The Hypnotist
Smash Lord
Should items be in Brawl touneys? Well, the common answer is no due to the consitant luck factor. However I think that items could work under the following conditions...
Playing with items is only counterpickable (for those who don't know, if you lose a match, the next one you get to pick the stage, and in this case you'd choose if items are on or not, as well as the stage). Remeber items are aids.
You could turn off (exploding) crates and barrels.
Items on very low.
In the beginning of each set like stages each player can ban one item.
Each item could be set to its own frequency. This means you that bombs and Final Smashes would appear 3 times less than Mr. Saturns.
Every item spawns in a pattern in the same spots and the same time (different for each stage). This is the most important thing. Otherwise it's just luck if a bomb spawns next to you. If you know where the items are though it's fair.
Overpowered items are banned. Items are an aid when it comes to fighting but they aren't everything. Here is a list of the items (not all but a general understanding of the items that should be played competitvly in Brawl, if any)
No random items, that means no pokeballs or ATs. Remeber money is on the line.
Here are examples of items that I could see in a serious competitive match.
Fan
Mr. Saturn
Bomb (Very Low)
FS (Very Low)
Ray Gun
Beamsword (Low)
Party Ball
Motion Sensor Bomb
Food (Very Low)
etc.
No overpowered items such as...
Heart
Tomato
(Golden) Hammer
Star
Invisble Cloak
etc.
Also note that items would most likely reinforce the tier list because faster characters can get to items faster. And Fox has the shine.
Oh yeah guys, this will not turn into a...
Wavedashing glitch arguement (seriously, how would it even happen)
Casuals vs. Competitive
Flame War
I may edit this OP so please check back. Thank you for reading the thread, I'm lookning forward to your opinions.
Playing with items is only counterpickable (for those who don't know, if you lose a match, the next one you get to pick the stage, and in this case you'd choose if items are on or not, as well as the stage). Remeber items are aids.
You could turn off (exploding) crates and barrels.
Items on very low.
In the beginning of each set like stages each player can ban one item.
Each item could be set to its own frequency. This means you that bombs and Final Smashes would appear 3 times less than Mr. Saturns.
Every item spawns in a pattern in the same spots and the same time (different for each stage). This is the most important thing. Otherwise it's just luck if a bomb spawns next to you. If you know where the items are though it's fair.
Overpowered items are banned. Items are an aid when it comes to fighting but they aren't everything. Here is a list of the items (not all but a general understanding of the items that should be played competitvly in Brawl, if any)
No random items, that means no pokeballs or ATs. Remeber money is on the line.
Here are examples of items that I could see in a serious competitive match.
Fan
Mr. Saturn
Bomb (Very Low)
FS (Very Low)
Ray Gun
Beamsword (Low)
Party Ball
Motion Sensor Bomb
Food (Very Low)
etc.
No overpowered items such as...
Heart
Tomato
(Golden) Hammer
Star
Invisble Cloak
etc.
Also note that items would most likely reinforce the tier list because faster characters can get to items faster. And Fox has the shine.
Oh yeah guys, this will not turn into a...
Wavedashing glitch arguement (seriously, how would it even happen)
Casuals vs. Competitive
Flame War
I may edit this OP so please check back. Thank you for reading the thread, I'm lookning forward to your opinions.