Budget Player Cadet_
Smash Hero
Actually, I spent about a half an hour thinking, "how do I refute this" and wishing that I was AltF4. ![Laugh :laugh: :laugh:](/styles/default/xenforo/smilies/laugh.gif)
a) They're already almost giving it away and the profit margin for people who don't pirate it could be close to 0 (if everyone were greedy *******s), but isn't
b) The pirates are literally stealing one cent from them.
It's a matter of people being willing to donate. If everyone bought the bundle at around one cent like you should assume if you're going to assume that with legal piracy, everyone would pirate everything, then it still wouldn't have turned a profit, and that merely off of the bandwidth costs, forget R&D and coding.
A) there is no other forms widely available
B) piracy is still illegal and hung with draconian punishments
C) People are stupid
If there was a choice between Spore and similar, top-tier games that didn't have this stupid DRM, would people who know about DRM go for spore? I really, really doubt it. Plus, there was quite an outcry about this crap.
And with computer gaming, you hit the problem real fast that this is once again some kind of DRM system. Although, it's worth mentioning that while you're paying this money monthly to play the game, if you stop playing the game after a little while (if you don't like it, for example), you pay less, and with many games, you're paying this extra bit for extra online content. So this could very well work for computer gaming, although for console gaming it doesn't begin to.
HEY ALTF4! There's your DRM improvement-the people involved trade a little copyright protection for an improved experience and slightly lower overall costs!
...like the people who want finance reform to not be some toothless piece of ****! :V
It's jazz, there are a lot of old people listening to it, and a lot of people who, although they aren't old, would support the musicians rather than get it for free.
![Laugh :laugh: :laugh:](/styles/default/xenforo/smilies/laugh.gif)
But it still made $1,200,000, which is a solid sum. I don't understand why it should matter if some people would pirate it if:You have a gross misunderstanding of how revenue works.
When the Humble Bundle sells $1.2 million, that's an impetus for companies to switch to that marketing scheme UNTIL they see that there was still large numbers of pirate out there stealing the game from the company servers and costing bandwidth dollars.
a) They're already almost giving it away and the profit margin for people who don't pirate it could be close to 0 (if everyone were greedy *******s), but isn't
b) The pirates are literally stealing one cent from them.
It's a matter of people being willing to donate. If everyone bought the bundle at around one cent like you should assume if you're going to assume that with legal piracy, everyone would pirate everything, then it still wouldn't have turned a profit, and that merely off of the bandwidth costs, forget R&D and coding.
...but... They still turned a profit! Some people wouldn't pay even a single penny, but others (like you) payed 40 bucks! I payed 20 euros for that package. The moral of this story: even if something is almost free, then there will still be people who will donate to the creators (how does mozilla turn a profit on firefox, regarding server bandwidth and the like?). This point seems to work against you, rather than for you.In this instance, the negative will be viewed. If Indie companies can't convince pirates to pay EVEN A SINGLE PENNY to get 5 - 6 games, how can a Triple A publisher, who pirates oppose on some misguided principle expect to make a cent... literally?
It also made pirates into folk heroes. And made the game worse.When you pirate, you don't hurt the producers as much as you hurt other consumers. Producers, for the most part, will continue to make loads of money, though not as much as they'd like or deserve. However, when things are pirated, it encourages anti-piracy measures that hurt the users who use the product correctly. Take Spore. EA has had issues with piracy, locked down Spore tightly, so people who used it correctly could not get full access to their own product, and being casual users, didn't have the knowledge or interest in pirating the game, so they paid money for it, which showed EA that even with heavy lock down, people would buy their products.
People still support it mostly because:This is the point that all anti-copyright/pro-piracy people miss. The market can support the old ways of commerce BECAUSE people still support it. If no one bought EA's locked down games, they'd change without hesitation. Instead, they are doing that + they are looking at offering microtransactions for items in games like weapons in MMOs. Guess what? People are also buying those enough to make that a feasible move.
A) there is no other forms widely available
B) piracy is still illegal and hung with draconian punishments
C) People are stupid
If there was a choice between Spore and similar, top-tier games that didn't have this stupid DRM, would people who know about DRM go for spore? I really, really doubt it. Plus, there was quite an outcry about this crap.
That's true, but you can also download it from adobe's website AFAIK.You can't copy the plastic on a CD (or whatever CDs are made out of...)! Yeah copying the program is simple. But every CD they have to buy costs money. Although, I'll admit, CD cost is trivial compared to how much is being charged per copy.
You seem to be missing what I'm trying to say with this. I'm saying that if a business includes people who can't reasonably afford/buy their product in the demand merely because they want that product, then they're making a big mistake, and I'm also trying to show that if a person could not have bought it in the first place, and therefore didn't belong to the "demand" for the product in the first place, then it being pirated via bittorrent is no loss for the company, and merely a gain for the person who torrented. I'm aware that differentiating is not really possible and that this wouldn't hold up in court as an argument, I'm just trying to show you those two points.But how will companies know who can and can't afford their product? I may be wrong in this but from what I think all the company sees is that so many people want this product.
Piracy did not necessarily kill vaudeville. And if it did, then why are stadium concerts and broadway plays so popular, where vaudeville failed? Bootlegging a concert is nothing like going there and being in the crowd; in the same way, there was a very large visual part to Vaudeville, did the "piracy" via LPs really kill it?Isn't destruction change?
Piracy destroyed vaudeville. and then there was recorded music. Now when did recorded music put a price tag on its stuff?
...probably not. It was something else entirely-specifically the onset of a better technology that effectively replaced it.http://en.wikipedia.org/wiki/Vaudeville#Decline said:The shift of New York City's Palace Theatre, vaudeville's epicenter, to an exclusively cinema presentation on 16 November 1932 is often considered to have been the death knell of vaudeville.[6] Yet no single event is more than reflective of its gradual withering. The line is blurred further by the number of vaudeville entrepreneurs who made more or less successful forays into the movie business. For example, Alexander Pantages quickly realized the importance of motion pictures as a form of entertainment. He incorporated them in his shows as early as 1902. Later, he entered into partnership with the motion picture distributor Famous Players, a subsidiary of Paramount Pictures. There was no abrupt end to vaudeville, though the form was clearly staggering by the late 1920s.
Indeed, the only problem being that it really hurts non-pirates as well... It would be a tricky way to do things, mostly because of these non-pirates. Another option would be to have different internet plans, where one has access to bittorrent-like materials and is more expensive, paying off the recording industry, while the other has the ISP blocking things like TPB, or any other torrent websites, and having a lower bandwidth cap, but being cheaper in return... Not sure. It seems like a subpar solution.If that fee went to pay off stuff that was pirated, then I wouldn't that as too bad.
It's like public education, even parents without children are paying for public education in taxes. Seems like the same concept.
Of course, you know, rental prices would be far lower.When I got brawl I payed forty smackers for it. So I just stuck with that price.
Actually, that would work. That seems like a very good idea, in fact-kind of like paying off a mortgage. Instead of paying the full price of the game, the game requires you to pay X% of the game until you've paid off the full price of the game + a certain extra fee. The trick, of course, is ensuring that these fees actually work. As far as hacking roms for old consoles, or isos in the case of Wii or Xbox games, then it doesn't because you can hardly expect one of those to be internet-usable. But they aren't as widespread (pirate-wise) as computer gaming.Okay, so in terms of a computer. What if someone (like big game junkies) downloads all the games they would've bought for their X-box or something for $10 bucks a month for each game they have. You still run into the same problem of consumers getting sapped of every dollar they have eventually. Unlike buying all those games at say GameStop for the one time price of $32.99 and then being done with it. The consumer's money can replenish then.
Unless, you mean that the option to buy a hard copy of the game is available, but those who download it from the internet pay that monthly fee. But in that sense it would become unfair to the internet downloader because now they are paying for the game. Then I guess that can be remedied by having the 10 a month as a sort of payment schedule. You'll pay 10 a month until you cover the cost of the game?
And with computer gaming, you hit the problem real fast that this is once again some kind of DRM system. Although, it's worth mentioning that while you're paying this money monthly to play the game, if you stop playing the game after a little while (if you don't like it, for example), you pay less, and with many games, you're paying this extra bit for extra online content. So this could very well work for computer gaming, although for console gaming it doesn't begin to.
HEY ALTF4! There's your DRM improvement-the people involved trade a little copyright protection for an improved experience and slightly lower overall costs!
Well there are groups that lobby day and night and still don't get what they want.
...like the people who want finance reform to not be some toothless piece of ****! :V
Jazz is not that popular nowadays other than as a recorded medium, and I assume that most jazz artists that are worth supporting will have hardcore fans (such as the people that payed twice what was later a required price for the humble bundle, like CK) who will support them.As to studio artists who are to get shafted by the change. I guess that's business. I'll accept that. (I would be sad that a lot of my favorite jazz artists would be going out of business.)