Remzi
formerly VaBengal
So what I basically did was create a stage which was a flat area with two large walls. I then proceeded to test out Marth's D-tilt infinite against every character in the game to see what percent I could get them to before they were able to escape. I tested them twice each, once in training mode with CPU set to run (so that they could make some sort of attempt to escape) and once in standard brawls. The only real difference here is that stale moves does not take effect in training. So only the second results really matter. But I just did both for the hell of it... The only way these results will really help anyone is to let them know when to stop D-tilting so that they can use a kill move before the opponent can escape.
Without further ado, the results:
Orange Text: The opponent would have clearly been able to DI out at this point.
Blue Text:It seems the opponent may have been able to DI out earlier.
Green Text: The opponent would have clearly been able to DI out at this point, but they may have been able to DI out earlier.
First Result: Training Mode (The CPU was set to run, so give or take a few damage where i had to force the cpu into position, it cant be more than 9%)
Second Result: Standard Brawl
*All #s in percent form*
Mario: 107/190
DK: 79/51
Link: 117/197
Samus: 148/232
ZSS: 105/176
Kirby: 111/178
Fox: 102/173
Pikachu: 100/172
Marth: 76/126
G&W: 95/167
Luigi: 120/191
Diddy: 109/184
Zelda: 165/267
Sheik: 95/236
Pit: 116/192
MK: 99/172
Falco: 99/175
Squirtle: 99/167
Charizard: 117/201
Ivysaur: 108/191
Ike: 117/197
Snake: 182/322
Peach: 153/248
Yoshi: 117/193
Ganondorf: 185/316
IC's: 107/189
D3: 183/319
Wolf: 108/193
Lucario: 146/200
Ness: 108/168
Sonic: 169/295
Bowser: 108/73
Wario: 188/201
TL: 166/282
ROB: 123/201
Olimar: 145/245
CF: 109/197
Jigglypuff: 63/145
Lucas: 105/185
Notes:
-Zelda, Peach, and most others who have colored text slid up the wall rather than ricocheting, which is why they could DI out
-DK and Bowser were the only two who broke out faster with the addition of Stale Moves negation. They were also two of the fastest to break out, which I didn't expect on heavy characters.
-This completely owns Snake
-It completely owns Ganondorf
-There was no point in testing Ness and Lucas, who's actually gonna use this when we have a infinite release grab...lol
-Jiggs breaks out the fastest, and is the lightest character. But weight doesn't seem like the only factor here.
-Again, the only way this is really useful is to know when to stop d-tilting, and when to start using your kill moves
-COUNTERPICK DELFINO PLAZA AGAINST SNAKE
If you notice any trends, let me know and I'll edit this post and credit you.
Thanks for reading this time consuming yet **** near useless post, hope you enjoyed
Without further ado, the results:
Orange Text: The opponent would have clearly been able to DI out at this point.
Blue Text:It seems the opponent may have been able to DI out earlier.
Green Text: The opponent would have clearly been able to DI out at this point, but they may have been able to DI out earlier.
First Result: Training Mode (The CPU was set to run, so give or take a few damage where i had to force the cpu into position, it cant be more than 9%)
Second Result: Standard Brawl
*All #s in percent form*
Mario: 107/190
DK: 79/51
Link: 117/197
Samus: 148/232
ZSS: 105/176
Kirby: 111/178
Fox: 102/173
Pikachu: 100/172
Marth: 76/126
G&W: 95/167
Luigi: 120/191
Diddy: 109/184
Zelda: 165/267
Sheik: 95/236
Pit: 116/192
MK: 99/172
Falco: 99/175
Squirtle: 99/167
Charizard: 117/201
Ivysaur: 108/191
Ike: 117/197
Snake: 182/322
Peach: 153/248
Yoshi: 117/193
Ganondorf: 185/316
IC's: 107/189
D3: 183/319
Wolf: 108/193
Lucario: 146/200
Ness: 108/168
Sonic: 169/295
Bowser: 108/73
Wario: 188/201
TL: 166/282
ROB: 123/201
Olimar: 145/245
CF: 109/197
Jigglypuff: 63/145
Lucas: 105/185
Notes:
-Zelda, Peach, and most others who have colored text slid up the wall rather than ricocheting, which is why they could DI out
-DK and Bowser were the only two who broke out faster with the addition of Stale Moves negation. They were also two of the fastest to break out, which I didn't expect on heavy characters.
-This completely owns Snake
-It completely owns Ganondorf
-There was no point in testing Ness and Lucas, who's actually gonna use this when we have a infinite release grab...lol
-Jiggs breaks out the fastest, and is the lightest character. But weight doesn't seem like the only factor here.
-Again, the only way this is really useful is to know when to stop d-tilting, and when to start using your kill moves
-COUNTERPICK DELFINO PLAZA AGAINST SNAKE
If you notice any trends, let me know and I'll edit this post and credit you.
Thanks for reading this time consuming yet **** near useless post, hope you enjoyed