Dedede: Something involving Masked Dedede. Either a Transformation FS that changes most of his moveset, or something similar to his current combo: Startup hit has Dedede bash his hammer down in front. Then it's struck by lightning from above, transforming it into the metal hammer used by Masked Dedede and dealing a second hit in the process. There's a close-up of Dedede's face as he pulls the mask out from behind his back and puts it on. Then Dedede proceeds to combo the **** out of the enemy with his electrified hammer, then knocks them away with an uppercut strike. The head of the hammer flips up to reveal a missile launcher, which fires a massive homing missile at the enemy. The missile strikes true and goes off with a massive blast (like that of an exploding crate or an Electrode), causing ridiculous knockback. Then Dedede's hammer explodes in electricity, turning back to its normal form and causing his mask to crack in two and fall off.
For Sheik, I have two ideas:
#1: An Aerial Laser knock-off in which Sheik uses the sword on her back to perform a spinning upward slice, then follows up with a Light Arrow aimed diagonally upward. She then Vanishes upward to follow up with a second Light Arrow aimed diagonally downward.
#2: Sheik slows time and vanishes around rapidly, setting up a complex series of mirrors. She then reappears where she started and fires a Light Arrow, which reflects off of the mirrors, making a rectangular area of criss-crossing beams of light. Any foes caught within are struck by the light arrow at least 3 times each. Each of the mirrors shatters as it reflects the Light Arrow.
DK: Blows up anyone in front with a massive barrage from his coconut gun.
Meta Knight: Meta Knight charges power to his sword, then stabs it into the ground. A massive column of red wind appears, stretching all the way to the upper blast line, and slowly and ominously moves forward. The column's width is such that rolling through it takes frame-perfect timing for even characters with the best rolls. Anyone hit by it takes a ton of damage and is launched straight up with ridiculous power, likely KOing them. If their path is blocked by a ceiling, they are then bounced off the ceiling with no opportunity to tech (like Greninja's/Mii Brawler's FS) and slammed to the ground. If they fail to tech the ground landing, they take damage on impact. The column of wind dissipates after traveling a certain distance. (Probably about the length of Final Destination.)
Mii Gunner: Time slows, and the Mii Gunner fires a series of eight large energy blasts forward. Each shot is a different colour and deals a different type of damage (red Fire, light-blue Ice, purple Electric, dark-blue Water, dark-yellow Battering, green Slashing, light-yellow Magic, purplish-black Darkness). This is then followed by a massive laser dealing multiple hits of Energy damage and launching the foe. The energy blasts pierce through the target, ensuring that everyone in the line is hit.
Shulk: Keep it as-is, but add more possible party members that contribute different attacks to the chain. The total damage remains the same regardless of which two party members appear in the Chain Attack.
Kirby: Keep it as-is, except that the sword he uses is chosen randomly each time he uses it in a match beyond the first. The first time he uses it in any given match, it uses the sword it currently does. After that, it chooses randomly amongst all the swords it chose from in Kirby's Return to Dreamland, plus maybe a few others suited to Smash (such as a giant Beam Sword, Master Sword, Monado, Fire Bar, Ragnell, Levin Sword, Falchion (both versions), or what have you). All of the possible swords deal the same damage.
Falco: Leaps into the air and an Arwing forms around him (like the way the Landmaster disappears, but in reverse). Falco can then pilot the Arwing around to attack other characters. The Shield button performs a "barrel roll" (it's not actually a barrel roll, but that's what they call it so that's what I'm going with), dealing multiple hits of slashing damage to anyone caught in the way of the ship's wings. The Jump button causes the Arwing to Boost forward, dealing a single, powerful hit of slashing damage with strong upwards knockback to anyone struck by the Arwing. The Attack button fires lasers, which aren't that strong on their own but travel very fast and can be fired rapidly. Tapping the Special button drops a bomb, which explodes either when someone comes too close or after a brief delay, and causes strong knockback. Pressing and holding the Special button for a moment drops a Smart Bomb which explodes almost instantly. When the Final Smash ends, Falco ejects from the Arwing and it then swerves into the foreground before zooming off the side of the screen.