i don't actually like the idea of melee online
think about how cool the process of discovering competitive melee was. there was that kid down the street, you played all the time trying to beat him, finally got better, got into melee with the 2 or 3 other kids who where in your area, went to a tournament, etc etc.
flash forward to today, and if you've been in the scene for awhile, you know a ****ton of new people, and the kids you got into melee with are some of your best friends. the way you play the game is different, too. as it stands, everybody develops an appreciation for advanced techniques and high-level play, because they've been through the hours practicing them and figuring out their applications on their own. if you just ran into some ******* online who decided to camp you to/waveshine you/SHL you the whole time, you probably wouldn't think of them the same way.
i don't really see any good that could come from nintendo putting the game online. it would be like a mario kart DS situation, except much much much worse. the community as it stands now is in a perfect place to gain recognition as a competitive game. (i think HugS is potentially gonna get interviewed by IGN for his thoughts on competitive melee !!) we have a dedicated group of people who have taken our love for a favorite childhood game to a new level and made a beautiful community around it, and people are slowly realizing that melee isn't going away. putting the game online on public servers could potentially make casual players think that melee is a broken piece of ****, and put competitive players back a few paces.
it would be cool to have melee online to play, but honestly dolphin could be fully there in like 6 months or something. basically, if it ain't broke i say don't fix it. i really like the way the community is now---people who want to get into competitive melee know that it exists (or they will soon enough if we play our cards right), and people who are over it don't have to be reminded constantly.