Shears Eariler Post - Organized
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http://youtube.com/user/Unkn0wn71
This is lights youtube channel, he uses pit, but hes got vids of forte who is the best MK in the country. Look through it and study the vids.
- Playing lvl 9s arent going to do anything for you. you need to play people. Play smart thats all that matters
- Learn MKs attack distances, spacing from other characters and play aggressive. A campy MK is a stupid MK, an aggressive and smart MK is the best.
- His upB, dsmash, and fsmash are his best KO moves.
- His defense sucks, shielding is weak and short compared to other characters. His airdodge doesnt last long. thats why you cant be campy
- His dthrow does the most damage, uthrow and fthrow will lead into the best combos, bthrow will knock them farthest away.
- Usmash hits 3 times so you can usually dash into an opponent and hit them with it quickly because theyll take off their shield before the last hit, or their airdodge will end and youll hit them with the last hit.
- DownB sucks and should only be used very situationally.
- ForwardB has the best vertical recovery.
- Glide attack out of jump or upB has great priority, knockback and does alot of damage. Also after glide attack there is not landing lag.
- Dsmash comes out ridiculously fast and will probably be your most used move.
- Ftilt has good reach and can rack up damage.
- Dtilt is great but hit box is small so most opponents will just jump over it.
- Utilt has better range than usmash but doesnt KO as easily.
- Tornado can KO over the top and is probably MKs best move. It has incredible priority, does alot of damage, cant be airdodged or sidestepped, and it will piss everyone off but you will win with it, also has best vertical recovery other than gliding.
- Jab works great to rack up damage when youve got an opponent against a wall and can lead into dsmash with virtually no lag.
- WoP is a joke know what it means but it wont ever work unless your opponents suck. However, fair has great reach and does good damage and you can sometimes chase an opponent off the stage with it.
- Uair is good to chain with but wont KO unless at high percents and has some of the best priority and range out of MKs aerials.
- Dair is a useful KO move, opponents with weak recovery should experience the power of this move because it pushes opponents far away, wont KO or meteor, but can easily push opponents out of recovery range (probably MKs best edgeguarding aerial).
- Nair is his best aerial to straight up KO, if sweet spotted (which isnt hard at all) will have great knockback and do alot of damage. If you dont sweet spot the nair it will do alot of damage but have little knockback.
- MK dies easily so kill your opponents before they kill you. chase them off the edge and KO them easily.
- MK has the best edgehogging abilities. When below the stage upB will basically teleport him to the stage before anyone else gets there to edgehog and you can just run off the stage and press back to grab the stage quickly for an edgehog.
- Your greatest troubles will be snake and falco.
---Snake is just an obvious counter.
---Falcos reflector and laser breaks all your moves and approaches, his shield can block most of your moves, his dsmash is almost as fast as your dsmash and if timed right will win. He can KO better than MK and has a spike. Your only advantage is his lack of recovery which still wont matter much because he can chaingrab you across the stage and meteor you with the dair unless you DI down. This chaingrab will usually put you to about 40-60% damage depending on the length of the stage which will make up for any lead you have or even put you behind and give him the advantage.
--- Watch out for falcos and snakes; theyre your biggest problem.
- Thats basically what MK is about, using these moves intelligently and tactically will lead you to victory. I cant tell you how to be smart thats what you have to do.