FreeGamer
Smash Ace
I disagree with removing Kirbycide entirely, but I'd love to see that Google Doc. :3
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
In terms of functionality, all Starshot needs is to be inescapable. However the damage should reflect the risk/reward, and should be balanced with other factors in mind.Starshot: This is probably a very unpopular opinion, but the only change I would make to this move would be to make it inescapable.
Aside from the technical programming issues, it is a simple matter to decide which move should be copied. The move that should be copied should have to meet the following criteria:Copy: I usually dont like taking about this because I have no idea how programming around this move works, but I feel it could be very well designed if taken the time to be done properly. A little idea I had was influenced by them giving Mewtwo/Lucas different copy abilities (due to programming limits of course). I doubt it will ever get in but what if copy copied different moves for certain characters, such as Peach's turnips instead of Toad, etc. But then the debate starts on what moves we want to take from what characters. For example, some might argue that they'd rather have Pika's thunderjolts over thunder... which one is right to take? Majority vote? From Who? Idk, probably stirrs up to much conflict. Tbh, it would be nice for all of the moves to act like the PM versions instead of the Brawl versions.
I am also interested in viewing your list. Although I have done extensive research in the past few months, there is always a chance that I might have missed something. The more research I have, the better.I might write up a whole google doc on proper changes on Kirby's whole moveset with reasons (way more in depth than this comment) like Odds did if I get motivated enough.
The problem with having Kirbycide, is that it then becomes difficult to justify fixing Kirby fundamentally for the same reasons that it would if dash attack (and all the other problem tools) were to be left alone. If Kirby was actually good fundamentally, and he could Kirbycide (or utilize whichever problem tool), then he would indeed be too good.I disagree with removing Kirbycide entirely, but I'd love to see that Google Doc. :3
If I were a programming/hacking guru, I would give Kirby a different moveset based on many of his copy abilities. It's kinda weird seeing him still have a bunch of generic kicks taken from Fighter after all these years.What would you all change about Kirby's non special moves if anything?
I cannot agree that Kirbycide is an integral part of his unique identity, though this point is not worth debating especially since Kirbycide could still technically exist without being a problem (the problem as stated in my previous post) by adjusting its risk/reward appropriately. In other words, Kirbycide could still be in and not be a problem (by adjusting its risk/reward) even if Kirby is fixed fundamentally.Kirbycide has been in every Smash game and is an integral part of his unique identity. Removing it entirely would be like gutting U-Tilt, D-Tilt, B-Air, giving him a bad crouch, or removing most of his jumps. It isn't remotely as over-centralizing as Dash Attack.
Yoshi is also the only character who doesn't have a third jump, and every other aspect of his recovery was nerfed. (Egg roll nerf was huge and unjustified, weight reduction means his double jump armor will break sooner and attacks will send him farther obviously)But yoshi is now the only character that can't get footstooled during his second jump? Why does he need that ability? It's not hard to avoid getting footstooled just manage your recovery better and think ahead.
I agree that his nerfs were minor, but the aerial shine change is definitely a gameplay change. Allows for some new on stage combos but basically removed shine-spikingAnd to add, fox nerfs where minor and does not interfere with his gameplay.
While they did nerf him quite a bit he's still a good char. I just find it frustrating how one char is exempt from a mechanic that is meant to punish you when you messed up or you're auto piloting.Yoshi is also the only character who doesn't have a third jump, and every other aspect of his recovery was nerfed. (Egg roll nerf was huge and unjustified, weight reduction means his double jump armor will break sooner and attacks will send him farther obviously)
You have no idea what you're talking about, yoshi was one of the hardest hit characters this patch
No matter what is done to inhale, if Kirby has the opponent in his mouth and dies while the opponent is inside, then Kirbycide will always exist, satisfying your only counterpoint (its existence). However, the risk/reward on failed attempts could easily be adjusted in a number of ways while still maintaining its existence.How would you re-tool it then? For me, all that comes to mind is having significantly more cooldown when you end a whiffed Inhale in the air. That way, the opponent has a more reasonable window to punish any missed Kirbycides, and camping for it at the ledge would be far less effective.
Since I am aiming to enter the PMDT, I think that it would be best if I don’t discuss (here) any specifics of the changes that I would make to Kirby.Sounds good, but what specific changes would you make to reach this goal?
Cutter Dash was significantly nerfed.So, full 3.6 has given us a Cutter Dash that doesn't suck. Discuss.
For everyone's sake, I sure hope so. *fingers crossed*Maybe this nerf is to take away from Kirby's bandaid movement options for a later buff to his overall speed?