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I lack technical skill (this is an important thread)

saviorslegacy

My avater is not a Sheik avatar.
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Hey everyone, nice to see the Pit boards again.
Anyways... I am trying to get characters off on their one footstool combo's. I tried and failed at Fox, got Squirtle one, made Sheik one, made Toon Link one and got the Diddy boards started on their own.

The next person on my list is Pit. Now I only have one problem with this Angel, and that is I am not precise enough at arrow looping. I can loop but I can't loop accurately.

Anyways... here is my thoughts on Pits footstool combo:

Arrow Loop> footstool> WOI> FF> ???

IDK much about Pit. If his arrows jab lock then this is deadly. O-o
Right now we just gotta learn what jab locks and apply it.
Since WOI stop all momentum Pit could use this VERY well.
I'm talking about like a ton of damage.



So people who can arrow loop needs to look into this.
 

SuSa

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Arrow's lack the hitstun, this wouldn't be to viable.

Not sure if Pit has any reliable footstool combo's, but if you get a low-to-the-ground footstool. WoI > 1 jab lock > punish force get up works pretty well.
 

Byuusan

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Actually you can sweetspot Bair if you footstool > WoI > Bair if the footstool high enough. I have done this offline a few times, but very rarely b/c it very very situational.
 

saviorslegacy

My avater is not a Sheik avatar.
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Arrow's lack the hitstun, this wouldn't be to viable.

Not sure if Pit has any reliable footstool combo's, but if you get a low-to-the-ground footstool. WoI > 1 jab lock > punish force get up works pretty well.
It would work if did this:
arrow> arrow> footstool

You have one arrow closely following behind. That way you could protect yourself somewhat when you jump above the opponent and footstool.


*looks at SuSa*...... stalker <,<
 

kown

Smash Lord
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pits ftilt locks at low low percents.... i dont think pit has anything else....so sad pit wont have a 0-death footstool combo on mk :(
 

Byuusan

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It would work if did this:
arrow> arrow> footstool

You have one arrow closely following behind. That way you could protect yourself somewhat when you jump above the opponent and footstool.


*looks at SuSa*...... stalker <,<
If only it was viable though.

Arrow looping is deemed one of the useless ATs b/c during that time you cna fire 3 more arrows.

Arrow lacks hit stun to make it any good, although pit movement is fast, you need to be around mid range to do what you talk about, them not shielding, and totally not expecting an arrow loop that may hit them which takes a good deal of practice to do in a real fight.

And i thought that Fair is that move that locks, if it Ftilt, makes it easy, but if it fair, that'll also take even more practice b/c of the fact that we need to auto cancel it, fast fall, and use it quickly enough to keep it locked.
 

Admiral Pit

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My own little footstool combo that works on occasions is D-air > Footstool >WOI > F-air or B-air (preferred that the B-air was unsweetspotted)
I apply this usually when the opponent is between 10-20% , so that the D-air knocks em up just high enough for the footstool, or gives the opponent a less chance to counter quickly.
On occasions, i see F-air or an unsweetspotted B-air make an opponent bounce after he/she hits the floor the point where you can get another free hit only at low percent. I would believe this is the "lock" thing. Apparently F-air does seem to lock at very low percentages like Kown said... Unsweetspotted B-airs do this better.
Arrow Looping just doesn't cut it here, it never will, and it would take too much precision to even hit opponents during that time.
 

Coffee™

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Arrow Looping just doesn't cut it here, it never will,
I want to sig this so much just because Adm.B said it :).

But as he said arrow looping for this is way to impratical. I'll try out some stuff with this when I get home though.
 

saviorslegacy

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My own little footstool combo that works on occasions is D-air > Footstool >WOI > F-air or B-air (preferred that the B-air was unsweetspotted)
I apply this usually when the opponent is between 10-20% , so that the D-air knocks em up just high enough for the footstool, or gives the opponent a less chance to counter quickly.
On occasions, i see F-air or an unsweetspotted B-air make an opponent bounce after he/she hits the floor the point where you can get another free hit only at low percent. I would believe this is the "lock" thing. Apparently F-air does seem to lock at very low percentages like Kown said... Unsweetspotted B-airs do this better.
Arrow Looping just doesn't cut it here, it never will, and it would take too much precision to even hit opponents during that time.
hmmm... I didn't think about using a Dair. -_-
Nice combo though.
 

kown

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hey look...could dtilt be used to lock an opponent.... if dtilt is performed right next to the opponent (when hes in the air) it will send him down...like so in locks doesnt the opponent bounce off of the ground? so while hes in the air we could dtilt him. this would make the opponent hit the ground and bounce back up a little...right?...im not really sure if this is viable and im still kinda unsure how locks work...but yea.

we need to work on this thread!!!!!!!!
 

Byuusan

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hey look...could dtilt be used to lock an opponent.... if dtilt is performed right next to the opponent (when hes in the air) it will send him down...like so in locks doesnt the opponent bounce off of the ground? so while hes in the air we could dtilt him. this would make the opponent hit the ground and bounce back up a little...right?...im not really sure if this is viable and im still kinda unsure how locks work...but yea.

we need to work on this thread!!!!!!!!
i think that actually pretty flawed, Dtilt to spike downward would take speed + extreme position, to top that Dtilt will bounce the character too high to do it again, your better off using a smash, F-smash or even a Hyphen dash Usmash.
 

CaliburChamp

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I can see Pit arrow locking like how Falco laser locks. Maybe something like D-tilt, footstool, arrow lock? I don't know much about Pit, so maybe down tilt won't work. Or maybe D-tilt, footstool, to side b might work and might help in teams.
 

droughboi

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My own little footstool combo that works on occasions is D-air > Footstool >WOI > F-air or B-air (preferred that the B-air was unsweetspotted)
I apply this usually when the opponent is between 10-20% , so that the D-air knocks em up just high enough for the footstool, or gives the opponent a less chance to counter quickly.
On occasions, i see F-air or an unsweetspotted B-air make an opponent bounce after he/she hits the floor the point where you can get another free hit only at low percent. I would believe this is the "lock" thing. Apparently F-air does seem to lock at very low percentages like Kown said... Unsweetspotted B-airs do this better.
Arrow Looping just doesn't cut it here, it never will, and it would take too much precision to even hit opponents during that time.
Yea, I've done this before many times on opponets. Full hop dair to a footstool works pretty well on alot of people.

@calibur, yea lol that'll prolly only work in teams... =P
 

Tikun

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Mar 16, 2007
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The Dtilt combo might work a couple times if you practice your spike frame quite well, cuz if you don't a little DI would ruin your combo ... But hey! Nice work, at least someone is thinkguing around here x)
I don't think that footstool is something good for pit, Woing is always a little dangerous... but never useless =)

Best combo for me is UTrhow -> UAir -> Opponent air-dodge -> SweetSpoted Bair
 
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