Le_THieN
Smash Lord
I've been lurking on the Zelda Forums again the last couple of days since Kataeafi asked us to drop by and offer some input on the Zelda/Diddy match-up. Last night, I ran into one of their threads linking this interesting video by the famous innocentroads:
Basically, instead of using your quickest aerial attack and then expending your double jump to reverse the momentum on your knock-back, you actually B-reverse your neutral-B in order to achieve a shift in momentum comparable to or greater than that which you would receive with a normal double jump.
The instant advantage in doing a B-reversal first as opposed to immediately double-jumping is that you actually get an extra horizontal boost added to your normal recovery patterns. Additionally, if you quickly manage to activate your B-reversal momentum cancel before you die off the side in order to save yourself, many characters would actually be able to preserve their double jump in order to time, space or mix up their recoveries more effectively.
In Zelda's particular case, her sequence of inputs after being hit toward a horizontal blast zone are as follows:
Cue Diddy Kong: how much does he have to benefit from this?
Obviously, I haven't had the chance to test this myself since I'm asking this question (although I'll get back to you all later today with some results).
In my head, Diddy Kong's modified recovery sequence would look something like this:
I'm fairly certain I would have never thought of this technique myself; I most commonly deploy B-reversals out of smashed Monkey Flips (with a banana peel in my hand) towards my opponents in order to fake an approach and bait a reaction. This means that I will inevitably face the direction that I am reversing momentum in. It never once occurred to me that you can still use B-reversals regardless of the direction you are facing.
Interestingly enough, this also opens up some new mix-up possibilities on stage with B-reversing into retreating Peanut Popguns out of RARed B-airs, or out of a backwards jump or short hop in general.
Anyway, I will mess around with this in a couple of hours and get back to you guys with what I'm able to find.
Thoughts?
Basically, instead of using your quickest aerial attack and then expending your double jump to reverse the momentum on your knock-back, you actually B-reverse your neutral-B in order to achieve a shift in momentum comparable to or greater than that which you would receive with a normal double jump.
The instant advantage in doing a B-reversal first as opposed to immediately double-jumping is that you actually get an extra horizontal boost added to your normal recovery patterns. Additionally, if you quickly manage to activate your B-reversal momentum cancel before you die off the side in order to save yourself, many characters would actually be able to preserve their double jump in order to time, space or mix up their recoveries more effectively.
In Zelda's particular case, her sequence of inputs after being hit toward a horizontal blast zone are as follows:
- use her quickest aerial attack (B-air)
- immediately B-reverse her neutral-B (Nayru's Love) during earliest available frames
- double jump
- expend up-B (Farore's Wind)
Cue Diddy Kong: how much does he have to benefit from this?
Obviously, I haven't had the chance to test this myself since I'm asking this question (although I'll get back to you all later today with some results).
In my head, Diddy Kong's modified recovery sequence would look something like this:
- B-air
- B-reverse Peanut Popgun
- instantly aerial-cancel with Z, L or R (i.e. any shield or grab button)
- fast-fall (depending on how close you are to being KOed off the top)
- Monkey Flip
- double jump
- Rocket Barrel Blast
I'm fairly certain I would have never thought of this technique myself; I most commonly deploy B-reversals out of smashed Monkey Flips (with a banana peel in my hand) towards my opponents in order to fake an approach and bait a reaction. This means that I will inevitably face the direction that I am reversing momentum in. It never once occurred to me that you can still use B-reversals regardless of the direction you are facing.
Interestingly enough, this also opens up some new mix-up possibilities on stage with B-reversing into retreating Peanut Popguns out of RARed B-airs, or out of a backwards jump or short hop in general.
Anyway, I will mess around with this in a couple of hours and get back to you guys with what I'm able to find.
Thoughts?