So that when the inevitable Smash 4 comes out (because Nintendo will do it regardless of Sakurai's influence as Iwata pointed out with their initial response to a smashless wii) there will be far more people interested in the game.
Every franchise needs a game where it just falls short. Seeing as how this is a fighter, the competitive scene should not exist for Brawl because it would hinder the newblood from waltzing into the series for the first time. Consider this game as the casual collector. It will get public recognition on a global level, and if they liked it (which 90% probably do) Smash 4 can come out, and they will buy right into it.
By then, the competitive scene will come back, and our department can only grow.
It is essentially a swoop and scoop. We swoop in with a premise, and we scoop up as much as we can. Then, we mold the new talent into competitive goliaths in the next game.
Every franchise needs a game where it just falls short. Seeing as how this is a fighter, the competitive scene should not exist for Brawl because it would hinder the newblood from waltzing into the series for the first time. Consider this game as the casual collector. It will get public recognition on a global level, and if they liked it (which 90% probably do) Smash 4 can come out, and they will buy right into it.
By then, the competitive scene will come back, and our department can only grow.
It is essentially a swoop and scoop. We swoop in with a premise, and we scoop up as much as we can. Then, we mold the new talent into competitive goliaths in the next game.