PrepareYourself
Smash Ace
- Joined
- Sep 17, 2008
- Messages
- 950
Welcome to the PrepU-remixed game of Hurt & Heal!
Warning: This is a fairly long post. If you cannot muster the patience to read the rules, do not play this game.
Basics:
-The goal is very simple: to survive for as long as you can. To win the game, you must be the last one standing.
-The game will start when we have 10 people willing to play that added their name to the below list.
-If you run out of hit points, you are eliminated. You will start with 50 and the maximum you can have at one point is 75.
-You will be given 2 potions, each healing 25 points. You can give them to other people as well. You can hold only 4 at a time.
-You can take action twice a day (once from 6:00 AM to 5:59 PM, and once from 6:00 PM to 5:59 AM). Attacking, giving potions and drinking potions are each actions. You can use your Final Smash once a day, and it will count as one action.
Stats:
1. Example(Level 1) 50/75
A: 7 and 3
B: 5 and 5
FS: None
Potions: 2
Till next level: 25
Things will be explained later on.
Attacking:
-You are given 2 attacks in the beginning. An attack is used to damage people and eliminate them,
but also for healing yourself.
-7 and 3 means the attack damages an enemy for 7 and heals you for 3.
-An attack's hurtpoints and healpoints must add up to 10 unless you are not level 1.
Choose two of the below as your Attacks A and B.
Combinations:
0 and 10 (hurts no one and heals yourself for 10)
1 and 9
2 and 8
3 and 7
4 and 6
5 and 5
6 and 4
7 and 3
8 and 2
9 and 1
10 and 0
To avoid confusion, mark the damage dealt and healed with red and green.
Example:
1. Dude A(Level 1) 53/75
A: 7 and 3
B: 5 and 5
FS: None
Potions: 2
Till next level: 18
2. Dude B(Level 1) 43/75
A: 2 and 8
B: 10 and 0
FS: None
Potions: 2
Till next level: 25
Leveling Up:
When you've inflicted (not healed) 25 points from level 1, you will move up to level 2. Add 1 to the Hurt and Heal of your Attacks A and B.
Example:
Level 1: Attack A: 7 and 3 Attack B: 2 and 8
Level 2: Attack A: 8 and 4 Attack B: 3 and 9
Level 3: Attack A: 9 and 5 Attack B: 4 and 10
To go from level 2 to level 3, you will need 30 bars instead of 25. Note that extra points will carry over to the next level. Maximum level is 3.
Final Smash:
When someone reaches level 3, they will
-Get a potion
-Be healed 10 points
-Reach level 3 -_-
-Get a Final Smash.
The Final Smash is an extra potent Attack (adding up to 20) that can only be used once a day. This counts as an action.
Combinations:
20 and 0
19 and 1
Etc. Etc.
1 and 19
0 and 20
What is unique to Final Smashes, however, it that you have the option of going into the negatives. You still have one Final Smash, but the option to make it sacrificial.
Suicide Combinations:
30 and -10 (Damage your enemy for 30 and yourself for 10)
29 and -9
Etc. Etc.
22 and -2
21 and -1
Additional Rules:
-You may make 3 mistakes before a disqualification.
-You may not change you Attack A or B (or your FS) at any time except when leveling up (adding 1)
-A suicide Final Smash that kills the final two will result in the attacker's win.
-No phoenix downs.
Warning: This is a fairly long post. If you cannot muster the patience to read the rules, do not play this game.
Basics:
-The goal is very simple: to survive for as long as you can. To win the game, you must be the last one standing.
-The game will start when we have 10 people willing to play that added their name to the below list.
-If you run out of hit points, you are eliminated. You will start with 50 and the maximum you can have at one point is 75.
-You will be given 2 potions, each healing 25 points. You can give them to other people as well. You can hold only 4 at a time.
-You can take action twice a day (once from 6:00 AM to 5:59 PM, and once from 6:00 PM to 5:59 AM). Attacking, giving potions and drinking potions are each actions. You can use your Final Smash once a day, and it will count as one action.
Stats:
1. Example(Level 1) 50/75
A: 7 and 3
B: 5 and 5
FS: None
Potions: 2
Till next level: 25
Things will be explained later on.
Attacking:
-You are given 2 attacks in the beginning. An attack is used to damage people and eliminate them,
obviously
-7 and 3 means the attack damages an enemy for 7 and heals you for 3.
-An attack's hurtpoints and healpoints must add up to 10 unless you are not level 1.
Choose two of the below as your Attacks A and B.
Combinations:
0 and 10 (hurts no one and heals yourself for 10)
1 and 9
2 and 8
3 and 7
4 and 6
5 and 5
6 and 4
7 and 3
8 and 2
9 and 1
10 and 0
To avoid confusion, mark the damage dealt and healed with red and green.
Example:
1. Dude A(Level 1) 53/75
A: 7 and 3
B: 5 and 5
FS: None
Potions: 2
Till next level: 18
2. Dude B(Level 1) 43/75
A: 2 and 8
B: 10 and 0
FS: None
Potions: 2
Till next level: 25
Leveling Up:
When you've inflicted (not healed) 25 points from level 1, you will move up to level 2. Add 1 to the Hurt and Heal of your Attacks A and B.
Example:
Level 1: Attack A: 7 and 3 Attack B: 2 and 8
Level 2: Attack A: 8 and 4 Attack B: 3 and 9
Level 3: Attack A: 9 and 5 Attack B: 4 and 10
To go from level 2 to level 3, you will need 30 bars instead of 25. Note that extra points will carry over to the next level. Maximum level is 3.
Final Smash:
When someone reaches level 3, they will
-Get a potion
-Be healed 10 points
-Reach level 3 -_-
-Get a Final Smash.
The Final Smash is an extra potent Attack (adding up to 20) that can only be used once a day. This counts as an action.
Combinations:
20 and 0
19 and 1
Etc. Etc.
1 and 19
0 and 20
What is unique to Final Smashes, however, it that you have the option of going into the negatives. You still have one Final Smash, but the option to make it sacrificial.
Suicide Combinations:
30 and -10 (Damage your enemy for 30 and yourself for 10)
29 and -9
Etc. Etc.
22 and -2
21 and -1
Additional Rules:
-You may make 3 mistakes before a disqualification.
-You may not change you Attack A or B (or your FS) at any time except when leveling up (adding 1)
-A suicide Final Smash that kills the final two will result in the attacker's win.
-No phoenix downs.