Kain6th
Smash Ace
And you were in charge of making the decisions, what would you patch?
Who would get buffed and who would get nerfed? etc?
Who would get buffed and who would get nerfed? etc?
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I mean, if it can explode things, I don't think that's too far fetched.Like unless Peach's *** is made of steel or something she shouldn't be able to have a lance get shoved up it and not get hurt.
Yes, because the balancing team is inept. It took them till 1.15 to do something about Sheik and Zero Suit. And Dedede, a character regarded just as badly as Jigglypuff, has been nerfed, with no compensation.Also I know that a lot of people are gonna say Jiggypuff buffs, but there's good reason why this character has never received a single buff in the 2.5 years Smash 4 has been out.
But that already exists, see?No buffs are necessary, I'd just nerf a few of the characters, mainly to the point that they're drastically weaker than . No biggie.
In case anyone can't tell, this is satire, I wouldn't actually do this.
All aerial landing lag?why not just skip the bs and just halve all aerial landing lag
Yes, let's make Sheik even faster than she already is. How about we leave landing lag alone?why not just skip the bs and just halve all aerial landing lag
that tooYes, let's make Sheik even faster than she already is. How about we leave landing lag alone?
-give a reason to exist
/QUOTE]
He's does.
Bair and Cape.
Her Zair is fine. It's great for spacing, and it has very little lag.I haven't read thoroughly through every post but I'm pretty sure no one has said anything about Samus yet! Samus needs a little less lag after her grab (although not too much cause then people would just spam it) a little less lag before and/or after her super missle, and pretty much just needs less lag all around.
EDIT: Also her Z-air needs to be improved, it barely does anything
(in case you can't tell by my profile, I like Samus)
I mostly use Wild Gunman for pressuring shield, and if it connects, it pops them up perfectly for a followup that can kill instead. I don't want it to be buffed, not necessarily because it would make him too good in conjunction with the other buffs, but because that's not the kind of move Wild Gunman should be.Wild Gunman deserves a mention too, since it's not very good in terms of making KOs. Even the strongest gunman struggles to KO most of the cast until they go beyond 200% damage.
I did alter Wild Gunman to be a more effective move for Duck Hunt (with the strongest gunman KOing Mario at around 122%, while the weakest gunman KOs Mario at around 277%), especially the custom variants of the move.
I guess it depends on the individual. The sombrero gunman's shots look like they would pack a punch, especially since he has the shortest range, and his shots have an added flame effect.I mostly use Wild Gunman for pressuring shield, and if it connects, it pops them up perfectly for a followup that can kill instead. I don't want it to be buffed, not necessarily because it would make him too good in conjunction with the other buffs, but because that's not the kind of move Wild Gunman should be.
Nerf the S tier characters and the current A+ tier would just become the new S tier. It's pointless. This is a really balanced top tier right now and we shouldn't seek to change it. The top ten players in this game all play 10 different characters. That's amazing and pretty much no other fighting game has that kind of diversity.I mostly like using the Gunmen for how random their timing and power is, and how high-ranged they are when they suddenly do shoot. That makes it hard for the opponent to predict if they don't also know exactly how Duck Hunt works. Like you said, if it's not hitting anyway, there's no reason for it to be stronger, and if it does hit, I guess the higher knockback could be good, but I'd still prefer to have lower knockback because that leads to more followups at wide percents. (At CEO, Raito got a kill on someone, I believe it was Mr. R, with Gunman into F-air!)
Anyway, as for an overall look at the game and what I want to be changed, you can simply look at my tier list at any given time, which right now is this.
The only characters I want nerfed are the four in S Tier. Meanwhile, A+ Tier should basically stay the same, A Tier should get some small tune-ups, A- Tier should get decent buffs, B+ Tier should get significant buffs, and B- Tier should get heavy buffs.