Bryonato
Green Hat
Ike just makes sense because I'm still pressing side B all the time lel
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I'll get right on that.Ike with PK Fire would be too funny. PMBR pls
But he's slow and boring tho.Hey. Come on. Ness is a cool guy. Ike can always use more friends to fight for.
Stop everything and play Ike.
When I play Ness, all I do is DJC NAir and DAir because it's so fun lol.If you think Ness is slow and boring then you haven't seen a good Ness
I was talking about Purple Pubes. Ness is fine.If you think Ness is slow and boring then you haven't seen a good Ness
I always use green color palettesGood, you used green dino color Trike, the only acceptable one.
Up throw/up tilt till you can get bair/fair. I they fall to fat for you during that time you can sometimes still squeeze in ftilts.Hey guys, what kinda followups and combos should I be going for against fast fallers? I realized recently that I have next to no experience against fast fallers, and I want to be prepared for them. The only time I did verse a fox in tournament, all my regular followups didn't work, and the only reason why I almost won is cause I was versing a mainly melee player who didn't have any matchup knowledge, allowing me to get some easy edgeguards with jump off and walk off fair.
In general, stick to UThrow and you can do pretty much whatever you want at mid-high %s. On platforms, you can set up UAir, UTilt, or waveland -> regrab tech chases. On FD, you can QD -> (pivot) JC grab if they try DI'ing away. You can treat it similarly to the Marth-spacie chaingrab except you NAir instead of UTilt, then end with (QD -> RAR) BAIr.Hey guys, what kinda followups and combos should I be going for against fast fallers? I realized recently that I have next to no experience against fast fallers, and I want to be prepared for them. The only time I did verse a fox in tournament, all my regular followups didn't work, and the only reason why I almost won is cause I was versing a mainly melee player who didn't have any matchup knowledge, allowing me to get some easy edgeguards with jump off and walk off fair.