in the first post
WEAVEL
http://en.wikipedia.org/wiki/Creatur...Prime_3#Weavel
Possible Moves:
D-B Halfturret- Weavel's upper body walks around on it's hands while his lower body attacks at random. His moves will be gimped like an popo without Nana, at least his U-B will be.
Pros:
-Space Pirates are Samus' archenemy, and he's the only Space Pirate Character.
-Halfturret is nifty
Cons:.
-There aren't many original moves for him other than the halfturret.
he's got a blade!! plus if he's a space pirate you've got the entire history of space pirate behavior and battle patterns as resource material from metroid one til the one with the cows coming home. space pirates definetly have jumping on their strong points as well as jetpacks... and ******** backwards engineered technology
ough: doors... but i think weavel has the most potential as technically he has the longest history
Possible Moves List
A: Short Stab - Weavel stick his blade straight out
A,A: Stab Slice Combo: After Short Stab, twists arm and pulls back out at a sideways angle .
or
A: Phazon Wave - Standing fully erect weavel does a small glowing chop straight down
A,A,rep: Phazon Burn - Similar to Mewtwo's, Alternating between hand and cannon, Weavel lets out a continuous lateral cloud of dark damaging smog
F Tilt: Blade Smack - Does a wide spinning backfist, slapping the opponent with the backside of his blade
or
Spinning Chop: Spinning Flat chop infused with Phazon. Knockback on par with Zelda
D Tilt: Dark Flash - no startup lag with much lag afterwards slices his blade diagnolly to the ground then, a second paralell slice in the opposite direction. First hit is vacuum effect second hit trips character's feet.
U Tilt: Headbutt - ....headbutt
FSmash: Low Tackle - Weavel detaches only slightly from his legs and ends his knees slightly, when released he power slides forward propelled by his... robotness and does a brutal shoulder slam.
DSmash: Jet Spits - Weavel quickly kneels on the ground in front of him, first hit, then blast out from his feet behind him, second hit
USmash: Purge - A vertical shoulder ram. Weavel ejects his torso from his legs spinning slighly. No warning or sign before hand other than steam above his head while charing, similar to dk's. Slight startup lag
B: Charge/BattleHammer - Charges BattleHammer, which can be stored for later use, with larger size, field range upon impact and knockback. While charging, you can press tilt up or down to determine it's trajectory. Stored power can also be applied to hammer fist. Once fully charged it will only hold for a short time. In air it will only charge
F+B: Hammer Fist - Weavel stick out his arm cannon similar to Samus, but with no knockack. This is grab so if it connects you can send your opponent away.
A to burn; forward to unleash a close range battle hammer into your foes chest Backward for Charged Slice - Weavel spins around with his foe in hand pushes them away a bit, and as they stagger, he/she dashes forward and slices the opponent away
Up impales opponent over head then simply lies them limp on the ground.
D+B: Halfturret - Stored Battlehammer charges are unleashed in a fury of manyshort range shots. knockback is divided and you control the legs alone for a short amount of time as the run around and weavel floats in the air
Used in air, Weavel's legs drop while continuing to move in which direction it was moving with the same trajectory speed, spinning and raining death below for a short distance. 2 seconds either way
U+B: Leap of Faith - Legs are digitized and stored in torso as Weavel takes flight, his burners covering his backside, as he rams into whoever stands in his way. He boosts quickly at an angle and slowly hovers for a while, able to move left or right, about half as long as peach, after which he begins to decend slowly, picking up speed as time passes. Upon touch ground or a ledge again his legs will rematerialize..
Will work on this later