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I have stumbled across something VERY serious, everyone needs to read this! VID IS UP

Y34HDUD3!!!

Smash Lord
Joined
May 13, 2006
Messages
1,703
Location
In a giant bucket
Maybe Brawl replays aren't footage at all but instead the game saves and replicates the button presses the players do? Somehow it must have crapped itself.

Interesting.
 

Lant

Smash Journeyman
Joined
Sep 18, 2007
Messages
208
Location
UK
Maybe Brawl replays aren't footage at all but instead the game saves and replicates the button presses the players do? Somehow it must have crapped itself.

Interesting.
Something along the lines of that, I believe. If it's anything like Halo's replays.. they aren't saved as movie files, so you can save a 10 minute long clip on Halo, and it'll be very small as opposed to saving it as a raw video file. It's also interactive, you can pause and zoom around the Halo replays etc.

I assume it's something similiar to this in Brawl, only.. uh.. when you did your jump, something goes wrong on the replay and you jump too far and suicide. Still.. wierd glitch.


7 DAYS.
 

Dabble

Smash Cadet
Joined
Nov 20, 2007
Messages
70
DUDE THAT LEVEL....

O...M...G...

Lavis! What the crap did you DO man?!

I recreated that level, and fought a red kirby, but I used Marth.

The entire MATCH went awry when I recorded it!

The level looks normal, but something is...wrong...with it I reckon but it completely makes the computer react on it's own.

Red Kirby was kicking my *** all over the place in the artificial replay, but in the actual match I kept tipping him. I didn't tip him ONCE in the artificial one, and he just ANNIHILATED me.

I wish I had a way to record it, but I think you made a possesed level Lavis. I will do further testing.
 

Chromepro

Smash Apprentice
Joined
Nov 1, 2007
Messages
78
Ok, so the save replay option saves the buttons any REAL player chooses. Its basically a series of buttons being replayed but since the Kirby is a CPU it reacts to situations in different ways at different times, you're reactions were the same although the CPU was "cheating" and playing in real time an already recorded button sequence. I hope you understand, and it's a stupid glitch that was forgotten.
 

Maraphy

Smash Ace
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Well it's already been explained on the youtube comments so I won't go into that........

Btw, you have a kewl western accent. x]
 

Zankoku

Never Knows Best
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Okay, that suicide dair you did in the "false" replay? You did a dair at the same moment during the "real" replay. Somewhere in there something gets desynched every other time you play back the replay, and everything just goes downhill from there.
 

FlareAlchemist

Smash Cadet
Joined
Mar 4, 2008
Messages
28
Didn't this happen to a pokemon trainer player a while back on the japanese version? Like the pokemon took longer to come out of the pokeball so everything screwed up and characters started suiciding themselves? I thought we came to the conclusion that it's not footage and that it is in fact the game recreating the situation, but something caused it to mess up. (I realize we realized that now, but I remember seeing that video and people explaining it that way)
 

LavisFiend

Smash Lord
Joined
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Alexandria, Louisiana
Okay, that suicide dair you did in the "false" replay? You did a dair at the same moment during the "real" replay. Somewhere in there something gets desynched every other time you play back the replay, and everything just goes downhill from there.
Yea, I agree with you there.

The million dollar question however is what was the culprit that initiated the desynching?

I'd blame the hammer, but in the real replay he didn't even use it. It was a completely independent act. That must mean something desynched it BEFORE the hammer. The only thing I remember was that I began the match with a projectile approach, so maybe the projectile connected when it wasn't supposed to, IE, a broken hitbox maybe?

I dunno, I am so tired I can hardly think straight and the two videos are beginning to blur together. -_-; Worst of all, I am not making any sense.
 

H0lic

Smash Rookie
Joined
Mar 16, 2008
Messages
17
Location
TX
It makes sense that buttons are recorded rather than an entire video, as it the latter takes far more space.
 

SkylerOcon

Tiny Dancer
Joined
Mar 21, 2008
Messages
5,216
Location
ATX
Same thing has happened to me as well. It's just some weird tecnical error that Nintendo will be given hell for.

But at least the actual game doesn't do crap like this. The guy who said that maybe the game recorded button presses and not actual videos may be right.
 

Cobalt

Smash Journeyman
Joined
Aug 22, 2007
Messages
448
Location
Pittsburgh, PA
Don't freak out about this guys. As others have said, the game records the inputs, not the actual video being shown.

That's how pretty much every full-game replay feature in any game works. It is much MUCH easier, and takes up much less space, to just have the game record the inputs of the competitors and when they occur, rather than literally record the actual video. Then, when you go to the replay, the game just runs that list of inputs through the engine, recreating the match right before your eyes.

Obviously that's a really basic explanation, and programmers have to account for things involving random chance (e.g. Luigi's missile), but that's the general idea. I'd imagine that the game has specific ways of recording chance-based events to differentiate between the different chances that can occur. For instance

[0:52:45]P1:Right-B-hold
[0:53:16]P1:Right-B-release:misfire

Or something like that, so that the game knows to specifically show a misfire for Luigi's side-b, rather than leave it to chance. Now I'm not claiming this is how Brawl's input-recording system is set up; it's just an example so you get the idea.

However, this presents a problem. If anything occurs to screw up that list of inputs, the replay will be completely different from the actual match. You'll see people doing very very stupid things, running into walls without moving, etc. This has occurred in COMPLETELY DIFFERENT GAMES before, such as the game Guild Wars, an MMO. It has a feature called "observer mode" where you can watch recent competitive matches, and there have been a couple of instances where this EXACT problem has shown up. The replay would be entirely different from the match, even having the other team win. A sort of fail-safe was instituted after the second time all the matches got screwed up, where the game checks the replay's result and compares it to the game's result. If they're different, the game disappears from observer mode.

It's an unfortunate problem that can occur with any game that uses this kind of replay system, so I wouldn't freak out about it. Your game isn't haunted, and it's not defective. It's just that this will happen every once in a while.
 

Chromepro

Smash Apprentice
Joined
Nov 1, 2007
Messages
78
so you are saying that the CPU's actions are not recorded? They are simply playing the pre-recorded render of yourself?
 

Cobalt

Smash Journeyman
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so you are saying that the CPU's actions are not recorded? They are simply playing the pre-recorded render of yourself?
This I'm not sure of. Obviously the CPU does have inputs that -can- be recorded, since it does perform actions, but whether or not it -needs- to be recorded is up for debate. Assuming the CPU does the exact same thing when put into the exact same situation, then no, it wouldn't need to be recorded, as if the player does the exact same thing (due to the game replaying the player's inputs), the computer will respond in the exact same way.

If, however, it has a factor of randomness put into it (e.g. "Opponent jumps away: 40% run and attack, 60% jump and attack"), then it would need to be recorded as well. As for the original video, I can't remember if the CPU performed the same actions in both videos or not, but that would be an easy way to check, so long as you could recognize the inputs being used.
 

2.72

Smash Ace
Joined
Oct 11, 2007
Messages
502
Even if the CPU's actions are random, they could just record the seed of whatever random number generator they use.

Of course, if the random number generator is merely a system call to one on the Wii, this may not be possible.
 

distr0ia

Smash Apprentice
Joined
Mar 25, 2006
Messages
160
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St. Clair Shores, MI
don't you think the thread title is a bit misleading? you got me all worked up about some kind of mind-blowing revelation that was gonna change the game entirely. it's just an error, man...you're not losing your mind

these things happen. my old 3rd Strike match replays used to get all funky on me when I watched 'em sometimes
 

purple-tangerine

Smash Cadet
Joined
Dec 26, 2007
Messages
31
Location
in your head.
That's really weird. I agree, this should be looked into (although it seems some people already have) I mean, if replays end up getting used for online tourneys, and it glitches like that, that really sucks...
 

AcidJazz

Smash Apprentice
Joined
May 31, 2006
Messages
112
Location
Austin TX
The dsmash on the fake one did not hit twice. On the real one it did, this is the cause of it. But here's the thing, the cpu did not have a set pattern of movements, so while you did the exact same recorded button presses, the cpu did act on it's own and instead hammered you, which at that time you had used dair so you suicided. Cpu it seems does do all the exact same stuff on replays that don't get messed up, however if something slightly alters cpu's decision of moves, it might alter the whole match completely. Especially here, your placement on the map went completely off with the hammer, that resulted on your suicide.

Yeah that's exactly what happened. I bet you will never see a player vs player match glitch like that. Looks like the AI still holds up rather than recording matches move for move. I find it kind of weird that they do that though. They had to know this was going to happen. If you notice, even though your moves were all funked up, the computer opponent was still playing you even with your funked up moves rather than doing its own funked stuff too.

Getting freaked out over a glitch in a game dood? ... I bet you're the type of person who sees the virgin mary in toasted cheese sandwiches too.

And dammit, I thought I was going to see something beneficial not this replay bull**** bug
 

Zoolander

Smash Journeyman
Joined
Jul 11, 2007
Messages
243
[Without reading the thread]

Someone else had this problem with a Japanese copy of Brawl. I believe it was the person who was recording matches on the stages sent to Wiis daily. In the video he was Pokemon trainer and he jumped off the stage near the end of the match incredibly idiotically. In the description, he said he doesn't remember doing that.

This is most likely because Replays aren't actual files to access; it's commands for the game to recreate the match you made. It's just a glitch in the system.
 

UltiMario

Out of Obscurity
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Yea, this bug is VERY easy to trigger.
Sometimes is as large as ENTIRELY changing the match.
someitmes its as little as from changing a Star KO into a "hit the screen" KO (happened to me while testing this out XD)
 

25%Cotton

Smash Ace
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fyi you have a pretty cool voice/accent. i'm jealous... stupid non-accenty kid that i am. :p
 

DRaGZ

Smash Champion
Joined
Jan 5, 2008
Messages
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Location
San Diego, CA
Yeah, this would happen with the old Starcraft replays aaaaaall the time, especially if you were playing UMS maps (a big problem for the UMS scene because that's basically what they exclusively played and made).

It's probably just a desynching error. Happens a lot with these kind of input-based replays.
 

tafutureboy

Smash Ace
Joined
Sep 9, 2007
Messages
867
Location
Texas
like i said in my comment on youtube...you dair at the smae time in both matches, but in the "haunted" one you go further, thus you die

post the level and i'll try it and get back to you (ign smash world)
 

fortunArcanum

Smash Cadet
Joined
Mar 23, 2008
Messages
67
Location
Adelaide, South Australia
You have a sexy voice...

That aside, it is actually quite puzzling. These theories are one thing but, as you say, why would it alternate between the two when you watch the replay? Shouldn't it just watch one, whether it is the real or the impostor? At least this is only a minor glitch, I suppose. It is certainly annoying but the important thing is that it isn't something to ruin the game.
 

MyRevenge.

Smash Journeyman
Joined
Mar 5, 2008
Messages
209
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Corona, California
Does it happen with any other replays?
Have you saved any other replays with that same level? And does the same thing happen on those replays?
I think it's mainly because it's a custom made level...
But not really sure...
 

popsofctown

Smash Champion
Joined
Mar 13, 2008
Messages
2,505
Location
Alabama
i have an explanation for the alternation.
The wii wants to compact your match to be as little data as possible. So what it does is remember your input, second for second. It could memorize the computer's input second for second too. But it says hey, i have a copy of a level 3 kirby right here. Instead of remembering what it did, i can just recreate what the kirby would have done. This saves room. no kirby input.

So why does it alternate? The kirby AI doesn't actually do the same thing every single time. At some point during the recreation of what kirby should do, a random variable gets thrown in. At some point, it gets stuck between two seemingly good options, or something, and it flips a coin to decide its next input.

If it picks the input it did against you the first time, you get the real normal replay, because your recorded input matches up well against the kirby's input and you kill it.
If it picks the input it didn't do the first time, that it just does sometimes, then it throws the rest of the match off for you. Your moves don't coincide right. you die.
 

kr3wman

Smash Master
Joined
Feb 16, 2008
Messages
4,639
"Aw, my arms are ****in' tired."

but pops got the good explanation.

It's kinda cool tho.
 

videogamefan

Smash Rookie
Joined
Mar 24, 2008
Messages
1
*Made an account just to post in this topic*

Watched the video. To me, it seems like when you used dsmash, the second hit didn't send Kirby as far as it should have, so he got to you faster while you were still charging your bow and whacked you with the hammer. Everyone else explained what happened after the hammer.

Just my observation. I could be wrong >_>
 
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