JOJONumber691
Smash Lord
- Joined
- Sep 28, 2020
- Messages
- 1,791
Honestly give him the Trident from Shredder in NASB and he’s fixed imo.
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How about a compromise between grounded Wizard's Foot and aerial Wizard's Dropkick?In terms of custom special moves, Wizard's Dropkick is a mixed bag in the sense that while it may improve Ganondorf's horizontal movement in the air, you are sacrificing attack power, and the attack can even miss smaller targets when used on the ground.
I certainly was hoping Warlock Blade would replace Warlock Punch when Smash 4 was out, but I can see why they didn't go that route when it was decided to make him use a sword for his specials. Aside from that, while I like all of his custom specials, I don't think there were any that came across as significantly better that they demand to replace his default specials. They had their pros and cons (mostly in improving his recovery game), but all in all they did buff his specials in Ultimate to make them more useful than before. I did say in my Fixing Ganondorf Thread that he could combine Flame Choke and Flame Wave though, given it's a command grab it'd be very easy to implement both using the whole Tap vs Press variation of specials some characters have. I much prefer choke over Wave, but having both would really mix up his tech chase options (by giving him the options to just not tech chase at all against an opponent who is expecting him to).
Imagine if kept these custom moves from Smash 4 and use them as their default special moves in Ultimate.
That could actually be quite cool. Despite it having increased shield damage, Aerial Wizard's Foot is still very suspectable to just being shielded. Though I'm not sure you could keep the very satisfying Meteor Smash it has if you give it that much horizontal movement.How about a compromise between grounded Wizard's Foot and aerial Wizard's Dropkick?
I agree with that compromise.How about a compromise between grounded Wizard's Foot and aerial Wizard's Dropkick?
Wizard's Dropkick can't meteor smash, so you would end up sacrificing that if aerial Wizard's Foot had the properties of Wizard's Dropkick.How about a compromise between grounded Wizard's Foot and aerial Wizard's Dropkick?
Though I'm not sure you could keep the very satisfying Meteor Smash it has if you give it that much horizontal movement.
If you ask me, it wouldn't be much of a loss given that 's down aerial also exists, is less risky to use and is as satisfying to hit with than aerial Wizard's Foot, if not more.Wizard's Dropkick can't meteor smash, so you would end up sacrificing that if aerial Wizard's Foot had the properties of Wizard's Dropkick.
When you put it that way, you do have a point. The biggest differences are the damage and knockback values. And of course, aerial Wizard's Foot's late hit actually KOs sooner than the clean hit, due to not being a meteor smash.If you ask me, it wouldn't be much of a loss given that 's down aerial also exists, is less risky to use and is as satisfying to hit with than aerial Wizard's Foot, if not more.
Giving him even a single projectile would imply having to revamp his whole moveset though.Ganon's default damage is already pretty insane. Every bone in my body wishes he had just 1 projectile though.. ><