W.A.C.
Smash Ace
- Joined
- Sep 3, 2014
- Messages
- 738
My original mains in the 3DS version were Diddy Kong and Yoshi, but Yoshi got nerfed super hard in the first patch and Diddy Kong got nerfed so hard in the following two patches afterwards that I no longer love playing either character. I experimented with tons of different characters overtime, including attempts to dual main or secondary characters such as Meta Knight, Larry, King Dedede, and Villager, but overtime I lost interest in those characters for a variety of reasons.
After dual maining Meta Knight for over a year, I got sick of his limited neutral and laggy af forward air, so I dropped him. Larry's defensive game was never as strong as I wanted it to be and never received the frame data buffs he needed for his cannon ball to be a threatening move. King Dedede's frame data is awful and I became way less interested in him once customs died.
Villager is currently my second favorite character in the game, but as an extremely grab-centric player, his slow af grab made it difficult to make it work into my play style. After putting a lot of time into him for two months, I got sick of being punished for whiffed grabs. Really irritating how a lot of defensive characters in this game either have lousy grab animations or lousy followups.
So I primarily focus on Diddy Kong, but after he was double nerfed, I do not love playing at that character anymore primarily because of how hard they nerfed up air in 1.08. As of right now, I only like 3/5 of his aerials, which is really annoying to only like 60% of the aerials for a character I main. Also hate some of the other changes, but the nerfs to that move's frame data and range affected my enjoyment of the character the most.
While I'm an highly motivated player, I hate how I don't love playing as anyone in this game. I'm a very defensive play that's extremely grab-centric play style who loves camping with projectiles and fast characters. Unfortunately. no-one in this game fits my play style well. :/ I've explored a ton of characters and have so many issues with so many characters in this game that I wish my options were way better. The only character I haven't explored extensively that might fit my play style somewhat is Mii Gunner, but with the current ruleset to Mii's in competitive play, it's not worth my time.
I feel like I joined competitive Smash at the worst possible time, as Brawl, Project M 3.02, and older versions of Smash 4 interest me more than the current version of Smash 4. I hate how my only options for competitively relevant Smash games are just two games that are over 14 years old and Smash 4. As of right now, I feel like I'm becoming less interested in Smash 4's meta since there's no-one I really want to main, but what keeps me playing is my enthusiasm to improve as a player. I wish I had the love for this game I used to have, but patches killed it. If Diddy Kong wasn't my favorite Nintendo character, I'd have even less enthusiasm right now.
With all these factors in mind, I'm not sure what to do. I want to continue to improve and grow as a Smash player, but I hate my options in terms of competitively relevant Smash games and my character choices in Smash 4. Despite Smash 4's enormous roster, the fact so many characters have such linear neutrals, lackluster camping game, and lousy frame data just makes them not seem worth playing. It's important for me to continue going to tournaments regularly, so the Smash game I play has to be competitively relevant. I'd consider Melee, but the fact my favorite character is not solo viable (Yoshi), the game lacks control options, and how this game destroys hands are three factors that are complete deal-breakers. I have horrific finger joints that make playing Smash 4 difficult on my hands, so there's no way in Hell I'm ever picking up Melee competitively unless they release an HD version with some of my issues with it addressed.
Note: Initially I made a thread similar to this in the competitive board, but they merged it into a different thread for some odd reason. [LINK] I was given permission by @Shaya to remake this thread in the general discussion board. DO NOT MERGE THIS INTO AN EXISTING THREAD!
After dual maining Meta Knight for over a year, I got sick of his limited neutral and laggy af forward air, so I dropped him. Larry's defensive game was never as strong as I wanted it to be and never received the frame data buffs he needed for his cannon ball to be a threatening move. King Dedede's frame data is awful and I became way less interested in him once customs died.
Villager is currently my second favorite character in the game, but as an extremely grab-centric player, his slow af grab made it difficult to make it work into my play style. After putting a lot of time into him for two months, I got sick of being punished for whiffed grabs. Really irritating how a lot of defensive characters in this game either have lousy grab animations or lousy followups.
So I primarily focus on Diddy Kong, but after he was double nerfed, I do not love playing at that character anymore primarily because of how hard they nerfed up air in 1.08. As of right now, I only like 3/5 of his aerials, which is really annoying to only like 60% of the aerials for a character I main. Also hate some of the other changes, but the nerfs to that move's frame data and range affected my enjoyment of the character the most.
While I'm an highly motivated player, I hate how I don't love playing as anyone in this game. I'm a very defensive play that's extremely grab-centric play style who loves camping with projectiles and fast characters. Unfortunately. no-one in this game fits my play style well. :/ I've explored a ton of characters and have so many issues with so many characters in this game that I wish my options were way better. The only character I haven't explored extensively that might fit my play style somewhat is Mii Gunner, but with the current ruleset to Mii's in competitive play, it's not worth my time.
I feel like I joined competitive Smash at the worst possible time, as Brawl, Project M 3.02, and older versions of Smash 4 interest me more than the current version of Smash 4. I hate how my only options for competitively relevant Smash games are just two games that are over 14 years old and Smash 4. As of right now, I feel like I'm becoming less interested in Smash 4's meta since there's no-one I really want to main, but what keeps me playing is my enthusiasm to improve as a player. I wish I had the love for this game I used to have, but patches killed it. If Diddy Kong wasn't my favorite Nintendo character, I'd have even less enthusiasm right now.
With all these factors in mind, I'm not sure what to do. I want to continue to improve and grow as a Smash player, but I hate my options in terms of competitively relevant Smash games and my character choices in Smash 4. Despite Smash 4's enormous roster, the fact so many characters have such linear neutrals, lackluster camping game, and lousy frame data just makes them not seem worth playing. It's important for me to continue going to tournaments regularly, so the Smash game I play has to be competitively relevant. I'd consider Melee, but the fact my favorite character is not solo viable (Yoshi), the game lacks control options, and how this game destroys hands are three factors that are complete deal-breakers. I have horrific finger joints that make playing Smash 4 difficult on my hands, so there's no way in Hell I'm ever picking up Melee competitively unless they release an HD version with some of my issues with it addressed.
Note: Initially I made a thread similar to this in the competitive board, but they merged it into a different thread for some odd reason. [LINK] I was given permission by @Shaya to remake this thread in the general discussion board. DO NOT MERGE THIS INTO AN EXISTING THREAD!