mikeb2010
Smash Apprentice
In many cases, players that like to hang on the edge like to stall the match cause they believe that Ike does not have a good edge game. But in actuality, Ike has a few key moves that are good for players that hang on the edge and characters that have a flaky recovery.
One move that I dont see too many Ike characters use to edge kill is Utilt. Thats right, I said it, Utilt. The hit box on Utilt stretches from a little bit under Ike's feet to above his head. Its kinda hard to time, but once it is mastered, it is a surprising and devastating move on the edge. At low percentages, it often sets up a Dair of the edge. Its a great tactic.
Another move that has a similar effect of Utilt is Usmash. Usmash has a crazy hit box. For characters that over shoot the edge, if timed correctly, a reverse Usmash will hit them right in the head as they come up for the recovery. For characters that recover under the stage more often, the hit box on Usmash allows you to sometimes hit the character below the stage. To do this, start charging an Usmash as soon as they start to recover. As the character comes up to the edge, just release the attack. This will take a lot of practice, but once it is mastered, it is a great edge guard.
The Eruption is a good edge hog attack because it has a well rounded hit box. But the problem is, in most cases, you will not hit a recovering opponent with it if their recovery keeps them from coming above the edge. So, how do you make the Eruption a better edge guard attack? Its simple. Because the hit box is further out in front of Ike rather than the back, RAR+Jump+Neutral B is an amazing edge guard attack. This is very hard to do because of the post lag on the attack, but it is an outstanding tactic because of the SAF (super armor frames) on the attack and the hit box range in front of the attack.
Lastly, my most favorite unrecognized edge attacks is RAR+Fair. This is great for characters that float and/or recover below the stage. Because Fair has about a 108 degree hit box on it, you can use this to knock characters into the side and/or under the stage. What you do is do a RAR maneuver, FF for about .2 seconds, use your second jump while doing a Fair. This is the most risky out of the four edge guard tactics I have said but it is the most shocking of them all. If this lands, it does not matter what percentage they are at, they will hit the side of the stage and fall to their death. The best stages to do this maneuver is Battlefield, Coneria, and Yoshi's Island.
Try these tactics out. See how you like them.
One move that I dont see too many Ike characters use to edge kill is Utilt. Thats right, I said it, Utilt. The hit box on Utilt stretches from a little bit under Ike's feet to above his head. Its kinda hard to time, but once it is mastered, it is a surprising and devastating move on the edge. At low percentages, it often sets up a Dair of the edge. Its a great tactic.
Another move that has a similar effect of Utilt is Usmash. Usmash has a crazy hit box. For characters that over shoot the edge, if timed correctly, a reverse Usmash will hit them right in the head as they come up for the recovery. For characters that recover under the stage more often, the hit box on Usmash allows you to sometimes hit the character below the stage. To do this, start charging an Usmash as soon as they start to recover. As the character comes up to the edge, just release the attack. This will take a lot of practice, but once it is mastered, it is a great edge guard.
The Eruption is a good edge hog attack because it has a well rounded hit box. But the problem is, in most cases, you will not hit a recovering opponent with it if their recovery keeps them from coming above the edge. So, how do you make the Eruption a better edge guard attack? Its simple. Because the hit box is further out in front of Ike rather than the back, RAR+Jump+Neutral B is an amazing edge guard attack. This is very hard to do because of the post lag on the attack, but it is an outstanding tactic because of the SAF (super armor frames) on the attack and the hit box range in front of the attack.
Lastly, my most favorite unrecognized edge attacks is RAR+Fair. This is great for characters that float and/or recover below the stage. Because Fair has about a 108 degree hit box on it, you can use this to knock characters into the side and/or under the stage. What you do is do a RAR maneuver, FF for about .2 seconds, use your second jump while doing a Fair. This is the most risky out of the four edge guard tactics I have said but it is the most shocking of them all. If this lands, it does not matter what percentage they are at, they will hit the side of the stage and fall to their death. The best stages to do this maneuver is Battlefield, Coneria, and Yoshi's Island.
Try these tactics out. See how you like them.