KatoRyusaki
Smash Rookie
Hello Smashers
I've always been a fan of Samus, but Sakurai hasn't really put much effort into developing the details in the character's move set to make her viable for competitive play.
I've had with some ideas that I'd like to share and hopefully it gets around to influencing changes for her in upcoming patches.
These are just some of my opinions on possible changes for her, so feel free to leave your comments.
Buffs
- Remove the lag between Jab 1 & 2
- Remove all sour spots of Forward Tilt so that the knock back is consistent throughout her entire hitbox
- Change Forward Tilt damage from 5/6/7/8/9% to 7% through her entire hitbox on every angle of input
- Increase the damage on Down Smash from 10/12% (Front/Back) to 14/16% (Front/Back)
- Increase the knock back of Down Smash so it actually becomes a viable kill option at high %
- Enable Up Air's lingering hitbox to auto-link in a similar manner to Sheik’s Up Air
- Enable B Reverse technique for Neutral B and make it chargable while being airborne
- Add hit stun rather than knock back to Down B that scales with damage % so that it becomes a set-up option
- Remove landing lag of Neutral Air so that it becomes a proper spacing tool as well as an aerial approach option
- Increase the speed of her ground rolling so it actually becomes a reliable option of mobility
Nerfs
- Reduce the damage on 2nd Jab from 8% to 6%
- Reduce the damage on Down Tilt from 12% to 10%
- Reduce the damage on Up Tilt from 13% to 11% (Sweet Spot), 12% to 10% (Sour spot)
- Reduce the damage on Up Air from 3% (hit 1), 1% (hits 2-5), 4% (hit 6), 11% total
to 2% (hit 1), 1% (hits 2-5), 3% (hit 6), 9% total
I've always been a fan of Samus, but Sakurai hasn't really put much effort into developing the details in the character's move set to make her viable for competitive play.
I've had with some ideas that I'd like to share and hopefully it gets around to influencing changes for her in upcoming patches.
These are just some of my opinions on possible changes for her, so feel free to leave your comments.
Buffs
- Remove the lag between Jab 1 & 2
- Remove all sour spots of Forward Tilt so that the knock back is consistent throughout her entire hitbox
- Change Forward Tilt damage from 5/6/7/8/9% to 7% through her entire hitbox on every angle of input
- Increase the damage on Down Smash from 10/12% (Front/Back) to 14/16% (Front/Back)
- Increase the knock back of Down Smash so it actually becomes a viable kill option at high %
- Enable Up Air's lingering hitbox to auto-link in a similar manner to Sheik’s Up Air
- Enable B Reverse technique for Neutral B and make it chargable while being airborne
- Add hit stun rather than knock back to Down B that scales with damage % so that it becomes a set-up option
- Remove landing lag of Neutral Air so that it becomes a proper spacing tool as well as an aerial approach option
- Increase the speed of her ground rolling so it actually becomes a reliable option of mobility
Nerfs
- Reduce the damage on 2nd Jab from 8% to 6%
- Reduce the damage on Down Tilt from 12% to 10%
- Reduce the damage on Up Tilt from 13% to 11% (Sweet Spot), 12% to 10% (Sour spot)
- Reduce the damage on Up Air from 3% (hit 1), 1% (hits 2-5), 4% (hit 6), 11% total
to 2% (hit 1), 1% (hits 2-5), 3% (hit 6), 9% total