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The bolded ones would be bad clones... Oh wait!I think that they should have at least 2 characters from each game, even if they have to make the second character a clone. This gives the players a better choice of the characters in their favorite game, and more brawl games would sell. Here are the clones I was thinking:
Yoshi:Birdo
Samus:Zamus (already confirmed)
Ness:Jeff
Samus:Ridley
DK:Diddy
Peach:Toad (kinda a stretch on this one)
Well, then I will say something about it just for completion's sake or something like that.I'll give you Ness and Jeff because I don't know Jeff.
Birdo would make a fine Yoshi clone. She lacks a tongue but she has a vaccuum mouth and can suck people in. The other moves can easily fit Birdo as well.The bolded ones would be bad clones... Oh wait!
Birdo lacks Yoshi's tounge.
Clones aren't a waste of space, because that would imply that the same space could be used for something better. But clones are only added when there isn't time for anything else, so the space they take would have been unused (wasted, even) without them.bah.. clones are kinda just a waste of space. if everyone could be in without problems i wouldnt mind but clones dont really add anhything to the game. there just tweaked versions of other characters and noone would really care if they got rid of a character like dr mario or pichu. im against other forms of characters as seperate characters, i support decloning of characters like falco and ganondorf. ganondorf should not be a clone of c falcon in any way and ganondorf would be a much more popular character with a unique moveset. when half of the roster is filled with clones, it makes the game feel empty, like you didnt get your moneys worth. when i look at the melee roster i think "gee, this game doesnt have as much characters as i thought" because alot of them are clones. i would love ssbb if nearly every character was more unique than the last, that would be my dream game.
I wouldn't say a word if I didn't have to.Clones aren't a waste of space, because that would imply that the same space could be used for something better. But clones are only added when there isn't time for anything else, so the space they take would have been unused (wasted, even) without them.
Clones add diversity in terms of differing versions of existing movesets and in terms of total character representation.
Ganondorf wouldn't be more popular with a unique moveset, he'd be more popular with a better moveset (although I love him as is). The same way Sheik is more popular than Zelda. It has nothing to do with how unique they are, and everything to do with how well they play.
And, personaly, the clones are proof to me that I DID get my moneys worth. To me, a character as pointless as Dr. Mario just screams that the development team kept working on characters and movesets long after there were no more really good options. They reached a point where they could no longer create a new moveset, and they decided to keep going anyway. That's my moneys worth.
Not to sound rude but do you have a source on this? I'd like to see where they talked about thisNo need to worry about that. All clones from Melee who make it into Brawl will be given a new moveset. We don't know yet if the new movesets will be entirely unique or luigified yet though.
clones make a difference in gameplay? you know what would make more of a difference in gameplay? unique characters! i dont get how getting a character and editing it slightly to the point that you can tell there is a difference is a good thing...
Your hypothesis is slightly skewed. Rushing a character does not mean it will automatically be "unbalanced." Does it have more potential? Yes. Less testing time generally equals more errors.. But remember, clones have only been added in due to time restraints (Sakurai said so). That means that if they decided to throw in clones, they still won't have much testing time. Clones can be horrible (pichu) or too good (Falco with his insane spike, I doubt they did much testing with that).How can clones make a difference, you ask? Best reference possible; Ganondorf and Falcon... THAT'S HOW! Ganondorf focuses on his power, while Falcon focuses on speed. It is IMPOSSIBLE to play Falcon and Ganondorf the same way and expect the same results to happen.
Just as it is impossible to play Doc/Mario/Luigi in the same way. Or Roy/Marth. Or Y. Link/Link. Etc.
Also, making a clone is faster than making an original.
HYPOTHETICALLY:
It takes them four weeks to make/test/etc. to an original character at a non-rused pace.
It takes them one week to tweak a moveset for a clone at a non-rushed pace.
They have three until the development must stop and mass production must begin.
They have two choices...
1) Rush a character and TRY to balance them so they are fair.
2) Use three different skins to put three new characters in the game.
Now tell me, would you honestly want them make a completely un-balanced "god-character" (therefore making him banned at tournaments) because they ran out of time to balance him?
There are some clones I can tolerate & enjoy to play with (Mario & Luigi cause they are brothers), however, there are some clones are just rushed characters put in the game without they're own personality (Ganondorf a clone of Capt. Falcon). Furthermore, these guys are from totally different game universes (Ganon "Legend of Zelda") (Capt. Falcon "F-Zero") so their is NO way there moves should be identical in the very least ya know what I'm sayin. Period!
P.S: I play well with both C.Falcon and Ganon.
What part of "We DO want UNIQUE characters OVER CLONES!" aren't you getting?nvm, you guys sound like you would rather have clones than a unique character and that sounds quire. anyway, im pretty sure ganondorf would have had a unique moveset if he had enough time, there is no way he would have not been in. you know about his sword that you can acces with cheats? its proof that ganondorf would have probably had some unique sword moveset if he had enough time.
Oh. My. God.nvm, you guys sound like you would rather have clones than a unique character and that sounds quire. anyway, im pretty sure ganondorf would have had a unique moveset if he had enough time, there is no way he would have not been in. you know about his sword that you can acces with cheats? its proof that ganondorf would have probably had some unique sword moveset if he had enough time.
Ok, I can agree to those terms. No arguement here (applaudes him for agreeing with me.)Okay, shadenexus18, I can see that. It would be nice to have a game where every character is unique.
However, for me at least, it would be far nicer to have Brawl come out with every character I'm hoping for. If that can be done, great, more power to Sakurai and the developers, but I wouldn't be dissapointed in the least if some of my personal roster of hopefuls made it in as clones. In fact, I would prefer, nay, DEMAND that the remaining few be put in as clones, if the alternative was that they not be in at all.
ESPECIALLY if all of those clones could be made with the same amount of skill as, say, Ganondorf.
i agree that if they do run out of time (whicj i think they wont), i would be OK with clones rather than less characters. but all im saying is that i'd rather have 1 unique character than any number of clones. i would rather have them spend their last developing time making a single unique character rather than 10 clones. it there a problem with that?
C'mon bro, no one thinks that your the bad guy. At least, I don't think your the bad guy. Anyway, OysterMeister just put me a good mood for agreeing with me ya know what I'm sayin. On the real, I would settle for 6 clones tops.ok, i get your point, dont try labelling me as a bad guy. i agree that if they do run out of time (whicj i think they wont), i would be OK with clones rather than less characters. but all im saying is that i'd rather have 1 unique character than any number of clones. i would rather have them spend their last developing time making a single unique character rather than 10 clones. it there a problem with that?
More then the half of the characters you mentoined can EASLY have an unique moveset.Yeah I really don't mind clones because when I play for fun it's always good to get a theme going for effect. and I can't seem to find a good place to post my wishful thinking for possible characters. True few to none may make it but I still gottsta get it outta my system so here:
Sonic (and any clones from the franchise,Tails, Shadow etc.)
Megaman (and maybe Zero as clone)
Bomberman
Rayman
Wolf o'donnel (and/or Leon clone)
Diddy Kong (or other kongs deemed worthy)
Earthworm jim
Toejam and earl(ice climber style)
Shinobi
Sparkster (from rocket knight adventures)
Vectorman
Cloud (and/or other FF7 Characters)
Banjo-Kazooie
Raichu instead of Pichu
Waluigi (maybe as luigi clone)
Dark Samus
ok sorry about that plz don't hate thank you.
They could all easily have their own movesetsYeah I really don't mind clones because when I play for fun it's always good to get a theme going for effect. and I can't seem to find a good place to post my wishful thinking for possible characters. True few to none may make it but I still gottsta get it outta my system so here:
Sonic (and any clones from the franchise,Tails, Shadow etc.)
Megaman (and maybe Zero as clone)
Bomberman
Rayman
Wolf o'donnel (and/or Leon clone)
Diddy Kong (or other kongs deemed worthy)
Earthworm jim
Toejam and earl(ice climber style)
Shinobi
Sparkster (from rocket knight adventures)
Vectorman
Cloud (and/or other FF7 Characters)
Banjo-Kazooie
Raichu instead of Pichu
Waluigi (maybe as luigi clone)
Dark Samus
ok sorry about that plz don't hate thank you.
My thoughts exactly.I am for clones, the more characters, the better in my opinion.
Amen, couldn't agree more, I don't know why everyone is always hating on the clones... hell, it seems like someone always has their favorite between a certain popular two (Fox and Falco). People really need to start realizing that clones simply equals more characters, and the more, the merrier.That's right, you read the title correctly, I'm pro-clones for smash bros brawl.
Seriously, I think clones have gotten a bad wrap, and people are unfairly prejudiced against them. I'm hoping I can change a few minds.
The argument seems to be that clones take away from the variety of the gameplay, however, I believe this to be a fundamentaly erronious opinion. I believe that clones, in truth, ADD variety to gameplay, both in terms of the movesets they provide and the characters they represent..
First off, clones spice up gameplay by adding diversity to movesets. Link too slow? Young Link has the speed you need. Falcon too erratic? Ganondorf has the stability you want. Mario just too plain? Slap a lab coat on him, and bring the pain. Some people just can't play some charactes because the movesets just don't 'work' for them. Clones offer another chance to play with the same moveset. And clone characters that are near-identical to their counterparts have their place too. I'd much rather fight Fox and Falco, or Mario and Dr. Mario, than have to face off against two Foxs or two Marios. It just wouldn't be as fun.
Clone characters also spruce up character choice by allowing characters who otherwise wouldn't have made it into the lineup. Because make no mistake, a character that makes it as a clone ONLY made it because they were a clone. And honestly, if it comes down to having a character, or NOT having a character, I choose to have that character, even if they're a clone. It also increases the odds of long-shot characters. For example, I'd love to see dark samus in the game, but it's not likely to happen. But having Dark Samus in the game as a clone? Now that I can see happening.
Besides, clones can always be given new, unique movesets in a later game.
So in general, lets be nicer to the clones, alright? They may not look it, but they pull their weight around, and no matter how much time brawl spends in development, I can practically guarantee it could be made better with a few clones.