I'm of the opinion that Falco was born an Ike counter and he struggles v/s Pit, too. Characters with projectiles that can knock Ike out of QD are quite awful to deal with in general, but Ike can actually work around Ivy and Shiek consistently. (I used to struggle with Sheik, but after player her a bit I don't quite as much. Hard match-up, no where close to unwinnable though. Plus you can clank needles, that came as a surprise to me.) He actually goes even with or beats Snake by a little, doesn't lose to Fox too hard and can space out MK who also has a good falling speed for combos, so the match-up is about even. I've already gone out of the realm of things I know for sure, though, so I'm going to just be quiet and let Metroid chip in with much more useful information
Honestly, it's been a while since I've played and I don't have diverse match-up experience, so I don't really feel comfortable concretely judging anything more than a select few match-ups >.>. However, I'd imagine that Falco is very difficult to manage, Pit is more manageable because arrows are easier to punish in the neutral game than lasers (
here's a $1 MM I played against a Pit, in case anyone's interested), Fox is probably disadvantageous because of his solid neutral game but they might be more manageable than Falco because he doesn't have a projectile that deals hitstun, and MK is probably disadvantageous as well for the same reasons as Fox but more even since he lacks Fox's shield pressure and kill potential in neutral.
I think Sheik is a hard match-up, but Jolteon (who's a very solid PM player and used to main Ike) said the key to that match-up is to put her in the air with UThrow and keep her there with UAir and NAir; she has poor aerial drift, so it's best to use QD and Ike's aerial speed (which is pretty good relative to the rest of the cast) to shark under her as she tries to get back down. However, the neutral game is difficult because she has needles to force approaches, tilts to poke and juggle, and grabs to pressure your shield. The easiest way to edgeguard Sheik is to grab the edge, forcing her to up+B onto the stage, and then punishing it with edge getup (while she up+Bs such that you're still occupying the edge as she vanishes) -> DSmash to send her back off-stage until she dies, but edgehop BAir before she touches the ground works as well.
I know this doesn't really help with MU's, but I lacked in finding an actual general discussion thread for Ike. Does anyone else use F-Throw > QD > RJ B-air as well? It kills most medium weight characters starting at around 100%. It's a little strict, but it's a very nice setup. I'm almost 60% sure it works on some FF'ers as well (Lucas, MK, Falcon).
FThrow/BThrow/DThrow -> QD -> RAR BAir is probably my favorite combo to do with Ike, it looks sexy and is super satisfying to land. It's consistency depends on the opponent's DI though; if they DI down and away, then it's hard to get anything more than a tech chase.
Still having issues with Peach and Link, now mind you, I'm losing consistently by a hair or such. Just need some advice to improve.
In both cases two things seem to happen often. One, they often find ways to be -right in my face- and jab(or most anything for that matter) me for absolutely free. (no grab punishes at all to get) Second, there's a point where I find the players stop using anything -but- projectiles. They will openly refuse to attack with anything else once they've gotten any momentum. They will kill me with projectiles and have no problem just going as slow as they need to as long as they do the safest thing.
I can't seem to scare them into not attacking me, no, in fact, when the going gets tough for them, they keep attacking more and I just can't punish for some reason; in spite of any baits.
I'm already going to try to practice trying to gimp more as Link kept coming back cause I was being too much of a gentlemen/I kept misjudging where to Fair- but I don't think that'll fix the above.
It sounds like the biggest problem you face is dealing with projectiles, which causes you to be opened up to the point where they're constantly in your face. Ike's aerial mobility out of a run is pretty good, so keeping in the air and spacing NAirs/FAirs works relatively well. If you're interested, I have some games against
Lazarond and
Harry the Chin, both of whom are Link mains from Chicago. I can't really give you advice against Peach though =/.
As for gimping Link, it's hard to consistently edgeguard him because in addition to glide toss shenanigans, he can mix-up between up+B'ing early, tethering, tethering and letting go into an up+B, and sweetspotting with up+B (trust me on this one, I played against Hylian's Link a lot last year
). You can jump out and FAir him if you read when he's pulling out a bomb, but other than that, the best ways I've found to deal with his other options are to Counter the early up+B (or DAir -> BAir/USmash if he lands onstage with it) and walk-off DAir or FAir the tether.