that, I meant to say Legendary >.<

They are, let me change it.
 

9Kplus1

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Hmm, in my opinion, a pretty nice guide, but there are some things you left out,

When you said, "Introduction to competitive play... ALL terms explained" I think that the tier teams should be in there somewhere as well as the clauses so any newbies who hear the term "Uber" will know that that poke is banned from competitive play if it's in that category, or , if there's a battle being requested, someone says-
"Someone battle me, lv100, no Ubers or legends, sleep and species clause are both in effect." Try explaining that to a total n00b, also, in the EV portion, you should include a few places as examples where someone can EV in a certain stat.

Overall-9.9/10
 

n00bmoderator

Smash Rookie
Joined
Jul 6, 2006
Messages
7
Nice post, but here are some more things I noticed:

Crobat: Spelled "Poison Fang" wrong
Ninjask: Spelled "X-Scissor" wrong

Movesets:
I think Stone Edge is preferred over Brick Break for Garchomp, due to higher BP and better type coverage
Blissey shouldn't have Earthquake as one of her moves since her Attack stat is incredibly low

Other than that, I liked the guide.
 

Sariku

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Messages
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Nice post, but here are some more things I noticed:

Crobat: Spelled "Poison Fang" wrong
Ninjask: Spelled "X-Scissor" wrong

Movesets:
I think Stone Edge is preferred over Brick Break for Garchomp, due to higher BP and better type coverage
Blissey shouldn't have Earthquake as one of her moves since her Attack stat is incredibly low

Other than that, I liked the guide.
Thanks dude, I'm working some kinks out of it, but all help is very appriciated.

I said Brick Break for Garchomp because.... Ill have to revise him >.<
 

FrostByte

Smash Lord
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Isn't it 4 EVs to one point? There are a few better spots for EV training though, like Bibarel near the east gate of hearthome for attack and Iron Island for defence. Floatzel and Purugly for speed west of Sunnyshore. I think you should add something about the Vitamins and berries too if you're talking about EVs.
 

quam

Smash Cadet
Joined
Sep 19, 2007
Messages
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vitamins(or drugs) give you 10 EV's each, for those who want to know
 

Aryman

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Steelix is only 2x weak to Earthquake, not 4. He's Steel/Ground.

Also, I'm pretty sure that U-turn will NOT pass on the effects of Mean Look.

"Extra 4000 speed" ?? I hope your were exaggerating.

Overall, a nice looking guide, but you need to check your info.

edit: 1 more thing... when you battle tentacool you gain 1 sp.def EV, but if it's a Tentacruel, you'll gain 2 (this is w/o Power Band). So you can't just say "battle 25 tentacool/tentacruel" because they give a different amount of EVs.
 

Sariku

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Steelix is only 2x weak to Earthquake, not 4. He's Steel/Ground.

Also, I'm pretty sure that U-turn will NOT pass on the effects of Mean Look.

"Extra 4000 speed" ?? I hope your were exaggerating.

Overall, a nice looking guide, but you need to check your info.

edit: 1 more thing... when you battle tentacool you gain 1 sp.def EV, but if it's a Tentacruel, you'll gain 2 (this is w/o Power Band). So you can't just say "battle 25 tentacool/tentacruel" because they give a different amount of EVs.
I know this, but only people who are new to this will really use this. No need to confuse them and say if you fight Tentacruel, its double the amount. I can change it soon though.

The rest I messed up on, but thanks for helping me clear this out.

And for Mean Look, no, it doesn't. But most people don't know this. Mindgames, Son.
 

Chill

Red
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I know this, but only people who are new to this will really use this. No need to confuse them and say if you fight Tentacruel, its double the amount. I can change it soon though.
That's not confusing though it's informing. If they fight 25 tentcruel it's going to mess them up if they end up with the wrong EVs.
 

Sariku

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That's not confusing though it's informing. If they fight 25 tentcruel it's going to mess them up if they end up with the wrong EVs.
But Tentacruel doesn't give any other EV's besides Special Defense. I should be on the computer Today, after school, so I'll edit all this and make it less confusing/more informative.
 

Samochan

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I'm in your house, dsmashing your tv

Blissey @ Leftovers
Nature - Bold
EV 152 HP / 252 Def / 104 Sp. Atk

Seismic Toss
Thunder Wave / Sing
Soft Boiled
Stone Edge / Ice Beam / Earthquake


The basic Blissey is show right above you. First using ThunderWave or Sing, to give you a Status Ailment. Remember if the Pokemon already has one, these won't work. Then you can use Physical moves, such as Seismic Toss and Earthquake. When it's feeling week, use Soft Boiled to annoy your enemy, as this is the essesnce of Blissey.
Um, stone edge and EQ are physical moves. I would not certainly put any physical move or even suggest any on a blissey that has attack base stat of 10 >_>;;; Especially with a bold nature. Physical damaging moves other than seismic are out of the question for blissey's movesets. >_> Max attack EV'd Adamant Bliss doesn't even ohko an Abra with EQ, -def nature and no HP or Defence EV's. xP Not to mention Bliss doesn't even learn stone edge, lulz.

Oh and the steelix moveset is pure novelty, but doesn't work when faced with human players. >_> If steelix comes to play, human players switch to something that counters steelix and there goes the strategy. >_> Defence curl takes one turn and in the meantime, opponents have switched into appropriate counter and rollout locks steelix into an attack and the likes of Hippowdon can come into play with relative ease and dispose of Steelix and recover off the damage with slack off. Stone edge/EQ/Explosion/Stealth Rock works bazillion times better or some variations, like have rest instead of explosion and toxic/protect with lefties, or some other good moves like substitute and roar.
 

Coen

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OMFGWTF Samochan O_o you actually know **** about Pokemon? Gotta play you sometime.

And except for some major errors :p the guide was fine. Don't think it's worth a sticky yet, but I don't have the power to sticky something here anyway (yet ^^).
 

Chill

Red
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But Tentacruel doesn't give any other EV's besides Special Defense. I should be on the computer Today, after school, so I'll edit all this and make it less confusing/more informative.
I know Tentacruel doesn't give any other EVs besides Sp.Def. But if they fight a tencruel they will not have as many EVs left as they would if they only fought tentacool. If they max out their EVs fighting a certain pokemon they won't be able to properly EV their other stats.
 

Sariku

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I know Tentacruel doesn't give any other EVs besides Sp.Def. But if they fight a tencruel they will not have as many EVs left as they would if they only fought tentacool. If they max out their EVs fighting a certain pokemon they won't be able to properly EV their other stats.
I get what you mean. I'll fix everything you guys stated right now, and after fixing I want you guys to tell me other things to change. You guys are a big help, and this can only get better!
 

Wii4Mii 99

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lol I was just looking through it quickly and noticed you spelled Smudge Bomb on Weezing. :p

Very good guide. This will cut down the amount of EV threads.

Until wii meet again,
Wii4Mii 99
 

MattDel

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im not sure if this is the right place to post such a question, but why do you have to leave the pokemon in the daycare until it's level 25? cant you just use exp. share or something to get it there? (im fairly new to this btw, so the guide helped me quite a bit... thanks)
 

jigglyppuff8

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im not sure if this is the right place to post such a question, but why do you have to leave the pokemon in the daycare until it's level 25? cant you just use exp. share or something to get it there? (im fairly new to this btw, so the guide helped me quite a bit... thanks)
Actually, I feel that this guide is pretty inacurate. Leaving in the day care is pointless (screw lv. 25), Any level is OK for EV training. Also, the "How To" part, I felt, was pretty inacurate. It needs a whole lot of work IMO. For one, killing 25 of a certain pokemon doesn't automatically make EV training finished. A better way to think of it IMO, is to think of it as a counting game. ex: killing one pokemon gives 1, 2, or 3 EV(s) in that stat. apply pokerus and all those numbers are multiplied by 2. (Pokerus: 1X2=2, 2X2=4, 3X2=6) Macho Brace also doubles the EVs gained. (Macho Brace: see Pokerus.) Holding a power item(lens, bracer, weight, etc.) adds four to the EVs you gained in the specified stat. (Power __________: 0+4=4, 1+4=5, 2+4=6, 3+4=7). Last, but not least, combining Pokerus with the EV gained items will double the amount previously. (Pokerus+Macho Brace: 1X2X2=4, 2X2X2=4, 3X2X2=12) (Pokerus+Power _________: 2[1+4]=10, 2[2+4]=12, 2[3+4]=14). Now everytime you KO a pokemon, apply one of the formulas above and keep that number somewhere. Keep KOing that same kind of pokemon using the same formulas until you reach the desired number of EVs as long as it doesn't exceed 255. Let's say I want 252 in attack, Shinx give 1 in attack so I'll KO them with the Pokerus and Power item formula. 2[1+4]=10 so each time I kill shinx, I get 10 in attack, so I'll knock out 25 shinx giving me 250 in attack and I'll KO one more without the power item giving me another 2 in attack. When you add that up, you get 252, just what I wanted. To make it simpler for those who need me to dummy down the language, just think of it as a counting game where you keep KOing and adding until you get to the number you want.

I know it's lengthy but I hope it can clarify some things. Trust me, I was once one of those n00bs who thought lv. 100s were the only thing that mattered and this is how I learned it.
 

jigglyppuff8

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thanks jigglypuff8, that cleared up all my questions :)
Its jigglyppuff8 or jpp8 >_<. Off Topic: How many "Matt"s are there? There's Matt himself, MasterMatt, and MattDel...


Also I forgot to add some things:
You can keep adding EVs until the total number of EVs is 510. If you make a mistake in the EVs like giving 50 in sp. atk when you wanted attack, there are 6 berries that raise a pokemon's happiness but lower their EVs in one stat(Pomeg-Tamato). After you get 510, go to Sunyshore market to get an effort ribbon to confirm you are finished. Also 4 EVs equal 1 stat boost, so 252 equals +63 in a stat. With the 510 limit the most possible EV max stat boost is 252, 252, and 6(seen on most sweepers). I'll add more when I'm done getting sick off of candy:psycho:.
 
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