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Sorry, it just happens >_>I want to know something....
...is this the new weekly discussion? a Matchup discussion thread? or I'm I mistaken?
.__. This started as a "we'll make a yoshi guild" thread, now we're talking about yoshi's air game and matchups...
Since using one single move became predictable.I'm sorry, since when is bair not Yoshi's best move?
Since Egg Toss games, dash-grabbing, neutral air, and simply NOT approaching started to exist.Since when is it not his best approach option out of the few he has?
Not all of his ground attacks do. Actually, outside of his throws, smashes (except down), up tilt, and possibly forward tilt, I'm not sure which ground attacks you're referring to.Since when do his ground attacks not lead to his aerials,
Than SOME other characters, I'd certainly concede. Though that's not much of a statement to make.therefore meaning he's spending more time in the air than other characters?
Correction: If you're ONLY using Yoshi in the air, you're arbitrarily limiting yourself and making yourself very predictable.If you're not using your Yoshi in the air, you're squandering what resources you actually have.
*Looks at down tilt* Umm... no.If the opponent spaces themselves properly, there's no reason that you would even get a hit in on the ground. If your grab is outranged, I'm pretty sure your other ground moves are outranged, too.
I'm saying that your options tend to outweigh theirs and that even high-class players think FAR too little of Yoshi's recovery. I'm not saying that you will never, ever get punished on the way back to the stage, I'm saying that it's extraordinarily hard to keep Yoshi off the stage.Who have you been playing? If they don't know how to deal with Yoshi's recovery yet, you're not playing against the right people.
Oh, and let's avoid unnecessary insults/ancient fads when you clearly have nothing more valid to say, thanks.Also LoL at the better Yoshis thing, as if you think you're telling me something super-new. Lurk moar poast less, son.
Okay, let's look at this for a second. Say I'm Yoshi and I'm recovering back to the stage. Now you're... say... Marth, and you want to make sure I don't get back. (If you want a different character in this example, be my guest). Now, we'll even give you the benefit of the doubt and say I'm recovering around the same level as the stage (presumably from a forward air at high percent), which is one of Yoshi's worst recovery positions.Ridiculous amount of directions?
- Straight toward the stage
- Below toward the stage
- Above toward the stage
When you're done attacking my strawman over there, let me know so we can get back to the discussion at hand. I NEVER said that it's impossible to gimp Yoshi. NOT ONCE.Getting gimped happens. Deal with it.
You need to chill out there, hoss. You're getting all uptight here and there's no need for that. You said - and I quote:His aerial game isn't superb in all areas. Do I need to spell this out? He has no GLARING advantages in any areas, and I don't see what's so hard to understand about this.
Which I take to mean you believe this aspect to stand out about all of his other aspects. This directly contradicts what you said about none of his aspects standing out. Unless you're speaking generally, which you didn't indicate and wasn't implied. Don't blame me if you don't finish your own statements, please.- Yoshi is all about the aerial game.
As far as I know, eggs have enough ending lag when you're approaching that they aren't really that feasible.And Yoshi doesn't? He has more than just Bair you know, and he can even open up approaches using a Shorthop low powered Egg to an Aerial.
All other ranged grab characters can perform a pivot just as quickly as Yoshi can.The only problem is that those characters have either horridness startup lag, not enough range, or has weird properties that doesn't really help beat out the grab (Olimar). The only person I could see as a problem is Link, but even he has horridness ending lag on his grab.
Thank you, we're always welcoming any mainers who wants to post their oppinion here.This thread is funny shit. I though Ch0zen was toying with these Yoshi mains when I first started reading, but seemingly not o_0.
I will never understand this grabbing business. He's got a grab release on many characters, right? Good players avoid getting grabbed. What then? Yoshi's left to his slightly above average air game and sub-par ground game.
I don't understand all this commotion on Yoshi all of a sudden. Sure, he's better then 6th bottom like he's been put on that tier list, but I actually loled (because I thought OP was joking) when high tier was mentioned.
*injects anti-stupid virus into smashboards*
Soon enough Ice Climbers are going to be top tier because of their grabs right?
WRONG!
Just because it's predictable doesn't mean it's not useful, especially when the duration of the move is longer than most spotdodges. And it's not like it's the ONLY move you use, you're taking my words far too literally.Since using one single move became predictable.
But are we talking about not approaching? No, we're talking about approaching. Grabs are also much easier to dodge and punish than bair is. Neutral air has limited range and can therefore be beaten by many characters.Since Egg Toss games, dash-grabbing, neutral air, and simply NOT approaching started to exist.
Here's a tentative list of what ground attacks lead into aerial attacks:Not all of his ground attacks do. Actually, outside of his throws, smashes (except down), up tilt, and possibly forward tilt, I'm not sure which ground attacks you're referring to.
Yeah, okay. I think someone needs to be reminded that Brawl is very aerial-based, with the exception of camping.Stuff
Because I totally said that I'm only using Yoshi in the air. Please read, okay?Correction: If you're ONLY using Yoshi in the air, you're arbitrarily limiting yourself and making yourself very predictable.
The alternate universe where dtilt outranges grabs must be pretty nice.*Looks at down tilt* Umm... no.
Don't tell me I don't know what I'm talking about when you clearly don't have a clue.Whining
Marth Anecdote
Thanks, Sir Orion, for correcting Sir Orion for me.And let's not get into anecdotal evidence, if you please.
*facepalm*Which I take to mean you believe this aspect to stand out about all of his other aspects. This directly contradicts what you said about none of his aspects standing out. Unless you're speaking generally, which you didn't indicate and wasn't implied. Don't blame me if you don't finish your own statements, please.
The primary difference between Yoshi's grabs and someone else's grabs is that Yoshi's Pivot Grab is up there as one of the best grabs in the game. It completely stops cold tons of approaches, no matter if it's in the air or on the ground, and it has the speed of a standard melee based grab. There's a huge difference between Yoshi and everyone else. Even top players like Overswarm can't avoid my grab most of the time.This thread is funny shit. I though Ch0zen was toying with these Yoshi mains when I first started reading, but seemingly not o_0.
I will never understand this grabbing business. He's got a grab release on many characters, right? Good players avoid getting grabbed. What then? Yoshi's left to his slightly above average air game and sub-par ground game.
I don't understand all this commotion on Yoshi all of a sudden. Sure, he's better then 6th bottom like he's been put on that tier list, but I actually loled (because I thought OP was joking) when high tier was mentioned.
*injects anti-stupid virus into smashboards*
Soon enough Ice Climbers are going to be top tier because of their grabs right?
WRONG!
And why can't everyone just accept that? I mean geez, you can be optimistic or pessimistic, but we can't get ANYWHERE just by discussing, let's ShakeItBab..... <___< Er, I mean, let's just start organizing.I do find it ironic that we begin to argue as soon as you post "yoshi for high tier" and such. Yoshi COULD make it that high, IF we can get there. How bout everyone stop whining to each other about yoshi (as everyone has a different opinion), and work to push yoshi's abilities.
I know Yoshi has a good grab, I just think it's usefulness is extremely character specific.Yes lets stop, But I'm going to argue on Roy now
The primary difference between Yoshi's grabs and someone else's grabs is that Yoshi's Pivot Grab is up there as one of the best grabs in the game. It completely stops cold tons of approaches, no matter if it's in the air or on the ground, and it has the speed of a standard melee based grab. There's a huge difference between Yoshi and everyone else. Even top players like Overswarm can't avoid my grab most of the time.
I know Yoshi has a good grab, I just think it's usefulness is extremely character specific.
I'll use Fox as an example here. He functions well by at first getting close to the character and then popping them in the air and drilling them back down or whatever. One problem is he has to be at CLOSE range, like close enough range to get grabbed, and the other problem is that all of his approaches are very commited and if the Foxs misjudges how it's going to happen or gets read easily then he's getting eaten by Yoshi. Basically, his approaches are high risk because they are massively commited.
To counter-act that, I think I'll hold up my main as an example. Sonic, like Fox, works on a close(ish) range game. Here's where he differs though, HE CAN CANCEL EVERY SINGLE ONE OF HIS APPROACHES. He's not going to cancel every single one, obviously, but as soon as that Yoshi goes for a pivot grab and Sonic shield cancels that Spindash Yoshi is going to get punished. As we all know, defensively I think it's fair to say Yoshi's pretty poor. Once Sonic's capatilized on this Yoshi's over eagerness on the grabbing part, Sonic will hassle him up close, and I can't really see how Yoshi will deal with it. If Sonic pops him into the air, he can juggle with uair (outranges dair I believe) and if Yoshi tries a Yoshi Bomb (down B lol) I can just airdodge and do a very lagless nair for 11%. On the ground, Sonic can go kick him around spacing with tilts (Sonic's range really isn't that bad >_>).
But yeah, the general point is that it's going to affect some characters like Fox or Ike pretty badly, while characters who are never fully commited to their approach like Sonic and a few others.
I have alot to say, but just screw it. Lets just get on with the guild. No more of this crapSo far the thread seems to be for Kiwi making ad hominem attacks because he doesn't have a point to make. *Shrugs*
That was totally worthy of a post.I have alot to say, but just screw it.
I got a weird strain of this liquid for some reason, and all of a sudden I was unwilling to openly admit that I was a Yoshi main.Awwwwwwwwwwwwww.....I missed the ranting. *pouts*
Yoshi mainage is like a cult, once your in you can never leave, and Scat injects a liquid into your head that makes you have the mind of a god. We know the true things about brawl since our char is low enough to inspect all aspects of the game where as higher tier chars o not have to work as hard for their victories.
there are other ways to approach...his ftilt actually had enough range for me to win a sudden death against a D3.... and besides, i think we should just all keep messing with the DR/DT in order to find out if it has any other uses... has anyone tried to edgeguard with it? it might not have the range of Melee's WD, but it might still have the uses of application. I might have to agree on the Falco of Brawl thing with being balanced, i suppose, but i think yoshi gets an upper hand with most fights b/c these new ATs are not to be expected and thus he's not as predictable... imo =PSorry to burst the happy bubble here, but Yoshi is definitely not high tier.
Yes, he has combos. The problem is, against certain commonly used characters, it's pretty difficult to actually get a hit in. Yoshi has two feasible approaches (bair and dash grabs), and if someone shuts down those approaches that are, inconveniently enough, both stopped by the same sort of forward attacks, Yoshi is pretty much screwed in that match.
The "Falco of Brawl" thing is pretty off, too. Whereas Falco actually is a great character in certain areas, Yoshi isn't the best at any one thing (except air speed, I guess). This would, in theory, make him a jack-of-all-trades, versatility-based character. Unfortunately, Yoshi fails to compensate in his more lacking areas, and as such, there are a lot of holes in his otherwise well-balanced gameplay.
I'm sure no one likes WoTs about how much Yoshi sucks, but I'm the pessimist here, right?