meleebrawler
Smash Hero
That aren't ripped off of Kirby Super Star?Examples?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
That aren't ripped off of Kirby Super Star?Examples?
It's not rocket science... it's a logistical nightmare. Everything can look easy for an outside party.And seriously, how hard is it to realize that we all just want Subspace Emissary with actual Nintendo worlds? It's not rocket science, Sakurai.
...are you trolling?King K. Rool fans were hoping for a highly viable heavyweight fighter, based on what they've seen during the speculation period. Unfortunately, all they got was disappointment, as he's nothing more than a joke.
Sometimes it just makes you think that the developers intentionally made certain fighters to be plain awful. And the irony is, while people don't find it fun to be using a fighter that's too good, at the same time, there's no fun in using a fighter who just can't win at anything.
Are you referring to the "intentionally bad" statement or the "K. Rool is bad" statement? Because the latter is pretty widely accepted at the moment....are you trolling?
The overall premise that K Rool fans are ungrateful that K Rool got in at all.Are you referring to the "intentionally bad" statement or the "K. Rool is bad" statement? Because the latter is pretty widely accepted at the moment.
The problem is that while people finally got King K. Rool, finding out that he's flat out bad is like a huge insult to them. It's not too different from a video game release that ends up being worse than what people were expecting.The overall premise that K Rool fans are ungrateful that K Rool got in at all.
I disagree, they are nothing alike. A video game's quality is supposed to be over a certain threshold if it wants to meet with its fan base's expectations. But there is no way to make every single character in a fighting game equally good, especially in a roster this large.The problem is that while people finally got King K. Rool, finding out that he's flat out bad is like a huge insult to them. It's not too different from a video game release that ends up being worse than what people were expecting.
Yeah, K rool is the most "faithful to the original" character in smash. (Along with Simon and Richter.)I dunno what it is about K. Rool's appearances that's supposed to lead one to believe he'd be very strong competitively. He uses exploitable, gimmicky tactics in his boss fights, and in spin-off appearances he's slower and stronger than DK. You certainly can't play the "unfaithful" card like people tend to do with characters like Ganondorf. The only character whose poor performance has been even remotely intentional is. However, big heavy characters have always been better in free-for alls than 1-on-1s, and K. Rool is certainly good at taking potshots while being sturdy enough to withstand retaliation.
As a member of the "them" of which you speak, I have to fully disagree.The problem is that while people finally got King K. Rool, finding out that he's flat out bad is like a huge insult to them. It's not too different from a video game release that ends up being worse than what people were expecting.
It could be fixed by having certain RPG-elements into this? Making fights more difficult because the enemies become stronger as you progress? And you can upgrade certain attacks as you go? That's how I would approach this I think.Really, I just don't want the game to try to be a beat-em-up. Fighting the same mooks over and over again is just insufferable to me, and it's not the game I want when I buy Smash Bros. Subspace was incredibly obnoxious trying to navigate when you're just pelted with stupid annoying enemies at every turn. They're not fun to fight. They're fodder. Tedium.
Even if I say it's conceivable that there could be a platforming singleplayer campaign, given that each level was tailored to a specific character (or pool of characters with very similar mobility)... what's the challenge, then? If there are enemies, how do you make them more interesting than beat-em-up fodder? Spend the budget to design fifty thousand unique enemies with unique abilities and behavior? If there are no enemies and you're just navigating obstacles like spikes and pits, why am I playing that in Smash Bros. and not just playing a game that was designed to be a pure platformer?
I just don't see any end that results in a fun, in-depth singleplayer experience, much less one that does so on a reasonable budget.
What do you mean by "more difficult," though? New enemies, new AI behavior? Adding HP and damage to mooks just increases tedium, not difficulty, in my opinion. The enemy has to be fun and dynamic to fight before anything else.It could be fixed by having certain RPG-elements into this? Making fights more difficult because the enemies become stronger as you progress? And you can upgrade certain attacks as you go? That's how I would approach this I think.
So we have a good solution then: decrease enemy density, and instead balance difficulty more around a balance of enemy terrain and enemy placement.Really, I just don't want the game to try to be a beat-em-up. Fighting the same mooks over and over again is just insufferable to me, and it's not the game I want when I buy Smash Bros. Subspace was incredibly obnoxious trying to navigate when you're just pelted with stupid annoying enemies at every turn. They're not fun to fight. They're fodder. Tedium.
Even if I say it's conceivable that there could be a platforming singleplayer campaign, given that each level was tailored to a specific character (or pool of characters with very similar mobility)... what's the challenge, then? If there are enemies, how do you make them more interesting than beat-em-up fodder? Spend the budget to design fifty thousand unique enemies with unique abilities and behavior? If there are no enemies and you're just navigating obstacles like spikes and pits, why am I playing that in Smash Bros. and not just playing a game that was designed to be a pure platformer?
I just don't see any end that results in a fun, in-depth singleplayer experience, much less one that does so on a reasonable budget.