Weruop
Smash Ace
OK so a few things were brought up recently and got me thinking that there is something that we should probably look into and explore a little bit.
As of now its named Pikmin-Aerial-Cancel-Shuffle (PACS)
This is done by hitting the ground within the first 4 frames that u input any aerial, excluding nair.
What happens is the aerial is canceled with no lag at all.
The catch is that the pikmin who was first in line is sent to the end once u use this.
I have found 2 main uses for this.
1. The first use is a situational way to send the pikmin at the front of the line to the end because it is not what you want at the time. say your opponent is a shield lover and you have a white pikmin up next, and then a blue. well before you hit ground, fair, and then grab for the kill.
It's pretty situational but if we sort of abuse it for a little while, i think we'll slowly start seeing when this works and when it doesnt.
One way i can think of implementing this offensively is short hop,pikmin throw, fast fall, PACS the pikmin u dont want, and then use the next+better option
another way i just thought was.. say a marth is at high damage and about to fair u in the air, and u just threw a pikmin, and ur next pikmin is yellow followed by blue. well u could fast fall PACS the yellow, shield the fair, and blue pikmin grab and throw kill.
just some ideas. who knows how useful it can be. its worth looking into id think, though
another way i found this useful is for not wasting whistles
i try to have it so that after my most recent whistle, a yellow came to the front, or any pikmin that makes purples 2-3 whistles away. there are multiple reasons.
anyways, after kills, i set my whistle to my preference, and then SH upairs til i got a blue or white to the front. (im starting to want to get whites to the front more often for combo reasons though, especially if a purple is next )
anyways, i found that when i get kills off of the sides of the screen, i dont always have enough time. thanks to SH pikmin throw fast fall fair, i can shuffle through those pikmin more quickly
4frames isnt much, but with about 5 minutes of practice, it sure didnt seem very hard to do.
Anyways, just keep this in mind cuz maybe we can make something good out of it ^^ thx 4 reading
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THE SECOND POSSIBLE AT i have simply quoted from RichBrown's random idea topic. its in green
OH YEAH another AT we need to start using is something called a W-Aerial , Wair, or whistle into aerial
thats what i call it anyways lol
basically, if u are reading your opponent well enough, what you do is short hop, whistle, nair into upsmash
i did this against Chip's zair one time this last weekend. i should have really experimented with it more in friendlies but it didnt pass my mind.
we can also probably do this well against D3 upb, (meta glide attack?, peach fair?) MARTH FAIR, ( if they space, then w-fair) and many other things
its really good for a set up for a kill. i think it is something that should be looked into =0
Somebody brought something up about the downside to this:taking damage. So I'm going to show how much damage characters can do with moves compared to how much Olimar can deal. Moves i found this technique useful against are as follows.
(another ex = say you are camping and a mario is coming toward u in teh air and shoots a fireball, u can jump into the fireball, whistle, and nairtoupsmash/fair)
Marth Fair (FIRST ATTACKS ARE UNSTALE, FOLLOWED BY MORE AND MORE STALE)
10(+3if tipper)_9(+3 if tipper)_8(+2)_7(+3)_7(+1)_6(+2)_(5+2)_...
Conisdering how often we are hit by this, and assuming u can DI into them so ur not tippered, AVG damage is about 7
TL Zair: 4damage all the time. AVG damage is 4
Samus Zair: 4damage all the time. AVG damage is 4
Peach Fair: 15unstale,14more stale,12,11,10,9... AVG damage is about 12
Metaknight Glide Attack(W-air isnt the best option buuut lol): 12,11,10,8...AVG damage is about 11/10
Kirby Bair: 12,11,10,8,8... AVG damage is about 11-10
Thrown Banana: 4damage all the time. AVG damage is 4
ROB Fair: 10,9,8,7,7,6...AVG damage is about 8 or 7
Yoshi Egg Toss: 8/9,7,7,7,6/5... AVG is about 7
Mario Fireball: 5,4,4,4,3,3... AVG is about 4
DK Bair(easily punishable, but say he is at high damage and u dont have a blue next...)
: 13,12,10,10,8... AVG is about 12 or 11
NOW! with a raw nair, if we make all parts hit except the last, we can get about 10 damage. then if its been used a little, the max is about 8. its a little risky to try tog et all hits in, cuz u mite hit with the last part of nair, not setting ur opponent up for the kill. if i get this technique down, i will prolly average about 6 damage from the nair part, folowed by an upsmash which should get me atleast another 11 damage with anything but a whitey.(raw red/yel/blu/purp upsmash is 14-16 damage soooo ya)
with whistle, nair into upsmash, it should always get ATLEAST 17damage+the kill (if u get 10 from nair and do purple upsmash, u can max 26)unless uuse the technique too early >.<
if u fair, u should be able to get atleast 10 damage as long as u dont hit with nair
in all cases, the damage exchange is in Olimar's favor, plus it is good for leading to nair>upsmash kills
~Wer
As of now its named Pikmin-Aerial-Cancel-Shuffle (PACS)
This is done by hitting the ground within the first 4 frames that u input any aerial, excluding nair.
What happens is the aerial is canceled with no lag at all.
The catch is that the pikmin who was first in line is sent to the end once u use this.
I have found 2 main uses for this.
1. The first use is a situational way to send the pikmin at the front of the line to the end because it is not what you want at the time. say your opponent is a shield lover and you have a white pikmin up next, and then a blue. well before you hit ground, fair, and then grab for the kill.
It's pretty situational but if we sort of abuse it for a little while, i think we'll slowly start seeing when this works and when it doesnt.
One way i can think of implementing this offensively is short hop,pikmin throw, fast fall, PACS the pikmin u dont want, and then use the next+better option
another way i just thought was.. say a marth is at high damage and about to fair u in the air, and u just threw a pikmin, and ur next pikmin is yellow followed by blue. well u could fast fall PACS the yellow, shield the fair, and blue pikmin grab and throw kill.
just some ideas. who knows how useful it can be. its worth looking into id think, though
another way i found this useful is for not wasting whistles
i try to have it so that after my most recent whistle, a yellow came to the front, or any pikmin that makes purples 2-3 whistles away. there are multiple reasons.
anyways, after kills, i set my whistle to my preference, and then SH upairs til i got a blue or white to the front. (im starting to want to get whites to the front more often for combo reasons though, especially if a purple is next )
anyways, i found that when i get kills off of the sides of the screen, i dont always have enough time. thanks to SH pikmin throw fast fall fair, i can shuffle through those pikmin more quickly
4frames isnt much, but with about 5 minutes of practice, it sure didnt seem very hard to do.
Anyways, just keep this in mind cuz maybe we can make something good out of it ^^ thx 4 reading
__________________________________________________________
THE SECOND POSSIBLE AT i have simply quoted from RichBrown's random idea topic. its in green
OH YEAH another AT we need to start using is something called a W-Aerial , Wair, or whistle into aerial
thats what i call it anyways lol
basically, if u are reading your opponent well enough, what you do is short hop, whistle, nair into upsmash
i did this against Chip's zair one time this last weekend. i should have really experimented with it more in friendlies but it didnt pass my mind.
we can also probably do this well against D3 upb, (meta glide attack?, peach fair?) MARTH FAIR, ( if they space, then w-fair) and many other things
its really good for a set up for a kill. i think it is something that should be looked into =0
Somebody brought something up about the downside to this:taking damage. So I'm going to show how much damage characters can do with moves compared to how much Olimar can deal. Moves i found this technique useful against are as follows.
(another ex = say you are camping and a mario is coming toward u in teh air and shoots a fireball, u can jump into the fireball, whistle, and nairtoupsmash/fair)
Marth Fair (FIRST ATTACKS ARE UNSTALE, FOLLOWED BY MORE AND MORE STALE)
10(+3if tipper)_9(+3 if tipper)_8(+2)_7(+3)_7(+1)_6(+2)_(5+2)_...
Conisdering how often we are hit by this, and assuming u can DI into them so ur not tippered, AVG damage is about 7
TL Zair: 4damage all the time. AVG damage is 4
Samus Zair: 4damage all the time. AVG damage is 4
Peach Fair: 15unstale,14more stale,12,11,10,9... AVG damage is about 12
Metaknight Glide Attack(W-air isnt the best option buuut lol): 12,11,10,8...AVG damage is about 11/10
Kirby Bair: 12,11,10,8,8... AVG damage is about 11-10
Thrown Banana: 4damage all the time. AVG damage is 4
ROB Fair: 10,9,8,7,7,6...AVG damage is about 8 or 7
Yoshi Egg Toss: 8/9,7,7,7,6/5... AVG is about 7
Mario Fireball: 5,4,4,4,3,3... AVG is about 4
DK Bair(easily punishable, but say he is at high damage and u dont have a blue next...)
: 13,12,10,10,8... AVG is about 12 or 11
NOW! with a raw nair, if we make all parts hit except the last, we can get about 10 damage. then if its been used a little, the max is about 8. its a little risky to try tog et all hits in, cuz u mite hit with the last part of nair, not setting ur opponent up for the kill. if i get this technique down, i will prolly average about 6 damage from the nair part, folowed by an upsmash which should get me atleast another 11 damage with anything but a whitey.(raw red/yel/blu/purp upsmash is 14-16 damage soooo ya)
with whistle, nair into upsmash, it should always get ATLEAST 17damage+the kill (if u get 10 from nair and do purple upsmash, u can max 26)unless uuse the technique too early >.<
if u fair, u should be able to get atleast 10 damage as long as u dont hit with nair
in all cases, the damage exchange is in Olimar's favor, plus it is good for leading to nair>upsmash kills
~Wer