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Not sure if it's worth bumping the thread to answer this question, but whenever you hit someone's shield, the opponent is sent into shieldstun (when they can't do anything) and you are put into hitlag (when you can't do anything). 2.1 Ike had reduced hitlag modifiers, meaning that even though the opponent experienced full amounts of shieldstun, Ike experienced less hitlag, thus having a greater shield advantage than if he went through the full duration of hitlag (which he does as of 2.5).How did the lag reduction system even work?
Was that actually a Brawl thing?Not sure if it's worth bumping the thread to answer this question, but whenever you hit someone's shield, the opponent is sent into shieldstun (when they can't do anything) and you are put into hitlag (when you can't do anything). 2.1 Ike had reduced hitlag modifiers, meaning that even though the opponent experienced full amounts of shieldstun, Ike experienced less hitlag, thus having a greater shield advantage than if he went through the full duration of hitlag (which he does as of 2.5).
No, I don't think so. This mechanic was before I joined the PMBR, so I don't know how or why it came about.Was that actually a Brawl thing?
And then you run into Fox, Falco, Lucas and Diddy. Ike is far from ridiculousI actually can't believe this thread exists. Ike is actually pretty ridiculous in my eyes. For a heavy hitter character, his attack speed is pretty crazy. For such a strong character, he can act out of his attacks insanely fast, and especially his grabs. Not to mention his recovery game..........don't know what the PMBR was thinking with his recoveries.
Ike is nowhere near as OP as you make him sound, Jokio.I actually can't believe this thread exists. Ike is actually pretty ridiculous in my eyes. For a heavy hitter character, his attack speed is pretty crazy. For such a strong character, he can act out of his attacks insanely fast, and especially his grabs. Not to mention his recovery game..........don't know what the PMBR was thinking with his recoveries.
I never said he was OP, I said I find him ridiculous. Nobody in PM strikes me as "OP" or "broken", though I'll say that Link to me comes closet.Ike is nowhere near as OP as you make him sound, Jokio.
^I rest my case.Being someone who actually plays Ike. Imo he could use a nerf.
Yeah, you and Guel both gave very well-thought reasons for wanting Ike nerfed, A++ logic, it's not like he's ridiculously vulnerable to semi-spikes on most stages and has absurdly linear recovery options.I never said he was OP, I said I find him ridiculous. Nobody in PM strikes me as "OP" or "broken", though I'll say that Link to me comes closet.
^I rest my case.
...If I were to be a bit more specific the exact things I find a bit too strong would be his Ftilt Bair and Dash Attack. Once someone is about 80%+ theyre in kill range to either of those moves. With proper spacing theyre also high reward with little risk.
As far as his recovery goes its extremely fun lol but im sure he could manage with one wall jump instead of two. Especially if you save your jump he could really make it back from anything with nice timing.
Just because I play the character/like the character doesnt mean id purposely ignore his problems be them good or bad. Would rather get the W because of myself not because of the character itself.
Feel free to fly to Ithaca, NY, or address any of the other things I said.a) To say someone never lands a dash attack is such bs. Ike is a mindgame character. I land that Dash attack all day.
c) Lets play?
Well nothing else to be said. If I were to reply to any of the things you listed I would just be repeating my previous post of his ftilt bair etc. Although I will say this. His counter works fine as a "get off me move".Feel free to fly to Ithaca, NY, or address any of the other things I said.
The only thing you've done is name three moves, state they're 'too strong' and leave it at that without taking any of Ike's other weaknesses and strengths into account. Which I brought up.Well nothing else to be said. If I were to reply to any of the things you listed I would just be repeating my previous post of his ftilt bair etc. Although I will say this. His counter works fine as a "get off me move".
Of course im not going to "fly to Ithaca" to play someone over a forum argument. Vice Versa aswell i doubt you would do the same. However Im sure you have a wii with wifi? A worse but easier solution. An option that would actually happen and is totally doable. Once you build the courage ill be here. Be quick though as wifi drops may 20th? O.~
Give no sympathy.My friends say Ike is op
I tell them how to fight him
They still lose
Guel sucks and his friends suck at this game too. Why are you even wasting your time on him? Why was this thread ever brought back up? If Ike was OP tourney results and character usage statistics would reflect that. I think Ike is a mid tier character and your performance with him reflects the tier of player you are and/or the players you play against. Just as it should be in P:M.The only thing you've done is name three moves, state they're 'too strong' and leave it at that without taking any of Ike's other weaknesses and strengths into account. Which I brought up.
It's also real mature of you to yell "FIGHT ME NUB" when you're unable to muster a proper counter-argument. No, I think I'm done here. I don't have more time to waste on a petulant child.
I see what you did thereGive no sympathy.
His counter doesn't work until 6 frames after it's activated, most jabs will beat that, and anyone with good shield pressure *cough* Spacies *cough* will snuff it out every time. It's only really useful for punishing unsafe follow-ups or poor approaches but not as a "get off me" move.Although I will say this. His counter works fine as a "get off me move"..~
The debate was solely in regards to the Falco matchup and you were wrong in that debate. I had stated that Ike's counter has the same utility as Marth's does but you said Ike's counter was too slow when in reality both counters start on the same frame and can be used similarly.Also, to harken back to an argument I had with Commander once, your reads have to be on point to use it properly. Grabs, whiffs and simple waiting all beat counter. You know what else grabs beat? Shields. Counter OoS is situational and commonly non-optimal.
... Yeah, I didn't disagree about that. You were telling me that Ike's counter could be used like Marth's in the MU and I was saying that Counter is a terrible idea against a campy Falco who fades away instead of approaching with lasers, because using Counter in that scenario leaves you open for a punish. Counter is a terrible damn idea in general unless your opponent is PC Chris levels of aggressive, and in the air. Counter OoS will always be terrible but I guess it has a surprise factor.The debate was solely in regards to the Falco matchup and you were wrong in that debate. I had stated that Ike's counter has the same utility as Marth's does but you said Ike's counter was too slow when in reality both counters start on the same frame and can be used similarly.
This really can't be overstated.Dash attack sucks for anything but edgeguarding and tech reading so if you're getting hit by it often, let alone dying to it you're doing something wrong.
That is legitimately the only recovery nerf I want. A lot of match-ups will become more tolerable for us once tethers are toned down a bit more. I am a huge advocate of how edge-guardable tethers are here on these boards but I honestly don't think Lucas should have such a good one.Ike gets destroyed vs Lucas and Toon Link imo.
If you ask me the only nerf Lucas needs is his uthrow nerfed.That is legitimately the only recovery nerf I want. A lot of match-ups will become more tolerable for us once tethers are toned down a bit more. I am a huge advocate of how edge-guardable tethers are here on these boards but I honestly don't think Lucas should have such a good one.
Same thing happens with a friend of mine when we play PM, even though he puts no time into learning the new matchups in this game.My friends say Ike is op
I tell them how to fight him
They still lose
I think that would be pretty unfair. Ike is a very balanced character. If he were to be buffed at all it would have to be something very very little. Like extending his shield to cover his feet a little better.make aether heal ike like in the games or give ike a buff after certain conditions like resolve and wrath when ikes health goes below 50%