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Infinite Jab after Nair

Mew2King

King of the Mews
Joined
Jul 18, 2002
Messages
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Cinnaminson (southwest NJ 5 min drive from Philly)
Sonic vs Marth, Sonic shuffle nairs marth at 35%+, then walks a little bit further up to Marth, and keeps doing his jab + walk forward over and over across FD (sometimes 2nd jab also if you want, doesn't really matter) then charge F smash. The jabs across FD can do like 20%, then a charged F smash at the edge (or infinite them off of walk off stages). This works on every character, works better on characters that fall over fast after being hit though (like, you're never going to get this off vs Jigglypuff for example).

What does this mean? Sonic is good on his own homestage!.... maybe? Or walk off or wall stages at least.

other people that you can infinite include ICs Ice Blocks (Chu did this in tourney after down throw -> nana Fair at like I think 30%+ or so), Pikachu jabs (after Nair?), Metaknight down tilt (after weak nair or on slopes maybe?) Squirtle Jabs (after fair/bair?), Link jabs (after boomerang), Mario jabs (after Nair, but Luigi jabs don't seem to work), Sonic jabs (after Nair), Ness jabs (after you dair them from the air into the ground, I dunno), Kirby jabs (after a close up B so the last hit of final cutter misses), and Jigglypuff jabs (after aerials). Samus jabs work too (but they don't hit low) and Olimar jabs in a corner

Here's the %s for Mario's Nair, and Sonic's Nair, to knock people over (Mario on left, Sonic on right)

45 43 Bowser
44 42 DK
44 42 Snake
43 41 DDD
43 41 Charizard
43 41 Ganon
42 40 Samus
42 40 Wario
42 40 Yoshi
42 40 ROB
42 40 Ike
41 39 C.Falcon
41 39 Link
41 39 Wolf
40 38 Lucario
40 38 Ivysaur
40 38 Mario
40 38 Luigi
39 37 Sonic
39 37 Pit
39 37 Ness
39 37 Lucas
39 37 Diddy
38 36 Toon Link
38 36 ICs
38 36 Peach
37 35 Marth
37 35 Zelda
37 35 Sheik
36 34 Falco
36 34 Olimar
36 34 ZSS
35 34 Fox
35 33 Pikachu
35 33 Metaknight
35 33 Kirby
34 32 GW
34 32 Squirtle
32 31 Jigglypuff

http://allisbrawl.com/forum/topic.aspx?id=6282
 

Umby

Smash Master
Joined
Oct 21, 2006
Messages
3,194
Location
I'm just your problem~
What you're saying is SHFF Nair, Jab, step forward, Jab, step forward, and you can repeat this without your opponent (or just Marth) breaking it until they reach the edge/blastline?
 

InterimOfZeal

Smash Champion
Joined
Apr 7, 2005
Messages
2,932
Location
Aurora, Colorado
Wtf, m2k, stop postin' ****.

Kidding, Imma have to try this later. If it works how you say and can't be SDI'ed outta, that's really hot.
 

InterimOfZeal

Smash Champion
Joined
Apr 7, 2005
Messages
2,932
Location
Aurora, Colorado
So I think I have it down, but I'd still like to see a vid or something. If I have it figured out properly, you can also do it from the dthrow, though that's more situational/reliant on your opponent not being prepared for the initial set-up.
 

Deathwish238

Smash Apprentice
Joined
Feb 28, 2008
Messages
156
Location
Florida
omfg thats ownage right there and its kinda cheap but i guess it balances out that its pretty situational but not TOO hard to pull of either....siiiiiickkkk
 

ShadowLink84

Smash Hero
Joined
Sep 12, 2005
Messages
9,007
Location
Middle of nowhere. Myrtle Beach
You can tech after being hit by Sonic's Nair.
You can tech when smashed at 999% froma Ganandorf warlock punch.
There is no reason for someone to jablock their opponent unless that opponent is D-U-M-B.
 

NESSBOUNDER

Smash Master
Joined
Dec 19, 2002
Messages
3,167
Location
somewhere sunny
You can tech after being hit by Sonic's Nair.
You can tech when smashed at 999% froma Ganandorf warlock punch.
There is no reason for someone to jablock their opponent unless that opponent is D-U-M-B.
Or they are playing as the Ice Climbers, in which case you can grab, fthrow, Nana footstool jump, Ice block lock.

Not a jab combo, but a 100% reliable way to get a "jab lock" on the opponent. Only using ice blocks instead of jabs.
 

MarKO X

Smash Champion
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Yes, very, very situational, but good to know otherwise.

The Falco Laser Lock is bonkers though. I'd love to see Sonic jab lock.
 
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