luke_atyeo
Smash Hero
- Joined
- May 10, 2008
- Messages
- 7,215
List of moves that can be crawled under
ok this is a work in progress and whilst I have tried my hardest to present correct information it could be wrong (if so point it out please)
-all presented moves were tested in practice mode on FD
- Bair (not if the opponent waits till they are really low before executing and the timing for them is tricky, usually they'll only do this is they predict you trying to duck under them so dont overuse it)
- uair
-shorthop fireball, you have to be close enough that their is about half of your body length between your head and mario.
-Nair
-Uair
- Bair (not if the opponent waits till they are really low before executing, usually they'll only do this is they predict you trying to duck under them so dont overuse it)
-upsmash
-Uptilt (only if your in front of link facing him
-bair (not if the opponent waits till they are really low before executing and the timing for them is tricky, usually they'll only do this is they predict you trying to duck under them so dont overuse it)
- fair
-uair
-uncharged grounded arrows, have to be close enough to link that their is about the same distance between you and him as you are long when lying down, charged you can be much furthur away
- uncharged aerial arrows, you have to be about 3 lying snakes body lengths closer at least, further if they are higher up
- gale boomerang if not tilted down, will get you on the way back though
-bombs can be but it vary's too much depending on what link does to list anything concrete
-second hit of fsmash
-zair (not if the opponent waits till they are really low before executing and the timing for them is tricky, usually they'll only do this is they predict you trying to duck under them so dont overuse it)
-nair, will only hit you if executed when you are in range of the sweetspot
- 1st hit of jab
- ftilt (as long as its not tilted down)
- fsmash (as long as its not tilted down)
- usmash
- nair, will only hit you if executed when you are in range of the sweetspot
- all levels of charge shot except for full
- smash missles, homing if really close
- all 3 hits of jab
- uair (not if the opponent waits till they are really low before executing and the timing for them is tricky, usually they'll only do this is they predict you trying to duck under them so dont overuse it)
- nair (will hit you if it is shorthopped or fast fell)
- grab (only if you are facing away from snake)
- 2nd hit of jab
- utilt
- uair
- fair and bair (not if the opponent waits till they are really low before executing and the timing for them is really really easy, usually they'll only do this is they predict you trying to duck under them so dont overuse it)
- shield breaker if your at point blank range
... more to come
ok this is a work in progress and whilst I have tried my hardest to present correct information it could be wrong (if so point it out please)
-all presented moves were tested in practice mode on FD
- Bair (not if the opponent waits till they are really low before executing and the timing for them is tricky, usually they'll only do this is they predict you trying to duck under them so dont overuse it)
- uair
-shorthop fireball, you have to be close enough that their is about half of your body length between your head and mario.
-Nair
-Uair
- Bair (not if the opponent waits till they are really low before executing, usually they'll only do this is they predict you trying to duck under them so dont overuse it)
-upsmash
-Uptilt (only if your in front of link facing him
-bair (not if the opponent waits till they are really low before executing and the timing for them is tricky, usually they'll only do this is they predict you trying to duck under them so dont overuse it)
- fair
-uair
-uncharged grounded arrows, have to be close enough to link that their is about the same distance between you and him as you are long when lying down, charged you can be much furthur away
- uncharged aerial arrows, you have to be about 3 lying snakes body lengths closer at least, further if they are higher up
- gale boomerang if not tilted down, will get you on the way back though
-bombs can be but it vary's too much depending on what link does to list anything concrete
-second hit of fsmash
-zair (not if the opponent waits till they are really low before executing and the timing for them is tricky, usually they'll only do this is they predict you trying to duck under them so dont overuse it)
-nair, will only hit you if executed when you are in range of the sweetspot
- 1st hit of jab
- ftilt (as long as its not tilted down)
- fsmash (as long as its not tilted down)
- usmash
- nair, will only hit you if executed when you are in range of the sweetspot
- all levels of charge shot except for full
- smash missles, homing if really close
- all 3 hits of jab
- uair (not if the opponent waits till they are really low before executing and the timing for them is tricky, usually they'll only do this is they predict you trying to duck under them so dont overuse it)
- nair (will hit you if it is shorthopped or fast fell)
- grab (only if you are facing away from snake)
- 2nd hit of jab
- utilt
- uair
- fair and bair (not if the opponent waits till they are really low before executing and the timing for them is really really easy, usually they'll only do this is they predict you trying to duck under them so dont overuse it)
- shield breaker if your at point blank range
... more to come