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I have a theory about Char.rels

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
I don't understand a thing about ASM, or even hex for that matter. No programming skills, no C++ or Java knowledge. I haven't been around as long as the hack experts; I happened to jump in at just the right time for PSA to come out, but no sooner. However, I will do everything I can to help out, be it throwing ideas out there, testing stuff, whatever.

Let me say something obvious. When we get this working (and we WILL get it working, one way or another), why not replace the alloys??
 

dirtboy345

Smash Ace
Joined
Jan 18, 2010
Messages
715
I don't understand a thing about ASM, or even hex for that matter. No programming skills, no C++ or Java knowledge. I haven't been around as long as the hack experts; I happened to jump in at just the right time for PSA to come out, but no sooner. However, I will do everything I can to help out, be it throwing ideas out there, testing stuff, whatever.

Let me say something obvious. When we get this working (and we WILL get it working, one way or another), why not replace the alloys??
the way i see it is i wasn't so sure about this because we all seemed pretty clueless but now we have a good base to work from, before we are able to add new slots we will probably replace alloys for 4 more slots and we might be able to replace gigabowser/warioman if you don't use items
 

ds22

Smash Lord
Joined
Aug 30, 2009
Messages
1,662
Location
Rotterdam, The Netherlands
I don't understand a thing about ASM, or even hex for that matter. No programming skills, no C++ or Java knowledge. I haven't been around as long as the hack experts; I happened to jump in at just the right time for PSA to come out, but no sooner. However, I will do everything I can to help out, be it throwing ideas out there, testing stuff, whatever.

Let me say something obvious. When we get this working (and we WILL get it working, one way or another), why not replace the alloys??
The alloys share the same module file.
 

Nerd With An Afro

Smash Journeyman
Joined
Jul 23, 2009
Messages
283
Location
Lancaster PA
what do you mean
Basically, i contradicted my own statements and became a hypocrite. ;)

the way i see it is i wasn't so sure about this because we all seemed pretty clueless but now we have a good base to work from, before we are able to add new slots we will probably replace alloys for 4 more slots and we might be able to replace gigabowser/warioman if you don't use items
Gigabowser and warioman share the same REL's with wario and bowser. why not start out with getting similar characters working on others, like Link/TL, Ness/Lucas, Mario/Luigi and many more? that should give a simple base of how to get one to work on another.

EDIT:
The alloys share the same module file.
Well, if you put it that way, then couldn't you have the same character across all four alloys (aka, 4 mario movesets?) assuming that editing there RELs for compatibility works?
 

dirtboy345

Smash Ace
Joined
Jan 18, 2010
Messages
715
wait so all 6 of those slots share rels there goes my theory shows how much i know lol
 

Nerd With An Afro

Smash Journeyman
Joined
Jul 23, 2009
Messages
283
Location
Lancaster PA
Well, even if that weren't the case extreme editting would need to be done as if I remember correctly Alloys don't even recognize B button input.
Its not that they do not recognize it, its just that there's no code in the Move set for it to do anything when the user pressed B. there was an alloy PSA script that enabled it though, but it was never completed.

Edit: also, im stupid

Edit: i also somehow managed to get pikachu to work somewhat on yoshi, but as usual, the articles. By that, i mean Pikachu's REL on Yoshi, along with all his other files.

Edit: i am stupider than before.
 

Fen__

Smash Ace
Joined
Mar 25, 2008
Messages
727
Similarity in movesets isn't the way to go for the first good switches via rel, I don't think. There are characters that work pretty well over each other that aren't particularly easy to guess, but I don't remember which off the top of my head.
 

Nerd With An Afro

Smash Journeyman
Joined
Jul 23, 2009
Messages
283
Location
Lancaster PA
Similarity in movesets isn't the way to go for the first good switches via rel, I don't think. There are characters that work pretty well over each other that aren't particularly easy to guess, but I don't remember which off the top of my head.
Link and Toon link are the perfect examples. you can literaly take links files, put them and toon link, and they will work 90% of the time. of course though, there are still problems (if you want to know what i mean, put Eldrian's Zero on TL). by editing Toon links REL to support Link, we would understand the basic concepts of why link wouldn't work on other characters, or at least for the problems he had when he was put on toon link.

Also, im going to start blaming the fighter.pac for some of my problems.
 

hero1771

Smash Journeyman
Joined
Jul 3, 2009
Messages
293
Location
somewhere in wisconsin
im glad to see all this process... im sorry i cant work nao... right now, i want to get all of the hacks im working on done. but before that, i need:

a.) get brawlbox working funtually again
b.) get adobe photoshop (which arrives in hopefully 2 weeks)

keep up the work. nerd with an afro, your awesome.
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
Location
Olympia, WA
NNID
Shadoof
01:29:47 <[TSON]>: fffFFFFFFFFFFFF
01:30:02 <[TSON]>: so...whos vampiregirl
01:30:23 <BionicSonic>: someone who rudely interrupted dant & PW's convo with "oh i'm new here wat do I do"
01:30:36 <[TSON]>: :(
02:16:14 <WindOwl>: was PW here?!
02:16:17 <WindOwl>: DID I MISS PW?!
02:25:43 <WindOwl>: for real?
02:25:48 <WindOwl>: do you have logs? ;_;
Best part of the convo.
 

Fen__

Smash Ace
Joined
Mar 25, 2008
Messages
727
Thanks for the logs, Dant. I'm too lazy to contribute anything around here, but it was interesting to read how the devs handled things for Brawl.
 
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