I.T.P
Smash Ace
seeing all the extremely slow damaging infinites in the game(Ice block lock, laser lock, chaingrabs, shine spam) I couldn't help but wondering, would a tactic that slowly but inescapably hurts an opponent and is infinite be considered a stalling tactic?
what I mean is, picture the next scenario:
the game still has 2:30 minutes to go, and it's a Falco vs snake match, they're both at 2 stock, and snake gets caught in a laser lock, the laser lock takes 2 minutes to kill snake, resulting in only 30 seconds to try and even the score, falco starts running all over the field, and wins.
or take a diffrent possibility, a DDD is playing one of the characters that can be infinitely chain grabbed, and is at a %tage loss but on the same stock(could even be the first stock) and starts infinitely chaingrabbing until time is up.
so the bottom line is, how do you draw the line between a normal tactic and one that takes too long?
what I mean is, picture the next scenario:
the game still has 2:30 minutes to go, and it's a Falco vs snake match, they're both at 2 stock, and snake gets caught in a laser lock, the laser lock takes 2 minutes to kill snake, resulting in only 30 seconds to try and even the score, falco starts running all over the field, and wins.
or take a diffrent possibility, a DDD is playing one of the characters that can be infinitely chain grabbed, and is at a %tage loss but on the same stock(could even be the first stock) and starts infinitely chaingrabbing until time is up.
so the bottom line is, how do you draw the line between a normal tactic and one that takes too long?