• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

If items were in tournements it should be like this (Actually read the thread)

yoshi_fan

Smash Ace
Joined
Jan 17, 2007
Messages
706
Also note, these rules will never happen, therefore destroying your dream, and thus, your thread.
If you have these powers for reading the future... why aren't you the number 1 in smash and not M2K? Just asking :p
 

Speedsk8er

Smash Champion
Joined
Apr 16, 2006
Messages
2,212
Location
Raleigh, NC
Beam Sword - Banned. Too much knockback when thrown.

Star Rod - In.
I didn't read the entire thread yet but... what? I could have sworn the Star rod had more thrown knockback than the Beam sword. AND it sends you at a worse trajectory. Why ban Beam sword and not Star-rod?


*finishes reading thread*
 

Psydon

Smash Journeyman
Joined
Aug 5, 2007
Messages
311
I didn't read the entire thread yet but... what? I could have sworn the Star rod had more thrown knockback than the Beam sword. AND it sends you at a worse trajectory. Why ban Beam sword and not Star-rod?


*finishes reading thread*
I'll be honest, I didn't know about the Star Rod's throw knockback, because given its ranged attack I've never thrown it. If what you're saying is true, I change my mind; I think the Star Rod ought to be banned as well.
 

The Hypnotist

Smash Lord
Joined
May 23, 2007
Messages
1,435
Location
Pinole, California (The Bay Area)
I guess it's just because it's Peach. No matter what Peach pulls out, you're already anticipating it. A bomb with anyone else is much more of a slap in the face.



"All items that would normally be on are on" can be interpreted two ways.

1. All items are on. Only two items total are banned. Obviously the Starman would be banned, and then the next choice would be virtually impossible. Do you get rid of Hearts but keep Hammers (and the Bumper and MSB)? Nobody would accept a system like that.

2. All items that have not been universally banned are on. Amongst the remaining items, two will be banned. This is a more fair system, despite the fact that most items players would want to ban would be already banned.
The second one.

Also note, these rules will never happen, therefore destroying your dream, and thus, your thread.
It's a concept.

I didn't read the entire thread yet but... what? I could have sworn the Star rod had more thrown knockback than the Beam sword. AND it sends you at a worse trajectory. Why ban Beam sword and not Star-rod?


*finishes reading thread*
New beamsworad has crazy range.
 

Arch-Angel

Smash Rookie
Joined
Jan 2, 2008
Messages
6
If items were used in tournaments, even limited, skill wouldnt be involved as mutch. If you are facing an oponent, and your at 100% and he is at 30%, you have a chance for a good comeback, until he throws a bomb at you, or stops your recovery with a ray gun. I bet i could beat ken, if the right item came along at the right time. No. Items are ok for some fun screwing around play but not in tournaments. It tarnishis skill in many instances.
 

DraginHikari

Emerald Star Legacy
Joined
Sep 20, 2007
Messages
2,821
Location
Omaha, NE
NNID
Draginhikari
3DS FC
4940-5455-2427
Switch FC
SW-7120-1891-0342
Hmm... normally I'd give a my semi-neutral viewpoint but I think everything I would say has already been stated. Only thing to really say is to see what happens. As it stands the control on the items hasn't been clarified enough to draw a conclusion from, but from what I've seen the biggest issue about this is some people unwilling to change with what there comfortable with when it comes to tournment structure. Whether this can be impended or not is more of one of those things left to be seen.

If I recall right other competitve games use items, mostly first person shooters come to mind but that may be a bad example, so I wouldn't necessarily say it's not a possiblilty.
 

tutata

Smash Ace
Joined
Jul 5, 2006
Messages
519
Location
UC Santa cruz/redwood city BAY AREA!
Dude your from the bay and you wanna put items in toruneys? I say no items might allow the player to win by luck. Like lets say u could not reach the opponent and 1 item spans, lets say a green shell and u edge guard the oponent for the kill, just stupid. You are the bay and you are making us look bad with theads like this. IF u wanna play for fun play for fun.
 

OrlanduEX

Smash Lord
Joined
Aug 6, 2006
Messages
1,029
@ Hikari, I can see what your saying about not being willing to change the tournaments, but competitive players are all too familiar with the random chance that items present and the way they can throw otherwise highly competitive and fair matches.
Items WERE used in tournaments at one time (mainly in the Midwest, I believe). Their use was discontinued due to observations drawn by the competitive community after actually observing it in action.
Based on what we've already seen in videos and the Dojo (or both), items act too much like they do in Melee for competitive players to even reconsider their inclusion into competitive play.
The recent debate seems to be whether Final Smashes are appropriate for competitive play or at least whether they deserve their own format.
 

jonkeponke

Smash Cadet
Joined
Dec 17, 2006
Messages
58
Location
WUSTL / St. Louis
i think the main benefit of this is that it might attract more people to play in brawl tournaments, hence making them more popular/well-known. whether or not that actually happens who knows.
 

True Fool

Smash Ace
Joined
Jul 27, 2007
Messages
524
Location
Vegas
I wouldn't go so far as to say that the entire competitive scene would start using items, but I could see item tourneys popping up if certain standards are met.
 

orintemple

Smash Lord
Joined
Sep 5, 2005
Messages
1,237
Location
Chicago, IL
Items as a cou8nterpick is a cool idea and I think there will be tournies early on that will have this but after a while things will probably end up the way they are in Melee.

Also, items were NOT banned in Melee just because of exploding crates people. Also the random spawn is a big factor.
 

Greenpoe

Smash Ace
Joined
Nov 6, 2007
Messages
852
Well, if the item switch has the same format as it did in Melee, where you have one blanket switch for probability (rather than being able to set low or very low, etc. for each item), then you might want food on. At least, that's what I did in Melee. Very low was still too many items for me, so I turned on some items that were not potent (food, Mr.Saturn, Parasol->If you can use that better than you can use your characters smashes->More power to you).
 

okiyama

Smash Ace
Joined
Nov 11, 2007
Messages
595
Location
Ann Arbor, Michigan
Invisible Cloak... overpowered? hah! Seriously anyone can see you clearly.

This would be good and all but the problem sare that items aren't going to spawn in specific places and you aren't going to be able to pick frequency of specific items. Without those 2 key factors it is still luck.

Sorry no items for me thanks.
 

Greenpoe

Smash Ace
Joined
Nov 6, 2007
Messages
852
Invisible Cloak... overpowered? hah! Seriously anyone can see you clearly.

This would be good and all but the problem sare that items aren't going to spawn in specific places and you aren't going to be able to pick frequency of specific items. Without those 2 key factors it is still luck.

Sorry no items for me thanks.
You don't take percent damage while cloaked.
 
Top Bottom