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"Infinite" D-Tilt Testing (Data & Analysis)

Remzi

formerly VaBengal
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So what I basically did was create a stage which was a flat area with two large walls. I then proceeded to test out Marth's D-tilt infinite against every character in the game to see what percent I could get them to before they were able to escape. I tested them twice each, once in training mode with CPU set to run (so that they could make some sort of attempt to escape) and once in standard brawls. The only real difference here is that stale moves does not take effect in training. So only the second results really matter. But I just did both for the hell of it... The only way these results will really help anyone is to let them know when to stop D-tilting so that they can use a kill move before the opponent can escape.

Without further ado, the results:

Orange Text: The opponent would have clearly been able to DI out at this point.
Blue Text:It seems the opponent may have been able to DI out earlier.
Green Text: The opponent would have clearly been able to DI out at this point, but they may have been able to DI out earlier.
First Result: Training Mode (The CPU was set to run, so give or take a few damage where i had to force the cpu into position, it cant be more than 9%)
Second Result: Standard Brawl
*All #s in percent form*

Mario: 107/190
DK: 79/51
Link: 117/197
Samus: 148/232
ZSS: 105/176
Kirby: 111/178
Fox: 102/173
Pikachu: 100/172
Marth: 76/126
G&W: 95/167
Luigi: 120/191
Diddy: 109/184
Zelda: 165/267
Sheik: 95/236
Pit: 116/192
MK: 99/172
Falco: 99/175
Squirtle: 99/167
Charizard: 117/201
Ivysaur: 108/191
Ike: 117/197
Snake: 182/322
Peach: 153/248
Yoshi: 117/193
Ganondorf: 185/316
IC's: 107/189
D3: 183/319
Wolf: 108/193
Lucario: 146/200
Ness: 108/168
Sonic: 169/295
Bowser: 108/73
Wario: 188/201
TL: 166/282
ROB: 123/201
Olimar: 145/245
CF: 109/197
Jigglypuff: 63/145
Lucas: 105/185

Notes:
-Zelda, Peach, and most others who have colored text slid up the wall rather than ricocheting, which is why they could DI out
-DK and Bowser were the only two who broke out faster with the addition of Stale Moves negation. They were also two of the fastest to break out, which I didn't expect on heavy characters.
-This completely owns Snake :chuckle:
-It completely owns Ganondorf :(
-There was no point in testing Ness and Lucas, who's actually gonna use this when we have a infinite release grab...lol
-Jiggs breaks out the fastest, and is the lightest character. But weight doesn't seem like the only factor here.
-Again, the only way this is really useful is to know when to stop d-tilting, and when to start using your kill moves
-COUNTERPICK DELFINO PLAZA AGAINST SNAKE

If you notice any trends, let me know and I'll edit this post and credit you.

Thanks for reading this time consuming yet **** near useless post, hope you enjoyed :)
 

ixdnL

Smash Journeyman
Joined
Apr 7, 2008
Messages
259
Not very useful but having extra info can't be bad. At least the Marth board seems active and not caught up in a useless fad.
 

Remzi

formerly VaBengal
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Only the ones the ones with colored text leave any possibility for DI, the rest keep the opponent in hitstun the entire time.

And I obviously would have liked to have another player help, but I'm the only one in the house who plays Smash, and it was too late to go to a friends or have a friend over.
 

cutter

Smash Champion
Joined
Jun 4, 2008
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Getting drilled by AWPers
This is actually very similar to G&W's Dtilt lock on walls too. Human players can smash DI out of high percentages so they don't take an unnecessary 40-50% more damage.

Still, it's great for getting a huge amount of free damage.
 

Remzi

formerly VaBengal
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Again, most characters up to around at least 100% get hit again before they can even leave hitstun. You can't ^B out of it to my knowledge.
 

Remzi

formerly VaBengal
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lol, i was just about to say probably marth can but no one else. his up B activates in what 5 frames? *expects correction from EL*
 

adumbrodeus

Smash Legend
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Aug 21, 2007
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Tri-state area
lol, i was just about to say probably marth can but no one else. his up B activates in what 5 frames? *expects correction from EL*
It's correct, but that's not what makes it so useful, other attacks come out faster.

What makes it great is that, the first 4 frames are invincible.
 
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