ATTENTION : This is a OLD AS **** post originally from Facebook, so I am going to keep on updating it, if I get new ideas
Inkling moveset idea : by DreeGon
inklings........oh inklings. i have always wanted these guys in the game the second i played splatoon. they have so much potential. today i am going to show you my ideas for their moveset.
Jab / Tilt's / Neutral Air + Directional Neutral Air :
To get started, this is how I would make the Inklings feel JUST LIKE they do in Splatoon. You see, Splatoon is a 3rd person shooter, where you can AIM. How in the hell would you make this work in smash? Well, lemme tell ya. Like you can see above, this section is for A BUNCH of moves. Mega Man has a mechanic, were that like in his games, you can walk and shoot, and also jump, because jab, side tilt, and neutral air all are the same move. Let's take it one step further. With inklings, you can do just like mega man, just with the splattershot instead of pellets. HOWEVER, up tilt and down tilt are also the splattershot, and in fact, if you change direction WHILE shooting, instead of instantly changing direction, you will quickly move from one angle, to another, ALLOWING INKLINGS TO AIM! "But the Inklings can also aim in the air in splatoon" I hear you say.....WELL. if you hold a while jumping, you will keep shooting of course, but, if you then decide you wanna aim down, you simply slide your analog down while holding a. This will allow Inklings to really use their mobillity to home in on their opponents. Now if you press a direction before a, you will just do a arial in that direction, so the key is to keep holding a, or press a, then move the analog. With this, it will allow the Inklings to shoot, jump and shoot, aim down right before they hit the ground, cover the ground in ink, turn into squid mode, and keep the momentum going. THIS WOULD WORK SO WELL WITH THE INKLINGS! However to balance it out, the ink fired from the splattershot should only deal 1% and minimal knockback, considering how much mobillity they would have.
Now it is time to explain two of the most important mechanics with the Inklings: Squid mode, and Ink.
Squid Mode :
So how do you turn into a squid? Simple, you crouch. By crouching and crawling, you will be ableto move around as a squid. Most excting however, is the abillity to swim in your ink. I will explain how this works later on. Something to note, is that you can cancel out of and into squid form INSTANTLY if you are using/triggering the splattershot. This means all tilts, jab, neutral air, and directional neutral air. You can also cancel out of and into squid mode itself though. You know what this means don't you? SQUID BAGGING! It is a cool detail from splatoon, so I think it would be funny if you could squid bag with the right execution.
lnk :
this is the inkling´s main mechanic. Ink is essentiall for the inkling to use, since it fills up their ink tank. the ink tank is the main obstacle for the inkling. as you use your moves the ink tank on the back of the inkling and the ink tank meter beside the inkling´s procent will go down. it will take some time before you run out of ink, but eventually you will. when that happens you can't use any moves that contain ink, and those moves that are melee based, will be weaker, and have less knockback. Now you may be wondering.......how do I fill up the tank ? by swimming in your puddle of ink. the puddle of ink will always be on the stage unless you lose all of your stocks and there is more than one player alive. When there is too much ink on the ground, and you spread new ink, the oldest ink will chronologically disapear. there is a ink puddle located from the start from where you spawn. in fact the entrance animation for the inkling is the inkling spawing in the ink puddle like when they spawn on the spawn pad in splatoon. this ink puddle is the maximum amount of ink you can have on the ground, and so when for the first time in that game spread ink, the entire puddle will disapear. You swim in the ink by crouching / turning into a squid and then crawling. when you swim in your ink you will notice that you go way faster than walking in your ink, just like in splatoon. while swimming in ink your opponent cant see you. the only thing that they can see is the lines behind you when you swim. but just like in splatoon tilting the analog stick ever so slighty makes the lines disapear. you can do any move out of the ink puddle, so it's important to fully utilize your ink. When opponents walk in ink, their walk and dash speed will be slowed down a little bit. to avoid the ink puddle being too over powered the opponent can't get stuck in the ink unlike in splatoon. however you do have advantage when they are in your ink. when you swim out of your ink you will notice that you slide a bit. this can be used to dash into your ink then charge a smash attack, and then while you slide out of your ink, you will be able to slide into a smash attack. So as you obviously can tell, the ink puddle is a good mechanic, that defines what kind of character the inklings would be in smash.
Dash Attack :
their dash attack is them using the splat roller. as you run they pull it out slaming it to the ground and then quickly dashes foward with it. this move has 2 faces. the slam , and the dash. if you hit the opponent from the front, the slams hitbox will throw the opponent in front of you right before you hit them with the dash. but if the opponent tries to approach from above, the slam will hit them. the dashes hitbox is right in front and on top of the rollers roll. because that the move dashes you with extra speed foward its good for spacing and even just zoning.
now for their smash attacks.
Foward Smash :
foward smash is them taking out the charger and charging it. like the charger the more you charge the smash attack the stronger and furher the blast will be. the blasts range is not too wide, however the damage and knock back is really good.
Down Smash :
down smash is them smashing the inkbrush first in front of them then behind them. the first hit automaticly pulls the opponent behind you for your second hit just like toon link´s down smash. the hitbox is at the ground and goes pretty far but not too far.
Up Smash :
their up smash is them pulling out the L-3 nozzle nose and firing 2 quick but powerfull bursts up in the air while ducking. the range is pretty far and the knock back too, however the second burst sends the opponent to the side that they aproached from. the hit box is like marth´s up smash, where that you have to stand right by them or get hit by one of the 2 bursts or both.
now for their arial attacks.
Foward Air :
foward air is them pulling out the blaster and shooting a burst in front of them that explodes at inpact. if it dosent hit anything it will also explode. the range of this burst is pretty far and the burst is really powerfull and deals good knockback. the hitbox is huge since that it explodes. this makes foward air a really good kill move.
Down Air :
down air is in squid form. they use their tentacles to slap the opponent. there are 2 slaps and the 2nd hit is meteor smash. the meteor effect isnt to big but at about 90 % it has a chance of spiking. at low % is just sends them downwards in a meteor smash.
Back Air :
back air is them pulling out the slosher and sending a blast of ink behind them. like in splatoon the burst is more like a puddle. Back Air will autocancle if shorthoped and buffered, giving it good combo potential.
Up Air :
up air is them pulling out the .52 gal and shooting 3 powerfull bursts. the hitbox isnt huge but its ok. the knockback and damage on the otherside makes this move a really good kill move.
now for the exiting part......the special attacks!
Neutral Special :
Their neutral special, is the splat bomb. the longer you hold it the farther the bomb will be launched. you can angle it so its a good tool if you play on a stage with many platforms. the splat bomb will explode after some time. just like in splatoon you can tell when its going to explode by listening to the noice it makes, and looking at the flashes before it BURSTS.
Side Special :
This is the splash wall. the splash wall is a reflector similar to palutena´s. its up for a longer time though and its not as big. it also takes longer time to pull out. as in splatoon the best way to use this is as a shield. after some time it will disapear. you can tell when its going to disapear by looking at the ink tank in the middle of it. you can also damage it to make it disapear. When put down, it lasts for about 5 seconds. If you hit it with one of the strongest projectiles in the game after 1 second since it's put down, it will take the hit and reflect it, but disapear 1 second after, but if you hit it 2 seconds after released with the same move, the splash wall will dispear, and not block the attack.
Down Special :
down special is the ink mine. it takes a little time to put down, but once down anything that comes inside of its range will make it go off with a explosion. you cant activate it like you could with snake´s mine. you can see the range when the inkling puts it down. there will be a line in the same color as the inkling´s ink that will indicate its range.
Up Special :
up special is the super jump. it works like diddy kong´s up special execpt the fact that you can only angle it at launch and not when you are in the super jump. if you hit your opponent as you launch, it will deal knockback and damage in the direction you're blasting off in.
now before we talk about their final smash and taunts lets get two basics out of the way.
first up, grabs. for their grabs, they use the splattershot.
Pummel :
their pummel is really simple. they hit the opponent with the shaft of the splattershot.
Foward Throw :
for foward throw they throw their opponent down into the ground, and as they bounce back up, they fire three quick bursts of ink that launches the opponent foward and a little bit up.
Down Throw :
for down throw, the inkling transforms into a squid and slams the opponent down in the ground by using the squid´s tentacles. this is obviously a combo throw, that launches the opponent up and in front of you.
Back Throw :
for back throw, they throw the opponent behind them and shoots two quick bursts of ink, kinda like fox´s back throw. this is a kill throw at about 140%.
Up Throw :
for up throw the inkling transforms into a squid, and holds the opponent with its tentacles, and then launches up in the sky like kirby´s and charrizard´s up throw, and then slams them into the ground launching them up and a bit in front of them. this can be used as a kill throw at really high %. to be exact it would be about 180%.
now for some basic stuff.
Shield :
their shield is the bubbler. it works and functions just like the normal shield, except that the shield looks like the bubbler and is in the same color as the inklings ink color.
Spot Dodge :
their spot dodge is simple, it's just them dodging to the side like any other character. It could also be them turning into a squid, but I think it would look a bit awkward
Roll :
For the roll I got a pretty cool idea. You could use the animation that occours when you roll with the dualies in splatoon 2, BUT GET THIS, what if you could keep holding a direction, and roll up to 2 times like in Splatoon 2! To balance this, the second roll would force you to stay where you are until the ending lag is over, so it is a high risk decision, but can grant you more stage control, making it a tactical abillity.
now.......lets get to their final smash. just like ryu the inkling has 2 final smashes. one where they stand up / is in the air ect. the other while they are crouching.
Standard Final Smash :
the standard final smash is the ink zooka. they rip out the ink zooka and gets ready to fire some ink tornados at their opponent. the tornados are pretty big and deal alot of damage as well as knock back. and since its a tornado, when caught in it you twirl around in it for a little time then get launched.
Crouch Final Smash :
the crouching final smash is them going from squid to krakken. the krakken functions just like in splatoon. jump to drill through the air and deal damage and knockback to your opponent.
now the taunts.
Down Taunt :
down taunt is them pulling out the splattershot and celebrating by doing the male inkling shooter type winning animation from splatoon.
Side Taunt :
their side taunt is them turning into squid mode and swimming in circles.
Up Taunt :
their up taunt is the exact same as the up command from splatoon. WOOMY
Idle Animation :
their idle animation is them looking around as seen in the lobby in splatoon.
now i wanna explain something quite enteresting. the ability to transform into a squid is done by simply crouching as you know, however fast falling also transforms you into a squid IN FACT while you hold down the analog stick you'r e always a squid. this means you can jump as a squid and even squid bag by quickly tapping the analog stick down and then release and then continue the process. if you are in the air, you can even avoid projectiles by transforming into a squid.
now for the winning screen.
Winning Screen Music :
i have a couple of ideas for this like, the winning screen music online from splatoon, a shortended version of the main theme, a shortended version and more instrumental version of the squid sisters theme. but the one i choose is the winning screen music from splatoon´s single player campaing, that you hear when you capture a zap fish / beat a stage.
Victory poses :
I only got a couple of ideas, but I'm sure nintendo would make something awesome for their winning screen animations either way. The first idea is them comming up from a puddle of ink with the camera in the back, then the inkling aiming in different directions, before aiming at the camera with a smirk on their face. another idea could be them dancing like in inkopolis in splatoon 1. And the rest is up to nintendo, cause that was all i got
:v
Clapping / Lossing Animation :
for their clapping anitmation it would be fun to see the roller lossing animation, where they shook their head.
Skins :
the inklings would have 16 skins just like little mac. of course there would be a female and a male inkling. each skin would have diferent outfit and skin color. 8 skins for female and 8 skins for male. Would be cool if 2 of the skins could be a octoling boy and girl, from the OCTOEXPANSION DLC.
So that was my Inkling moveset idea. Sakurai already made a moveset most likely, but I was thinking of sending it to him somehow, but let's just hope he get's the same idea as I got, and make one of the most uniqe characters in smash TO THIS DATE