BluePikmin11
Akko is my dear daughter!
I was think that you would activate a secret hidden button on a certain stage to unlock a character.
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The unlockable one should be a combo-heavy character then. Marth, perhaps?How about this?
You unlock a character by having a certain amount of combos in training?
Works for me!The unlockable one should be a combo-heavy character then. Marth, perhaps?
I'm aware, but those three mean you still have to beat SSE to get every character.You guy's do know it's possible to unlock characters in other methods besides the SSE right? The only characters who actually require the SSE are Toon Link, Jigglypuff and Wolf. Unless I'm missing something... :/
Oh alright then, I see. ^^I'm aware, but those three mean you still have to beat SSE to get every character.
nSounds dangerous..but lool great idea your heart was in the right place...To unlock Mr. Resetti: Reach the Animal Crossing stage in the story mode. After at least thirty seconds you entered it turn off the console without saving and restart the game. When you will reach the Animal Crossing stage Mr. Resetti will pop out to fight you.
That was something truly magical.Personally I prefered Brawl having both story unlocks and traditional ones. How many of us without the internet was surprised to be playing Melee years after release and then HOLY CRAP Mewtwo is in the game!
I'm definitely agreeing with this one. I'm not one to try and guess how to unlock all the characters like melee. I guess it can be fun at times, but it can also be very annoying. But to give the players the full power, if you open all the characters via story mode, then just go to the erase option and delete all the characters, and do all the requirements outside of the story mode (I believe you can do that already?)Personally I prefered Brawl having both story unlocks and traditional ones.
Honestly, I actually like this idea a lot. There's just one problem with it though: Story mode is almost the last thing you unlock. If this is melee style, I actually wouldn't care if the story mode was last (I really liked the adventure mode too). But I'm guessing this is Brawl style, so it would seem interesting to implement this, but it may seem a bit too much, especially if story mode is one of the huge new things about the game itself.I guess I'll be a bit bold and suggest this idea: How about having the story mode itself be unlocked after unlocking every character first? That way, it's not so easy to unlock the characters like it was through the Subspace Emissary. And the story doesn't spoil who's in the game for those who wish to unlock the characters through the more challenge-based means.
Yeah, that's why I think it's a little too drastic of a thing to implement. Personally, I'd find it totally awesome to finally unlock my last character, then discover I've got a big new story mode to play through with all of the fighters I've collected.Honestly, I actually like this idea a lot. There's just one problem with it though: Story mode is almost the last thing you unlock. If this is melee style, I actually wouldn't care if the story mode was last (I really liked the adventure mode too). But I'm guessing this is Brawl style, so it would seem interesting to implement this, but it may seem a bit too much, especially if story mode is one of the huge new things about the game itself.
Imagine opening the last character and then seeing a new story mode opening up. There's going to be two different types of reactions: :D and D:
Agreed. Brawl's unlocking criteria felt too easy.Yh but its good for atleast the last 2 chars to be a ***** to get like G&W in melee & Mewtwo feels a sense of drive for completion.
Th Wii & Brawl can go to Smash hell A.K.A GameFaQs.Agreed. Brawl's unlocking criteria felt too easy.
An example: To unlock Ness, play just 5 VS. matches (iirc).
True, but 700 vs. matches/20 combined vs. hours? Don't you think that's a bit much? But then again, the concern of "a sense of drive for completion" is what makes it that much more motivating to do this, no matter how tedious it may seem.Yh but its good for atleast the last 2 chars to be a ***** to get like G&W in melee & Mewtwo feels a sense of drive for completion.
Well yes, this is a bit too easy, but then again, you never know if an absolute beginner is playing this game.Agreed. Brawl's unlocking criteria felt too easy.
An example: To unlock Ness, play just 5 VS. matches (iirc).