Sharkz
Smash Ace
Man, handoffs at the edge are really interesting in this game. It's strange how if both climbers are at the very edge of the stage they can still continue their handoffs. On Fox it works until exactly 143%, but the timing for Popo's regrab is a two-frame window (I believe it's frames 27 & 28 after nana starts her fthrow, though it may be 28 & 29). For other characters such as Bowser it goes well past 200% and has a larger frame window of execution. Of course, their would be no reason to go that high unless you're just trying to style on/annoy your opponent.
But the thing I don't understand about them is the hurtboxes on the characters that you throw. They seem so strange.
This is a successful grab at the very edge of the stage on Jigglypuff (no need to move Popo, I grabbed on frame 28 after nana's fthrow animation) and somehow this grab worked. The grab box doesn't seem to be anywhere close to Jiggs. Can someone explain this or would we just need to see the hurtboxes to understand?
But the thing I don't understand about them is the hurtboxes on the characters that you throw. They seem so strange.
This is a successful grab at the very edge of the stage on Jigglypuff (no need to move Popo, I grabbed on frame 28 after nana's fthrow animation) and somehow this grab worked. The grab box doesn't seem to be anywhere close to Jiggs. Can someone explain this or would we just need to see the hurtboxes to understand?