SPLATOON INKLING FOR SMASH 4 DLC!!
Inkling Moveset:
Jab: Whacks the Splattershot gun forward, another hit whacks it down, and the last finisher it fires a single ink burst downward.
Forward Tilt: Throws a burst bomb forward.
Down Tilt: Places an Ink mine. It will explode with a small ink burst when someone steps on it. Only 1 can be placed at a time.
Up Tilt: Does a short hop with a headbutt.
Dash Attack: Turns into Squid forms and spins around.
Standard Air: Turns into a squid and twirls around.
Forward Air: Hits the Splattershot gun forward in the whole semi-circle area in front of them.
Up Air: Fires a small shot of ink up.
Back Air: Whacks the splattershot gun quickly and powerfully behind them.
Down Air: Kicks their foot down. Not a meteor smash, but it works quickly.
Grab Pummel: Shoots the opponent with ink.
Forward Throw: Fires the Inkzooka weapon forward that will do a lot of damage and launch the enemy forward.
Up Throw: Throws enemies up and throws a Splat Bomb after them, exploding at them.
Down Throw: Trips the enemy and rolls over them with the Splat Roller
Back Throw: Pushes the enemy backwards and then kicks them away!
●Standard: Splattershot
Stands in place and shoots the ink from the Splattershot weapon. You can aim around by pointing with the left stick. It will do little damage but keep firing straight bursts, It will also make ink stay on walls and floors.


Side: Roller
Runs across the stage with the roller weapon, creating a path of ink behind them. It will carry enemies around and finishes off by lifting the roller up and smashing it down.
Up: Super Jump
Turns into a squid and jumps up, splatting ink below them, turning into human form when landing.. You don't do any damage going up, but landing on people will deal a lot of damage.
Down: Squid Tranform
Turns into a squid! They are very short and just lay on the ground, and will go slow if there is no ink. It is only useful for diving into ink or if you want to become smaller for some reason. You have no attacks in squid form.
Custom Moves:
Forward Smash: Charges their Splattershot, then releases a burst of ink forward, like the Mii Gunners smash attack.
Down Smash: Puts a Splash Wall down that releases bursts of ink, dealing major damage and launching with a finisher. Only lasts for like 1 second
Up Smash: Pulls out the sprinkler, and it twists around shooting ink. The Ink that it shoots out does some damage to people not caught in the smash. It deals repeated damage if they are caught and has a deadly finisher, like Mewtwo's final smash but with ink.1
FINAL SMASH: INKSTRIKE
Uses the INKSTRIKE weapon and launches a tornado of ink with a missle. Before shooting, you have a second to aim to pick your location. You can only slightly aim, but the Inkstrike shoots a missile in the air, then landing in front of you.
Stage: Urchin Underpass
It is very large stage.
I don't really know how it would work, but I think it is the perfect location for a stage.
Special Mechanics:
Ink!
Inkling can shoot Ink around the stage and use it to use their squid form. The ink stays around for 5 seconds and get smaller until disappearing after. If this happens in Squid form, the Inkling will safely jump out. While in the ink, you move around much faster, but you can only swim around and do nothing else. But, this allows for many unique possibilities, like to escape, use a follow up attack after, or play tricks and other stuff the community might come up with. You can also use it on walls to swim up them, allowing for recoveries as well! When you jump out, you go straight back into humanoid form allowing for follow-up attacks.
Some things can actually cover up or clean the ink though. This includes other ink from other inklings, (Inklings on your team will have the same colour ink) Fludd from Mario, Fire from any fire-breather, and pretty much any other projectile.
Other Inkling recolours have different coloured ink.
One inkling cannot put down so much ink, either. If a lot of ink is already on the stage, it will disappear if more ink is put anywhere else.
oh and btw the reoveries won't be OP because the Inkling can be lauched easily. Not as easy as kirby or jigglypuff, but still easy.