Quick draw
• Less ending lag, it is ridiculous as it is now;
Not a big problem atm bu if Ike goes thru people then yes make this happen
• Make Ike pass through the opponents, it would greatly improve Ike’s chase game and overall mobility;
This I would love
• Make Ike not go into “hopeless” state after being used in the air. This would be a great boost to his horizontal recovery.
Ike would go from one of worst to pretty good recover
Well, after all these boosts he should deal less damage and knockback.
sigh, we can really have only one thing I still want fsmash at full power
Aether
• The knockback of the sword when rotating should be inward;
Yes, more damage then and easier aether spikes
Counter
• It should fast as Marth’s. Ike has some problems dealing with pressure as his jabs are his only reliable move if the opponent gets too close. It would be nice if there were more options. Besides, Counter isn’t very useful as it is.
I'd say maybe 3-4 frames faster, slower than Marth but not too slow
Nair
• Make it faster! Not only for the sake of not getting killed by it at the edge of the sage, but for the sake of Ike having some juggling potential.
But if its faster we can't punish air dodges ;(
Grab
What’s the deal with the “hug” animation? Why doesn’t he stretch his arm forward when trying to grab someone? And why does his grab damage is so average considering his strength?
more grab damage is a yes, and maybe a stronger bthrow
Lag
I wonder if so much is needed in order to balance him. His Dtilt lag is too much IMO.
High risk, high reward, I like his dtilt