Fletch
Smash Master
My exact feelings.Melee is the most competitive fighting game in history?
There's too much fail in the OP for me to even pick it apart because pretty much 95% of what's in it is pure fail.
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My exact feelings.Melee is the most competitive fighting game in history?
There's too much fail in the OP for me to even pick it apart because pretty much 95% of what's in it is pure fail.
Alright, uh.. since you seem to have ignored my last post...
Your position, I guess, is a little more clear. You think tripping was implemented because Nintendo just wanted to be jerks? I think the likelihood of that is pretty low.
Also, you think we're premature in saying that tripping is not a good thing because we don't know enough about the game yet? I don't believe so. I think it's implications are pretty clear, and our certainty that it's random is very high, as well. A random penalty should not be enforced for an action as simple and basic as general ground movement. I don't really need to know every programming detail about Brawl to know that that's a silly thing to do. Even things like "sometimes this move will fail" could be forgiven in some cases, but something as ridiculous as "sometimes your character forgets how to walk" are over the top. It introduces luck into the most basic action of the game, which deteriorates the importance of skill on every level.
L-cancelling wasn't exactly "hidden" either, and the idea that Nintendo intentionally programmed some "secret, ub3r" technique into the game is considerably far fetched. The development of advanced techniques isn't a game of hide and seek. They're not easter eggs. Also, you make it sound as if this theoretical AT was the end-all-be-all move, which would be incredibly stupid. The existence of ATs doesn't break a game, and none of them individually should, either.
In a game with any physics engine, there are often oversights in the engine that can be used to produce different results thank expected. These oversights will always exist, but their practical application may not always be immediately evident or even notable at all. The idea that there is some magical, secret hadoken waiting for us to find it, intentionally hidden somewhere in the game's code is just silly.
While I agree that we don't know everything there is to now about Brawl yet, and that new ATs are likely to appear in time, I don't have any reservations saying that Brawl is clearly a considerably more shallow game than Melee. The fact that new ATs might still be discovered doesn't give cause to make blanket dismissals of current analyses of the game. Also, when Melee came out, there weren't nearly as many people immediately concerned with searching out ATs. There weren't nearly as many people investigating every possible facet of the physics engine in an attempt to find new ATs. People weren't looking as hard at the start of Melee's release. Nowadays, people are. I don't claim that we've learned everything there is to learn, by any means, but the mere possibility of the existence of ATs not discovered doesn't allow you to make wild and unfounded claims that Brawl will certainly be as competitively deep as Melee was.
Thread over, please. Thanks for your intelligence and input.By removing ATs they stand to gain more money then they lose.
Competitive players who won't buy the game simply because wavedashing/lcancelling aren't in the game equal to about 5 people in the entire world.
The amount of casuals who fall in love with the smash series because of how easy it is to pick up will more than compensate for that loss. More casual = more money.
IMO we're not going to find anything even remotely game breaking in the coming years.
Why?
Because the smash community now is exponentially larger and much more well informed about what makes a competitive game. Melee just had a few people from 64 who knew about z-cancelling. Brawl has probably already been pushed very close to its competitive limits in relation to how far melee got pushed in one month.
Is it possible for Brawl to be competitive because of new discoveries?? Yes. Very. Probable? Nope. We have no evidence to indicate that it will and a whole lot of evidence to indicate that Nintendo went the extra mile when trying to make it so that the casuals could compete with the competitives.
To reiterate, removing wavedashing/Lcancelling was probably a good business decision. Getting owned online the first time you play the game by competitive players using all these advanced techniques would really turn anyone off of a game (Nintendo's theory).
o.o for the record I am a schizo <3Anyone who looks at the OP as anything more than drunk, or extremely confused, or schizophrenic needs to leave. This is just random flip-flopping rants. All that is. His point is too vague for any human but himself to figure out.
Synopsis please ^^9 years ago a game was released that shocked the gaming culture, Super Smash Bros. Released on the Nintendo 64, this game dominated and showed how basic the mechanics of the fighting genre could be to formulate such advanced strategies. People were shocked and in love. 2 years later it's predecessor Melee was released, using new ideas and concepts. Over time people began to exploit accidental flaws (if I say glitch people get so defensive...apparently glitch offends more people then calling people racial slurs -_-) in the game and rocked the competitive scene. 7 years later, Brawl is released.
Alright, now that you know what has been happening, time to actually think. After a 7 year obsession with Melee, tournaments being held everywhere, people making a living off of playing Melee, and the fact that these exploited flaws lead to all of it...you'd think Nintendo would realize this? Now, let's pretend that we exist in a world where everyone's intelligence was not rivaled by the living cells I expell when ejaculating and pretend that Nintendo took note of this. Do you honestly think that on a console where hardcore games were being lacked, they would purposely release one of the most anticipated games of all time to completely lack all of the elements that lead Melee to being so successful? Do you honestly think that because YOU have yet to find them, that they do not exist? Honestly people, wake the f-ck up.
People are b1tching left and right about tripping...yes moron Nintendo installed a component to completely eliminate one of the most popular social aspects of THE WHOLE F-CKIN' GAMING CULTURE that used an entropic variable to stunt the gameplay... The sequel to THE MOST COMPETITIVE GAME OF ALL TIME was PURPOSELY designed to prevent the very scenario's... Wow...just wow. I shall condemn you all.
Seriously, wake up and learn buisness strategy. I am not even old enough to be able to take buisness related classes (or perhaps my highschool doesn't offer them...or maybe I dropped out...or maybe I am really a criminal convicted of rap3 upon young infants and then selling videos of my actions on an illegal internet p0rn ring) and I am able to see the flaws in this. Look at the aspects included in Brawl...their are f-ckin' free trials to video games included! Think it was as easy as canoodleing their noodles and then the magical liquid formulates all of the coding!? NO IDIOTS IT REQUIRES TIME AND EFFORT AND MONEY! So yeah...more unlockables = more money... so they are going to eliminate one of the most competive aspects of gaming culture thus resulting in loss of money and thus losing buisness, crediability, and a fan base. Wow, can't believe you shattered their bulletproof plans.
You all "elevate bull**** to an artform" -Maddox
kthxbai
From a competitive standpoint yes, but from a casual perspective no. SSB was intended to be casual oriented in the first place. When they made 64, they had no idea how deep it was going to be, i hope the same for brawl.finallly! brawl is a good game! melee is too! melee just is more dominating (does that make sense?)
I agree with this statement.i don't know what to think of these boards any more...
THANK you!I agree with you SSBB fiction, well said ^^
And I still fail to see where the OP is coming from besides a poorly worded rant.To be fair, it wasn't a business strategy, it was just due to the fact the game was getting tooo competitive and not fun. Mean comon, when people spoke about Melee, they'd think 'Ken, Azen, Husband' and etc...... Not... 'OMG, Melee! SO MUCH FUN'
Fun is subjective, this point has been brought up quite a bit. How is it not possible to be competitive and have fun at the same time? How was what the competitive community did in Melee made the game less fun for casuals? Casuals still had their items, full selection of stages, special melee, and more.
The game got too serious, the fun was pretty much sucked dry after the first few years.
See above point.
Nintendo don't know about the AT's, Sakurai's DEVELOPMENT team do! An they've took them out for many reasons, not because it was a business strategy to sell more copies, but because they felt it was better for the game.
I do recall Sakurai saying they wanted to lower the skill gap between casual and hardcore players. However, it didn't work out so well, because good players will still destroy poor players.
Why would Nintendo think 'Advanced Techniques & Newcomers'? ATs take time to learn and master, a newcomer isn't buying the game thinking about the advanced techniques, he's buying it cuz he wants to kick Pikachu's ***.
Advanced techniques helped expand the life span of a game. Just because someone didn't buy the game for it doesn't mean it couldn't be there.
Do you get it? Taking out the ATs doesnt mean Brawl will appeal to a wider audience, it just makes the game more fun and less serious.
No I don't get it. How did ATs stop Melee from appealing to a wide audience? Many casuals didn't even know they existed in Melee. In the case of Brawl and online play, people just need to accept that there are better players then them and not complain every time they lose. While Brawl is easier at the moment then Melee, big skill gaps will still lead to the lesser skilled player getting destroyed.
(I personally don't enjoy Brawl all too much cuz L-Cancelling has been taken out) but its still good.
Also, **** You to all the ***gots that wanted a 'long hard singleplayer' to satisfy them. Becuz it's their fault Brawl has less than 40 characters and not a HUGEEEE amount of stages because the production for the SSE took 2 and a half years. Whilst Character production was really only a total of 16 months...
I agree with whoever is in yellow.No one commented on the following post yet?